CSE 140 Components and Design Techniques for Digital

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CSE 140: Components and Design Techniques for Digital Systems Lecture 7: Sequential Networks CK

CSE 140: Components and Design Techniques for Digital Systems Lecture 7: Sequential Networks CK Cheng Dept. of Computer Science and Engineering University of California, San Diego 1

What is a sequential circuit? “A circuit whose output depends on current inputs and

What is a sequential circuit? “A circuit whose output depends on current inputs and past outputs” “A circuit with memory” Memory => Time 2

Part II. Sequential Networks xi Clock Memory / Time steps si yi yi =

Part II. Sequential Networks xi Clock Memory / Time steps si yi yi = fi(St, X) sit+1= gi(St, X) Memory: Flip flops Specification: Finite State Machines Implementation: Excitation Tables Main Theme: Timing Present time = t and next time = t+1 Timing constraints to separate the present and next times. 3

Sequential Networks • Memory Components – Hierarchy of Memory – Basic Mechanism of Memory

Sequential Networks • Memory Components – Hierarchy of Memory – Basic Mechanism of Memory – Types of Flip-Flops • Implementation – Finite State Machine 4

Memory Hierarchy • What are registers made of? Flip-Flops, Latches Registers Cache Main Memory

Memory Hierarchy • What are registers made of? Flip-Flops, Latches Registers Cache Main Memory Hard disk 5

The usage of a sequential machine i. Clicker Question: A. Digital systems are implemented

The usage of a sequential machine i. Clicker Question: A. Digital systems are implemented using sequential machines. B. Only a small subset of digital systems can be implemented using sequential machines. C. Sequential machines are too simple for complicated digital systems. 6

Fundamental Memory Mechanism 7

Fundamental Memory Mechanism 7

Memory Mechanism: Capacitive Load • Fundamental building block of sequential circuits • Two outputs:

Memory Mechanism: Capacitive Load • Fundamental building block of sequential circuits • Two outputs: Q, Q • There is a feedback loop! • In a typical combinational logic, there is no feedback loop. • No inputs 8

Capacitive Loads • Consider the two possible cases: – Q = 0: then Q’

Capacitive Loads • Consider the two possible cases: – Q = 0: then Q’ = 1 and Q = 0 (consistent) – Q = 1: then Q’ = 0 and Q = 1 (consistent) – Bistable circuit stores 1 bit of state in the state variable, Q (or Q’ ) – Hold the value due to capacitive charges and feedback loop strengthening • But there are no inputs to control the state 9

i. Clicker Q. Given a memory component made out of a loop of inverters,

i. Clicker Q. Given a memory component made out of a loop of inverters, the number of inverters in the loop has to be A. Even B. Odd 10

Flight attendant call button • Flight attendant call button Cancel button – Press call:

Flight attendant call button • Flight attendant call button Cancel button – Press call: light turns on • Stays on after button released – Press cancel: light turns off – Logic gate circuit to implement this? – Call=1 : sets Q to 1 and keeps it at 1 – Cancel=1 : resets Q to 0 Blue light Cancel button R Call button Cancel button Blue light Bit Storage a 2. Call button released – light stays on Call button Cancel button S Q Blue light 1. Call button pressed – light turns on • SR latch implementation Call button Bit Storage Blue light 3. Cancel button pressed – light turns off 11

SR (Set/Reset) Latch • SR Latch • Consider the four possible cases: – –

SR (Set/Reset) Latch • SR Latch • Consider the four possible cases: – – S = 1, R = 0 S = 0, R = 1 S = 0, R = 0 S = 1, R = 1 12

SR Latch Analysis – S = 1, R = 0: – S = 0,

SR Latch Analysis – S = 1, R = 0: – S = 0, R = 1: 13

SR Latch Analysis – S = 1, R = 0: then Q = 1

SR Latch Analysis – S = 1, R = 0: then Q = 1 and Q = 0 – S = 0, R = 1: then Q = 0 and Q = 1 14

SR Latch Analysis – S = 1, R = 1: 15

SR Latch Analysis – S = 1, R = 1: 15

SR Latch Analysis – S = 0, R = 0: 16

SR Latch Analysis – S = 0, R = 0: 16

SR Latch Analysis – S = 0, R = 0: then Q = Qprev

SR Latch Analysis – S = 0, R = 0: then Q = Qprev – S = 1, R = 1: then Q = 0 and Q = 0 17

S y Q R y = (S+Q)’ Q = (R+y)’ 18

S y Q R y = (S+Q)’ Q = (R+y)’ 18

SR Latch SR F-F (Set-Reset) S R Inputs: S, R y Q State: (Q,

SR Latch SR F-F (Set-Reset) S R Inputs: S, R y Q State: (Q, y) 19

Id 0 1 2 3 4 5 6 7 8 9 10 11 12

Id 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 State diagram Q(t) y(t) S R Q(t 1) y(t 1) Q(t 2)y(t 2) Q(t 3) y(t 3) 0 0 0 0 1 1 1 1 0 0 1 1 0 1 0 1 1 0 1 0 0 0 0 0 1 1 0 0 0 0 1 0 0 0 1 0 1 0 1 0 0 1 1 0 0 1 0 1 0 1 0 0 0 1 1 0 0 0 1 0 0 Qy State Present 00 01 SR Next Transition 0 1 01 01 Qy State 11 10 01 11 10 0 0 00 11 1 1 00 10 1 0 11 00 10 20

CASES: SR=01, (Q, y) = (0, 1) SR=10, (Q, y) = (1, 0) SR=11,

CASES: SR=01, (Q, y) = (0, 1) SR=10, (Q, y) = (1, 0) SR=11, (Q, y) = (0, 0) SR= 00 => if (Q, y) = (0, 0) or (1, 1), the output keeps changing Q. To avoid the SR latch output from toggling or behaving in an undefined way which input combinations should be avoided: A. (S, R) = (0, 0) B. (S, R) = (1, 1) 21

SR Latch 10 00 01 01 01 11 10 10 11 00 10 10

SR Latch 10 00 01 01 01 11 10 10 11 00 10 10 00 00 11 11 22

SR Latch Analysis – S = 0, R = 0: then Q = Qprev

SR Latch Analysis – S = 0, R = 0: then Q = Qprev and Q = Qprev (memory!) – S = 1, R = 1: then Q = 0 and Q = 0 (invalid state: Q ≠ NOT Q) 23

CASES SR=01: (Q, y) = (0, 1) SR=10: (Q, y) = (1, 0) SR=11:

CASES SR=01: (Q, y) = (0, 1) SR=10: (Q, y) = (1, 0) SR=11: (Q, y) = (0, 0) SR = 00: if (Q, y) = (0, 0) or (1, 1), the output keeps changing Solutions: Avoid the two cases 1) SR = (0, 0), 2) SR = (1, 1). State table SR Characteristic Expression inputs 00 01 10 11 PS Q(t+1) = S(t)+R’(t)Q(t) 0 0 0 1 1 1 0 1 Q(t+1) NS (next state) 24

SR Latch Symbol • SR stands for Set/Reset Latch – Stores one bit of

SR Latch Symbol • SR stands for Set/Reset Latch – Stores one bit of state (Q) • Control what value is being stored with S, R inputs – Set: Make the output 1 (S = 1, R = 0, Q = 1) – Reset: Make the output 0 (S = 0, R = 1, Q = 0) • Must do something to avoid invalid state (when S = R = 1) 25

D Latch • Two inputs: CLK, D – CLK: controls when the output changes

D Latch • Two inputs: CLK, D – CLK: controls when the output changes – D (the data input): controls what the output changes to • Function – When CLK = 1, D passes through to Q (the latch is transparent) – When CLK = 0, Q holds its previous value (the latch is opaque) • Avoids invalid case when Q ≠ NOT Q 26

D Latch Internal Circuit 27

D Latch Internal Circuit 27

D Latch Internal Circuit 28

D Latch Internal Circuit 28

D Latch Internal Circuit 29

D Latch Internal Circuit 29

D Flip-Flop • Two inputs: CLK, D • Function – The flip-flop “samples” D

D Flip-Flop • Two inputs: CLK, D • Function – The flip-flop “samples” D on the rising edge of CLK • When CLK rises from 0 to 1, D passes through to Q • Otherwise, Q holds its previous value – Q changes only on the rising edge of CLK • A flip-flop is called an edge-triggered device because it is activated on the clock edge 30

D Flip-Flop Internal Circuit 31

D Flip-Flop Internal Circuit 31

D Flip-Flop Internal Circuit • Two back-to-back latches (L 1 and L 2) controlled

D Flip-Flop Internal Circuit • Two back-to-back latches (L 1 and L 2) controlled by complementary clocks • When CLK = 0 – L 1 is transparent, L 2 is opaque – D passes through to N 1 • When CLK = 1 – L 2 is transparent, L 1 is opaque – N 1 passes through to Q • Thus, on the edge of the clock (when CLK rises from 0 1) 32 – D passes through to Q

D Flip-Flop vs. D Latch 33

D Flip-Flop vs. D Latch 33

D Flip-Flop vs. D Latch 34

D Flip-Flop vs. D Latch 34

Latch and Flip-flop (two latches) A latch can be considered as a door CLK

Latch and Flip-flop (two latches) A latch can be considered as a door CLK = 0, door is shut CLK = 1, door is unlocked A flip-flop is a two door entrance CLK = 1 CLK = 0 CLK = 1 35

D Flip-Flop (Delay) Q D CLK Q’ Id D Q(t) Q(t+1) 0 0 1

D Flip-Flop (Delay) Q D CLK Q’ Id D Q(t) Q(t+1) 0 0 1 2 3 0 1 1 State table PS D 0 1 0 1 Characteristic Expression: Q(t+1) = D(t) NS= Q(t+1) 36

i. Clicker Can D flip-flip serve as a memory component? A. Yes B. No

i. Clicker Can D flip-flip serve as a memory component? A. Yes B. No 37

JK F-F J Q CLK K Q’ State table PS JK 0 1 00

JK F-F J Q CLK K Q’ State table PS JK 0 1 00 01 10 11 0 0 1 ? 1 0 1 ? Q(t+1) 38

JK F-F J Q CLK K Q’ State table PS JK 0 1 00

JK F-F J Q CLK K Q’ State table PS JK 0 1 00 01 10 11 0 0 1 1 1 0 Q(t+1) Characteristic Expression Q(t+1) = Q(t)K’(t)+Q’(t)J(t) 39

T Flip-Flop (Toggle) T CLK Q Q’ State table PS T 0 1 0

T Flip-Flop (Toggle) T CLK Q Q’ State table PS T 0 1 0 0 1 1 1 0 Q(t+1) Characteristic Expression Q(t+1) = Q’(t)T(t) + Q(t)T’(t) 40

Using a JK F-F to implement a D and T F-F x CLK J

Using a JK F-F to implement a D and T F-F x CLK J Q K Q’ i. Clicker What is the function of the above circuit? A. D F-F B. T F-F C. None of the above 41

Using a JK F-F to implement a D and T F-F T CLK J

Using a JK F-F to implement a D and T F-F T CLK J Q K Q’ T flip flop 42

Rising vs. Falling Edge D Flip-Flop The triangle means clock input, edge triggered D

Rising vs. Falling Edge D Flip-Flop The triangle means clock input, edge triggered D Q’ Q Symbol for rising-edge triggered D flip-flop rising edges Clk D Q’ Q Internal design: Just invert servant clock rather than master Symbol for falling-edge triggered D flip-flop falling edges Clk 43

Enabled D-FFs • Inputs: CLK, D, EN – The enable input (EN) controls when

Enabled D-FFs • Inputs: CLK, D, EN – The enable input (EN) controls when new data (D) is stored • Function – EN = 1: D passes through to Q on the clock edge – EN = 0: the flip-flop retains its previous state

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Bit Storage Overview S (set) D R (reset) S=1 sets Q to 1, R=1

Bit Storage Overview S (set) D R (reset) S=1 sets Q to 1, R=1 resets Q to 0. Problem: SR=11 yield undefined Q. R S D C C Q D flip-flop D latch Level-sensitive SR latch S S 1 SR latch Q Q R 1 S and R only have effect when C=1. We can design outside circuit so SR=11 never happens when C=1. Problem: avoiding SR=11 can be a burden. R SR can’t be 11 if D is stable before and while C=1, and will be 11 for only a brief glitch even if D changes while C=1. *Transition may cross many levels of latches. D latch Dm Qm Ds Qs’ Cm master Cs Qs servant Q’ Q Clk Only loads D value present at rising clock edge, so values can’t propagate to other flipflops during same clock cycle. *Transition happens between two level of 46 flip-flops.

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Shift register • Holds & shifts samples of input OUT 1 IN CLK D

Shift register • Holds & shifts samples of input OUT 1 IN CLK D Q OUT 2 D Q OUT 3 OUT 4 D Q 48

Pattern Recognizer • Combinational function of input samples OUT 1 IN CLK D Q

Pattern Recognizer • Combinational function of input samples OUT 1 IN CLK D Q OUT 2 D Q OUT 3 OUT 4 D Q 49

Counters • Sequences through a fixed set of patterns OUT 1 IN CLK D

Counters • Sequences through a fixed set of patterns OUT 1 IN CLK D Q OUT 2 D Q OUT 3 OUT 4 D Q 50