Categories and conceptsintroduction CS 182Ling 109Cog Sci 110

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Categories and conceptsintroduction CS 182/Ling 109/Cog. Sci 110 Spring 2006

Categories and conceptsintroduction CS 182/Ling 109/Cog. Sci 110 Spring 2006

Lecture Outline • Categories – Basic Level – Prototype Effects – Neural Evidence for

Lecture Outline • Categories – Basic Level – Prototype Effects – Neural Evidence for Category Structure • Aspects of a Neural Theory of concepts • Image Schemas – Description and types – Behavioral Experiment on Image Schemas • Event Structure and Motor Schemas

Concepts • What Concepts Are: Basic Constraints – Concepts are the elements of reason,

Concepts • What Concepts Are: Basic Constraints – Concepts are the elements of reason, and – constitute the meanings of words and linguistic expressions.

Concepts Are: • Universal: they characterize all particular instances; e. g. , the concept

Concepts Are: • Universal: they characterize all particular instances; e. g. , the concept of grasping is the same no matter who the agent is or what the patient is or how it is done. • Stable. • Internally structured. • Compositional. • Inferential. They interact to give rise to inferences. • Relational. They may be related by hyponymy, antonymy, etc. • Meaningful. • Not tied to the specific word forms used to express them.

Concepts: Traditional Theory • The Traditional Theory – Reason and language are what distinguish

Concepts: Traditional Theory • The Traditional Theory – Reason and language are what distinguish human beings from other animals. – Concepts therefore use only human-specific brain mechanisms. – Reason is separate from perception and action, and does not make direct use of the sensory-motor system. – Concepts must be “disembodied” in this sense.

The neural theory Human concepts are embodied. Many concepts make direct use of sensory-motor,

The neural theory Human concepts are embodied. Many concepts make direct use of sensory-motor, emotional, and social cognition capacities of our body-brain system. • Many of these capacities are also present in non-human primates.

Classical vs prototype model of categorization • Classical model – Category membership determined on

Classical vs prototype model of categorization • Classical model – Category membership determined on basis of essential features – Categories have clear boundaries – Category features are binary • Prototype model – Features that frequently co-occur lead to establishment of category – Categories are formed through experience with exemplars

Prototype theory 1. 2. 3. 4. 5. 6. Certain members of a category are

Prototype theory 1. 2. 3. 4. 5. 6. Certain members of a category are prototypical – or instantiate the prototype Categories form around prototypes; new members added on basis of resemblance to prototype No requirement that a property or set of properties be shared by all members Features/attributes generally gradable Category membership a matter of degree Categories do not have clear boundaries

Prototype theory 1. Certain members of a category are prototypical – or instantiate the

Prototype theory 1. Certain members of a category are prototypical – or instantiate the prototype Category members are not all equal a robin is a prototypical bird, but we may not want to say it is the prototype, rather it instantiates (manifests) the prototype or ideal -- it exhibits many of the features that the abstract prototype does “It is conceivable that the prototype for dog will be unspecified for sex; yet each exemplar is necessarily either male or female. ” (Taylor)

Prototype theory 3. No requirement that a property or set of properties be shared

Prototype theory 3. No requirement that a property or set of properties be shared by all members -- no criterial attributes – – Category where a set of necessary and sufficient attributes can be found is the exception rather than the rule Labov household dishes experiment • • Necessary that cups be containers, not sufficient since many things are containers Cups can’t be defined by material used, shape, presence of handles or function

Prototype theory – Wittgenstein’s examination of game • Generally necessary that all games be

Prototype theory – Wittgenstein’s examination of game • Generally necessary that all games be amusing, not sufficient since many things are amusing • Board games, ball games, card games, etc. have different objectives, call on different skills and motor routines - categories normally not definable in terms of necessary and sufficient features

Prototype theory • What about mathematical categories like odd or even numbers? Aren’t these

Prototype theory • What about mathematical categories like odd or even numbers? Aren’t these sharply defined? – (Armstrong et al. ) Subjects asked to assign numbers a degree of membership to the categories odd number or even number 3 had a high degree of membership, 447 and 91 had a lower degree (all were rated at least ‘moderately good’)

Categories - who decides? • Embodied theory of meaning- categories are not pre-formed and

Categories - who decides? • Embodied theory of meaning- categories are not pre-formed and waiting for us to behold them. Our need for categories drives what categories we will have • Basic level categories - not all categories have equal status. The basic level category has demonstrably greater psychological significance.

Basic-level categories

Basic-level categories

furniture Superordinate chair desk chair easy chair rocking chair lamp desk lamp floor lamp

furniture Superordinate chair desk chair easy chair rocking chair lamp desk lamp floor lamp table dining room table coffee table Basic Subordinate

Categories & Prototypes: Overview Superordinate Furniture Sofa leather sofa fabric sofa Desk L-shaped desk

Categories & Prototypes: Overview Superordinate Furniture Sofa leather sofa fabric sofa Desk L-shaped desk Basic-Level Category Reception disk Subordinate • Three ways of examining the categories we form: – relations between categories (e. g. basic-level category) – internal category structure (e. g. radial category) – instances of category members (e. g. prototypes)

Basic-level -- Criteria • Perception – – overall perceived shape – single mental image

Basic-level -- Criteria • Perception – – overall perceived shape – single mental image – fast identification

Basic-level -- Criteria • Perception • Function – motor program for interaction

Basic-level -- Criteria • Perception • Function – motor program for interaction

Basic-level -- Criteria • Perception • Function • Words – – shortest – first

Basic-level -- Criteria • Perception • Function • Words – – shortest – first learned by children – first to enter lexicon

Basic-level -- Criteria • • Perception Function Communication Knowledge organization – – most attributes

Basic-level -- Criteria • • Perception Function Communication Knowledge organization – – most attributes are stored at this level

Basic-Level Category What constitutes a basic-level category? • Perception: – similar overall perceived shape

Basic-Level Category What constitutes a basic-level category? • Perception: – similar overall perceived shape – single mental image – (gestalt perception) – fast identification • Function: – general motor program • Communication: – – – shortest most commonly used contextually neutral first to be learned by children first to enter the lexicon • Knowledge Organization: – most attributes of category members stored at this level

Other Basic-level categories • Objects • Colors • Motor-routines

Other Basic-level categories • Objects • Colors • Motor-routines

Concepts are not categorical

Concepts are not categorical

Mother • The birth model The person who gives birth is the mother •

Mother • The birth model The person who gives birth is the mother • The genetic model The female who contributes the genetic material is the mother • The nurturance model The female adult who nurtures and raises a child is the mother of the child • The marital model The wife of the father is the mother • The genealogical model The closest female ancestor is the mother (WFDT Ch. 4, p. 74, p. 83)

Radial Structure of Mother Genetic mother Stepmother Unwed mother Surrogate mother Biological mother Adoptive

Radial Structure of Mother Genetic mother Stepmother Unwed mother Surrogate mother Biological mother Adoptive mother Central Case Foster mother Birth mother Natural mother The radial structure of this category is defined with respect to the different

Marriage • What is a marriage? • What are the frames (or models) that

Marriage • What is a marriage? • What are the frames (or models) that go into defining a marriage? • What are prototypes of marriage? • What metaphors do we use to talk about marriages? • Why is this a contested concept right now?

Concepts and radial categories Concepts can get to be the "prototype" of their category

Concepts and radial categories Concepts can get to be the "prototype" of their category in various ways. • Central subcategory (others relate to this) • Amble and swagger relate to WALK • Shove relates to PUSH • Essential (meets a folk definition: birds have feathers, beaks, lay eggs) • Move involves change of location. • Typical case (most are like this: "sparrow") • Going to a conference involves air travel. • Ideal/anti-ideal case (positive social standard: "parent"); antiideal case (negative social standard: "terrorist") • Stereotype (set of attributes assumed in a culture: "Arab") • Salient exemplar (individual chosen as example)

Category Structure • Classical Category: – necessary and sufficient conditions • Radial Category: –

Category Structure • Classical Category: – necessary and sufficient conditions • Radial Category: – a central member branching out to less-central and non-central cases – degrees of membership, with extendable boundary • Family Resemblance: – every family member looks like some other family member(s) – there is no one property common across all members (e. g. polysemy) • Prototype-Based Category • Essentially-Contested Category (Gallie, 1956) (e. g. democracy) • Ad-hoc Category (e. g. things you can fit inside a shopping bag)

Prototype • Cognitive reference point • Ideal case / Nightmare case – standards of

Prototype • Cognitive reference point • Ideal case / Nightmare case – standards of comparison – e. g. ideal vacation – can be abstract – may be neither typical nor stereotypical • Social stereotypes – snap judgments – defines cultural expectations – challengeable • Typical case prototypes – default expectation – often used unconsciously in reasoning • Paragons / Anti-paragons – an individual member that exhibits the ideal • Salient examples – e. g. 9/11 – terrorism act • Generators – central member + rules – e. g. natural number = singledigit numbers + arithmetic

Neural Evidence for category structure • Are there specific regions in the brain to

Neural Evidence for category structure • Are there specific regions in the brain to recognize/reason with specific categories?

Category Naming and Deficits • People with brain injury have selective deficits in their

Category Naming and Deficits • People with brain injury have selective deficits in their knowledge of categories. • Some patients are unable to identify or name man made objects and others may not be able to identify or name natural kinds (like animals)

A PET Study on categories (Nature 1996)

A PET Study on categories (Nature 1996)

Study • 16 adults (8 M, 8 F) participated in a PET (positron emission

Study • 16 adults (8 M, 8 F) participated in a PET (positron emission tomography) study. – Involves injecting subject with a positron emitting radioactive substance (dye) – Regions with more metabolic activity will absorb more of the substance and thus emit more positrons – Positron-electron collisions yield gamma rays, which are detected • Increased r. CBF (regional changes in cerebral blood flow) was measured – When subjects viewed line drawings of animals and tools.

The experiment • Subjects looked at pictures of animals and tools and named them

The experiment • Subjects looked at pictures of animals and tools and named them silently. • They also looked at noise patterns (baseline 1) • And novel nonsense objects (baseline 2) • Each stimulus was presented for 180 ms followed by a fixation cross of 1820 ms. • Drawings were controlled for name frequency and category typicality

Left middle temporal gyrus ACC Premotor

Left middle temporal gyrus ACC Premotor

Calcarine Sulcus

Calcarine Sulcus

Conclusions • Both animal and tool naming activate the ventral temporal lobe region. •

Conclusions • Both animal and tool naming activate the ventral temporal lobe region. • Tools differentially activate the ACC, pre-motor and left middle temporal region (known to be related to processing action words). • Naming animals differentially activated left medial occipital lobe (early visual processing) • The object categories appear to be in a distributed circuit that involves activating different salient aspects of the category.

Action Words- an f. MRI study • Somatotopic Representation of Action Words in Human

Action Words- an f. MRI study • Somatotopic Representation of Action Words in Human Motor and Premotor Cortex – Olaf Hauk, Ingrid Johnsrude, and Friedemann Pulvermuller* – Medical Research Council, Cognition and Brain Sciences Unit Cambridge, United Kingdom – Neuron, Vol. 41, 1– 20, January 22, 2004, Copyright. 2004 by Cell Press

Traditional theory • Unified meaning center in the left temporal lobe. – Connected to

Traditional theory • Unified meaning center in the left temporal lobe. – Connected to Wernicke’s area – Experiments on highly imageable words/nouns. • Vocalization and grammar associated with frontal lobe – Connected to Broca’s area

Do action words activate the motor cortex • Given: Cortical representations of the face,

Do action words activate the motor cortex • Given: Cortical representations of the face, arm, and leg are discrete and somatotopically organized in the motor and premotor cortex • Hypothesis: Words referring to actions performed with the face, arm, or leg would activate premotor networks. – neurons processing the word form and those processing the referent action should frequently fire together and thus become more strongly linked, resulting in word-related networks overlapping with motor and premotor cortex in a somatotopic fashion. • Experiment: An f. MRI study with word stimuli from different effectors (face, arm, or leg). ROI based on movements (face, arm, leg)

Somatotopy in STS and MC

Somatotopy in STS and MC

The Experiment • In order to find appropriate stimulus words, a rating study was

The Experiment • In order to find appropriate stimulus words, a rating study was first performed. – Subjects were asked to rate words according to their action and visual associations and to make explicit whether the words referred to and reminded them of leg, arm, and face movements that they could perform themselves • From the rated material, 50 words from each of the three semantic subcategories were selected and presented in a passive reading task to 14 right-handed volunteers, while hemodynamic activity was monitored using event-related f. MRI. • The word groups were matched for important variables, including word length, imageability, and standardized lexical frequency, in order to minimize physical or psycholinguistic differences that could influence the hemodynamic response. • To identify the motor cortex in each volunteer individually, localizer scans were also performed, during which subjects had to move their left or right foot, left or right index finger, or tongue.

Norming (B) Mean ratings for the word stimuli obtained from study participants. Subjects were

Norming (B) Mean ratings for the word stimuli obtained from study participants. Subjects were asked to give ratings on a 7 point scale whether the words reminded them of face, arm, and leg actions. The word groups are clearly dissociated semantically (face-, arm-, and leg-related words).

All Actions (C) Activation produced by all action words pooled together. Results are rendered

All Actions (C) Activation produced by all action words pooled together. Results are rendered on a standard brain surface (left) and on axial slices of the same brain (right).

Correlation with BOLD Signal

Correlation with BOLD Signal

Neural Evidence for category structure • Are there specific regions in the brain to

Neural Evidence for category structure • Are there specific regions in the brain to recognize/reason with specific categories? • No, but there are specific circuits distributed over relevant regions of the brain. • What might the general characteristics of such circuits look like?

What are schemas? – Regularities in our perceptual, motor and cognitive systems – Structure

What are schemas? – Regularities in our perceptual, motor and cognitive systems – Structure our experiences and interactions with the world. – May be grounded in a specific cognitive system, but are not situation-specific in their application (can apply to many domains of experience)

Basis of Image schemas • • Perceptual systems Motor routines Social Cognition Image Schema

Basis of Image schemas • • Perceptual systems Motor routines Social Cognition Image Schema properties depend on – Neural circuits – Interactions with the world

Image schemas • Trajector / Landmark (asymmetric) TR – The bike is near the

Image schemas • Trajector / Landmark (asymmetric) TR – The bike is near the house – ? The house is near the bike • Boundary / Bounded Region LM boundary bounded region – a bounded region has a closed boundary • Topological Relations – Separation, Contact, Overlap, Inclusion, Surround • Orientation – Vertical (up/down), Horizontal (left/right, front/back) – Absolute (E, S, W, N)

Similarity: • Perceptual and motor systems • Basic functional interactions with the world •

Similarity: • Perceptual and motor systems • Basic functional interactions with the world • Environment Variation: Cross-linguistic variation in how schemas are used.

Cross-linguistic Variations

Cross-linguistic Variations

English

English

Japanese

Japanese

English AROUND ON OVER IN Bowerman & Pederson

English AROUND ON OVER IN Bowerman & Pederson

Dutch OP OM AAN BOVEN IN Bowerman & Pederson

Dutch OP OM AAN BOVEN IN Bowerman & Pederson

Chinese ZHOU LI SHANG Bowerman & Pederson

Chinese ZHOU LI SHANG Bowerman & Pederson

Spatial schemas • • • TR/LM relation Boundaries, bounded region Topological relations Orientational Axes

Spatial schemas • • • TR/LM relation Boundaries, bounded region Topological relations Orientational Axes Proximal/Distal

Trajector/Landmark Schema • Roles: Trajector (TR) – object being located Landmark (LM) – reference

Trajector/Landmark Schema • Roles: Trajector (TR) – object being located Landmark (LM) – reference object TR and LM may share a location (at)

TR/LM -- asymmetry • The cup is on the table • ? The table

TR/LM -- asymmetry • The cup is on the table • ? The table is under the cup. • The skateboard is next to the post. • ? The post is next to the skateboard.

Boundary Schema Region A Region B Boundary Roles: Boundary Region A Region B

Boundary Schema Region A Region B Boundary Roles: Boundary Region A Region B

Bounded Region Roles: Boundary: closed Bounded Region Background region

Bounded Region Roles: Boundary: closed Bounded Region Background region

Topological Relations • Separation

Topological Relations • Separation

Topological Relations • Separation • Contact

Topological Relations • Separation • Contact

Topological Relations • Separation • Contact • Coincidence:

Topological Relations • Separation • Contact • Coincidence:

Topological Relations • Separation • Contact • Coincidence: - Overlap

Topological Relations • Separation • Contact • Coincidence: - Overlap

Topological Relations • Separation • Contact • Coincidence: - Overlap - Inclusion

Topological Relations • Separation • Contact • Coincidence: - Overlap - Inclusion

Topological Relations • Separation • Contact • Coincidence: - Overlap - Inclusion - Encircle/surround

Topological Relations • Separation • Contact • Coincidence: - Overlap - Inclusion - Encircle/surround

Orientation • Vertical axis -- up/down up above below down upright

Orientation • Vertical axis -- up/down up above below down upright

Orientation Horizontal plane – Two axes:

Orientation Horizontal plane – Two axes:

Language and Frames of Reference • There seem to be three prototypical frames of

Language and Frames of Reference • There seem to be three prototypical frames of reference in language (Levinson) – Intrinsic – Relative – Absolute

Intrinsic frame of reference left back front right

Intrinsic frame of reference left back front right

Relative frame of reference right? ? back front left? ?

Relative frame of reference right? ? back front left? ?

Absolute frame of reference west south north east

Absolute frame of reference west south north east

TR/LM and Verticality Schemas • The book is under the table. up down under

TR/LM and Verticality Schemas • The book is under the table. up down under

Proximal/Distal Schema.

Proximal/Distal Schema.

Simple vs. Complex Schemas

Simple vs. Complex Schemas

Container Schema • Roles: – Interior: bounded region – Exterior – Boundary C

Container Schema • Roles: – Interior: bounded region – Exterior – Boundary C

TR/LM + Container out in TR C TRC

TR/LM + Container out in TR C TRC

Container Schema Elaborated – Complexities –more roles/specifications: • Boundary properties – Strength – Porosity

Container Schema Elaborated – Complexities –more roles/specifications: • Boundary properties – Strength – Porosity • Portals

Source-Path-Goal Constraints: initial = TR at Source central = TR on Path final =

Source-Path-Goal Constraints: initial = TR at Source central = TR on Path final = TR at Goal Source Path Goal

SPG -- simple example She drove from the store to the gas station. TR

SPG -- simple example She drove from the store to the gas station. TR = she Source = the store Goal = the gas station Source Path Goal

SPG and Container She ran into the room. SPG. Source ↔ Container. Exterior SPG.

SPG and Container She ran into the room. SPG. Source ↔ Container. Exterior SPG. Path ↔ Container. Portal SPG. Goal ↔ Container. Interior

PATH landmarks past across along LM LM LM

PATH landmarks past across along LM LM LM

Part-Whole Schema Part Whole

Part-Whole Schema Part Whole

Representing image schemas semantic schema Source-Path-Goal semantic schema Container roles: source interior path exterior

Representing image schemas semantic schema Source-Path-Goal semantic schema Container roles: source interior path exterior goal portal trajector boundary Boundary Source Trajector Goal Interior Portal Path Exterior These are abstractions over sensorimotor experiences.

Language and Spatial Schemas • People say that they look up to some people,

Language and Spatial Schemas • People say that they look up to some people, but look down on others because those we deem worthy of respect are somehow “above” us, and those we deem unworthy are somehow “beneath” us. • But why does respect run along a vertical axis (or any spatial axis, for that matter)? Much of our language is rich with such spatial talk. • Concrete actions such as a push or a lift clearly imply a vertical or horizontal motion, but so too can more abstract concepts. • Metaphors: Arguments can go “back and forth, ” and hopes can get “too high. ”

Simulation-based language understanding construction WALKED form selff. phon [wakt] meaning : Walk-Action constraints selfm.

Simulation-based language understanding construction WALKED form selff. phon [wakt] meaning : Walk-Action constraints selfm. time before Context. speech-time selfm. . aspect encapsulated “Harry walked into the cafe. ” Utterance Analysis Process Constructions General Knowledge Semantic Specification Belief State CAFE Simulation

The INTO construction INTO subcase of spatial-prep form selff. phon [Inthuw] meaning evokes Trajector-Landmark

The INTO construction INTO subcase of spatial-prep form selff. phon [Inthuw] meaning evokes Trajector-Landmark as tl evokes Container as cont evokes Source-Path-Goal as spg tl. trajector « spg. trajector tl. landmark « cont. interior « spg. goal cont. exterior « spg. source

Simulation specification A simulation specification consists of: - schemas evoked by constructions - bindings

Simulation specification A simulation specification consists of: - schemas evoked by constructions - bindings between schemas

Simulation-based language understanding construction WALKED form selff. phon [wakt] meaning : Walk-Action constraints selfm.

Simulation-based language understanding construction WALKED form selff. phon [wakt] meaning : Walk-Action constraints selfm. time before Context. speech-time selfm. . aspect encapsulated “Harry walked into the cafe. ” Utterance Analysis Process Constructions General Knowledge Semantic Specification Belief State CAFE Simulation

An experiment on Image Schemas • Richardson and Spivey (2003) operationalized this question by

An experiment on Image Schemas • Richardson and Spivey (2003) operationalized this question by presenting participants with sentences and testing for spatial effects on concurrent perceptual tasks. • An interaction between linguistic and perceptual processing would support the idea that spatial representations are inherent to the conceptual representations derived from language comprehension (Barsalou, 1999).

Example verbs The servant argued with the master. The storeowner increases the price. The

Example verbs The servant argued with the master. The storeowner increases the price. The girl hopes for a pony. The athlete succeeds at the tournament. The miner pushes the cart.

Aspect angles • Vertical was 90 and horizontal 0. – Mean aspect angles were

Aspect angles • Vertical was 90 and horizontal 0. – Mean aspect angles were – (12=H, 42=Neutral, 69=V)

Example verbs Forced choice Free form The servant argued with the master. 20 11

Example verbs Forced choice Free form The servant argued with the master. 20 11 H The storeowner increases the price. 85 75 V The girl hopes for a pony. 55 36 V The athlete succeeds at the tournament. 68 44 V The miner pushes the cart. 10 12 H AVERAGE ASPECT ANGLE

The experiment • Each trial began with a central fixation cross presented for 1000

The experiment • Each trial began with a central fixation cross presented for 1000 ms. A sentence was presented binaurally through headphones. There was then a pause of 50, 100, 150 or 200 ms. – This randomized “jitter” was introduced, so that participants could not anticipate the onset of the target visual stimulus. • The target, a black circle or square, then appeared in either the top, bottom, left or right position, and remained on screen for 200 ms. • Participants were instructed to identify the stimulus as quickly as possible, pressing one key to indicate a circle and another to indicate a square. • Reaction times and accuracy rates were recorded. • The questions were interrogative forms of the filler sentences with an object substitution in half of the cases (e. g. , “Did the dog fetch the ball/stick? ”). Participants responded “yes” or “no” by pressing designated keys.

Summary of Result • There is an interference effect when the verb category is

Summary of Result • There is an interference effect when the verb category is vertical (from norming study) and the visual stimulus object is vertical. • Issues with the experiment?

Language and Thought Language Thought cognitive processes • We know thought (our cognitive processes)

Language and Thought Language Thought cognitive processes • We know thought (our cognitive processes) constrains the way we learn and use language • Does language also influence thought? • Benjamin Whorf argues yes • Psycholinguistics experiments have shown that linguistics categories influence thinking even in non-linguistics task