The Magnetic Tower of Hanoi 1 The Classical
- Slides: 81
The Magnetic Tower of Hanoi 1
The Classical Tower of Hanoi 2
Classical To. H – video-clip 1 (0: 53) Click link to play a You. Tube video 1. http: //www. youtube. com/watch? v=EHtk 7 k. Zqo. VY 3
Positional Notations 4
Babylonian mathematics (3 -rd millennium BC) It originated with the ancient Sumerians in the 3 rd millennium BC , was transmitted to the Babylonians , and is still used - in modified form - for measuring time , angles , and geographic coordinates. http: //en. wikipedia. org/wiki/Base_60 5
A short reminder of bases (“Positional Notation”) Positional notation From Wikipedia, the free encyclopedia Indian mathematicians developed the Hindu-Arabic numeral system , the modern decimal positional notation, in the 9 -th century. 2506 = 2 x 103 + 5 x 102 + 0 x 101 + 6 x 100 [ Number = SUM npos. *Base ] (Pos. – 1) http: //en. wikipedia. org/wiki/Place_value_system 6
A short reminder of bases – base 2 Base 2 Weight 24 23 22 21 20 Position 5 4 3 2 1 Number 1 0 1 10111(2) = 1*24 +0*23 +1*22 +1*21 +1*20 10111(2) = 16(10) + 4(10) + 2(10) + 1(10) = 23(10) http: //en. wikipedia. org/wiki/Place_value_system 7
A short reminder of bases – base 3 Base 3 Weight 34 33 32 31 30 Position 5 4 3 2 1 Number 1 0 1 2 2 10122(3) = 1*34 +0*33 +1*32 +2*31 +2*30 10122(3) = 81(10) + 9(10) + 6(10) + 2(10) = 98(10) http: //en. wikipedia. org/wiki/Place_value_system 8
The Classical Tower and base 2 9
A. The Classical Tower of Hanoi [To. H] k=N k=2 k=1 A model set of the Towers of Hanoi (with 8 disks) The classical Tower of Hanoi "puzzle" or "mathematical game" invented by the French mathematician Edouard Lucas in 1883. http: //en. wikipedia. org/wiki/Tower_of_Hanoi 10
Classical To. H – video-clip 2 (1: 14) Click link to play a You. Tube video 2. http: //www. youtube. com/watch? v=3 e. GBh. SSxff. M 11
To. H – Puzzle Description Puzzle Components: Three equal posts A set of N different-diameter disks Puzzle-start setting: N disks arranged in a bottom-to-top descending-size order on a "Source" Post Move: Lift a disk off one Post and land it on another Post Disk-placement rules: The Size Rule: A small disk can not "carry" a larger one (Never land a large disk on a smaller one) Puzzle-end state: N disks arranged in a bottom-to-top descending-size order on a "Destination" Post (one of the two originally-free posts) 12
To. H – Recursive Relations 13
To. H – Number of Moves k N 1 2 3 4 5 6 7 1 1 2 3 1 2 4 4 1 2 4 8 5 1 2 4 8 16 6 1 2 4 8 16 32 7 1 2 4 8 16 32 64 8 128 SUM 2 N - 1 1 1 3 3 7 7 15 15 31 31 63 63 127 255 14
Classical To. H – spans “base 2” k N 1 2 3 4 1 1 2 20 1 2 3 20 1 21 2 4 4 20 1 21 2 22 4 8 20 21 22 23 SUM 2 N - 1 1 1 3 21 -1 3 7 22 -1 7 15 23 -1 15 24 -1 15
A “Base 2” game Base 2 Element (k) 1 2 3 4 5 # of moves 1 2 4 8 16 # of moves 20 21 22 23 24 k=N k=2 k=1 16
The Classical Tower Spans base 2 17
Challenge: invent a “base 3” game Can we invent a game that Spans base 3? 18
Elements of a“Base 3” game Base 3 Element (k) 1 2 3 4 5 # of moves 1 3 9 27 81 # of moves 30 31 32 33 34 19
Challenge: invent a “base 3” game So - can we invent a game that Spans base 3? 20
Yes we can 21
MTo. H – video-clip 3 (1: 29) Click link to play a You. Tube video 3. http: //www. youtube. com/watch? v=n. Uo. HHea. J 4 e. I 22
B. The Magnetic Tower of Hanoi [MTo. H] 23
MTo. H – when we where Young and Brave Yaron (10) and a home-made Magnetic Tower of Hanoi Rehovot, Israel - Autumn 1984. 24
MTo. H – Puzzle Description Puzzle Components: Three equal posts. A set of N different-diameter disks Each disk's "bottom" surface is colored Blue and its "top" surface is colored Red Puzzle-start setting: N disks arranged in a bottom-to-top descending-size order on a "Source" Post The Red surface of every disk in the stack is facing upwards Move: Lift a disk off one post Turn the disk upside down and land it on another post Disk-placement rules: ♣The Size Rule: A small disk can not "carry" a larger one (Never land a large disk on a smaller one) ♣The Magnet Rule: Rejection occurs between two equal colors (Never land a disk such that its bottom surface will touch a co-colored top surface of the "resident" disk) Puzzle-end state: N disks arranged in a bottom-to-top descending-size order on a "Destination" Post (one of the two originally-free posts) 25
MTo. H – Solving the N=2 Puzzle 2 1 4 3 26
Colored MTo. H – video-clip 4 (1: 24) Click link to play a You. Tube video 4. http: //www. youtube. com/watch? v=D_xfu. COh 1 S 0 27
B 1. The Colored MTo. H S D I S I D 28
The Colored MTo. H – Number of Moves k N 1 2 3 4 5 6 7 1 1 2 1 3 3 1 3 9 4 1 3 9 27 5 1 3 9 27 81 6 1 3 9 27 81 243 729 8 2187 SUM (3 N - 1)/2 1 1 4 4 13 13 40 40 121 364 1093 3280 29
Colored MTo. H – spans “base 3” k N 1 2 3 4 1 1 2 30 1 3 3 30 1 31 3 9 4 30 2 1 31 2 3 32 2 9 27 30 2 31 2 32 2 33 2 5 SUM (3 N– 1)/2 1 1 (31 -1)/2 4 4 (32 -1)/2 13 13 (33 -1)/2 40 40 (34 -1)/2 30
Challenge met And the fun just begins 31
MTo. H – The Three Versions B 1. The Colored MTo. H B 2. The Semi-Free MTo. H B 3. The Free MTo. H 32
B 2. The Semi-Free MTo. H SS ID DI An MTo. H is Semi-Free if ♣ One of its posts – say – S, is permanently colored – say Red ♣ Another post – say – D, is permanently and oppositely colored ♣ The third post – I - is Free (has a Neutral color at the start of the algorithm) ♣ We need to move N disks from Post S to Post D using Post I 33
The Semi-Free MTo. H – Number of Moves k N 1 k - odd k - even N - odd N - even 2 3 4 5 6 7 1 1 2 1 3 3 1 3 7 4 1 3 7 21 5 1 3 7 21 61 6 1 3 7 21 61 183 7 1 3 7 21 61 183 547 8 SUM 1 4 11 32 93 276 823 1641 2464 34
The Semi-Free MTo. H – Duration Ratio 35
The Free MTo. H • The “ 67” Algorithm • The “ 62” Algorithm 36
The Free MTo. H – video-clip 5 (2: 43) Click link to play a You. Tube video 5. http: //www. youtube. com/watch? v=b. Ztx 5 gexdd. I 37
MTo. H FREEDOM “It is (this) FREEDOM that makes the Magnetic Tower of Hanoi Puzzle so COLORFUL” 38
B 3. The Free MTo. H – The “ 67” Algorithm 39
The “ 67” Algorithm – Number of Moves k N 1 2 3 4 5 6 7 1 1 2 1 3 3 1 3 7 4 1 3 7 19 55 6 1 3 7 19 55 163 7 19 55 163 487 8 1459 SUM 3(N-1) + N-1 1 1 4 4 11 11 30 30 85 85 248 735 2194 40
The “ 67” Algorithm – Duration Ratio 41
B 3. The Free MTo. H – The “ 62” Algorithm 42
The “ 62” Algorithm – Number of Moves k N 1 2 3 4 5 6 7 1 1 2 1 3 3 1 3 7 4 1 3 7 19 53 6 1 3 7 19 53 153 7 19 53 153 455 8 SUM 1 4 11 30 83 236 691 1359 2050 43
The “ 62” Algorithm – Duration Ratio 44
“SF” ; “ 67” ; “ 62” – Duration Ratio 45
“SF” ; “ 67” ; “ 62” – Duration-Ratio Curves 3/4 2/3 67/108 46
The double-pan balance Puzzle 47
Effective (minimum # of) weights for a balance 1 2 3 40 How many? What values? 48
Minimum # of weights - continue 1 2 40 3 27 9 1 3 49
Minimum # of weights - continue 9 1 3 27 1 through 40 9 1 3 81 1 through 121 27 50
Elegance of the “ 67 Algorithm” 51
The “ 67” Algorithm – find a simple rule k N 1 2 3 4 5 6 7 1 2 1 1 3 3 4 5 6 7 8 1 3 7 19 55 163 1 3 7 19 55 163 487 8 SUM 1 4 1459 11 30 85 248 735 2194 52
What about the total number of moves? The “Free 67” Magnetic Tower of Hanoi Total number of moves N SUM 1 1 2 4 3 11 4 30 5 85 53
Recursive Relations 54
Recursive Relations - 1 The “ 100” Algorithm The “ 67” Algorithm 55
Recursive Relations - 2 The “SF” Algorithm k - odd k - even N - odd N - even 56
Recursive Relations - 3 The “ 62” Algorithm k - odd k - even N - odd N - even 57
Recursive Relations - 4 All without exception: 58
Color Crossings 59
MTo. H – Color Crossings - 1 Color of a given post = Red → Neutral → { Red Blue 60
MTo. H – Internet Movie A "movie" showing the "62" Algorithm solving a height five MTo. H in (only) 83 moves: http: //www. numerit. com/maghanoi/ 61
MTo. H – Internet Movie Shown in the movie – solution of the height 5 MTo. H puzzle by (only) 83 moves Click link to play a You. Tube video 6. http: //www. youtube. com/watch? v=sys. N 4 -6 z. XNo It is Freedom that makes the MTo. H so colorful. 62
MTo. H – Color Crossings - 2 The “ 100” Algorithm – NO color crossings 63
MTo. H – Color Crossings - 3 The “ 62” Algorithm – EIGHT color crossings 64
Next 65
“Tower Theory” – Further Modifications Further expansions: ♣ Puzzle-start setting ♣ Number of posts ♣ “Disk" structure (may "quickly" lose its circ. symmetry) ♣ Move rules ♣ Puzzle-end state "Tower Field” in Number Theory? 66
References 67
Gathering 4 Gardner 9 – Atlanta, GA (March `10) 68
Gathering 4 Gardner 9 – Atlanta, GA (March `10) Game inventor: Martin Gardner Figure 6. An artist friend drew this picture for Gardner, illustrating the maximum number of pieces into which a bagel can be sliced by three planes. 69
Gathering 4 Gardner 9 – mini-MTo. H 70
G 4 G 9 - Handouts 71
References [1] "The Magnetic Tower of Hanoi", Uri Levy, Journal of Recreational Mathematics 35: 3, to be published (~May 2010) [2] Paper download: http: //arxiv. org/abs/1003. 0225 [3] "Movie“ (and paper download, different Abstract): http: //www. numerit. com/maghanoi [4] Contact: uri@vicsor. com 72
Cornell University Library http: //arxiv. org/ abs/1003. 0225 73
Realization 74
The Magnetic Tower of Hanoi – Realization 75
The “Colored” Magnetic Tower of Hanoi 76
“Free” or “Classical” MTo. H 77
Oops! 78
Illegal Move! 79
One-Two- Three – GO! 80
The End 81
- Tower of hanoi graphical representation
- Tower of hanoi flowchart
- Recursive python
- Tower of hanoi formula
- Tower of hanoi presentation
- Tower of hanoi origin
- Tower of hanoi python
- Tower of hanoi state space
- Tower of hanoi in c
- Tower of hanoi rules
- Tower of hanoi gray code solution
- State space representation of 8 puzzle problem
- Algorithm recipe example
- Tower of hanoi 4 disks
- Magnetic flux units
- Remanent magnetization
- Magnetic moment and magnetic field relation
- F=i(lxb)
- Java dezimal in binär rekursiv
- Metoda złotego podziału matlab
- She..….. this floor yesterday
- Hanoi
- Lenda da torre de hanoi
- Anlam bilimsel hatalar
- University of science and technology of hanoi
- Formula del lavoro
- Harvey nash edinburgh
- La tour de hanoi
- Rumus menara hanoi
- Problema turnurilor din hanoi
- Problem nedir
- Problema turnurilor din hanoi
- Tsdc hanoi.truongdientu
- Hanoi vietnam map
- Bangkok hanoi jakarta
- Công thức tính thế năng
- Môn thể thao bắt đầu bằng chữ f
- Khi nào hổ con có thể sống độc lập
- Thế nào là mạng điện lắp đặt kiểu nổi
- Hình ảnh bộ gõ cơ thể búng tay
- Dot
- Thế nào là sự mỏi cơ
- độ dài liên kết
- Chó sói
- Thiếu nhi thế giới liên hoan
- điện thế nghỉ
- Một số thể thơ truyền thống
- Thế nào là hệ số cao nhất
- Trời xanh đây là của chúng ta thể thơ
- Lp html
- Sơ đồ cơ thể người
- Số nguyên tố là số gì
- Tia chieu sa te
- đặc điểm cơ thể của người tối cổ
- Các châu lục và đại dương trên thế giới
- Glasgow thang điểm
- ưu thế lai là gì
- Tư thế ngồi viết
- Cái miệng xinh xinh thế chỉ nói điều hay thôi
- Các châu lục và đại dương trên thế giới
- Mật thư tọa độ 5x5
- Bổ thể
- Tư thế ngồi viết
- Ví dụ về giọng cùng tên
- Thẻ vin
- Thơ thất ngôn tứ tuyệt đường luật
- Hát lên người ơi alleluia
- Khi nào hổ mẹ dạy hổ con săn mồi
- Từ ngữ thể hiện lòng nhân hậu
- Diễn thế sinh thái là
- Vẽ hình chiếu vuông góc của vật thể sau
- 101012 bằng
- Tỉ lệ cơ thể trẻ em
- Lời thề hippocrates
- Vẽ hình chiếu đứng bằng cạnh của vật thể
- đại từ thay thế
- Quá trình desamine hóa có thể tạo ra
- Eiffel tower lat long
- Superior dual laminates
- Tower bridge 1886
- Devils tower national monument
- Why does beowulf plan the tower so carefully