The Role of Specialization in LDPC Codes Jeremy
- Slides: 32
The Role of Specialization in LDPC Codes Jeremy Thorpe Pizza Meeting Talk 2/12/03
Talk Overview w LDPC Codes w Message Passing Decoding w Analysis of Message Passing Decoding (Density Evolution) w Approximations to Density Evolution w Design of LDPC Codes using D. E.
The Channel Coding Strategy w Encoder chooses the mth codeword in codebook C and transmits it across the channel w Decoder observes the channel output y and generates m’ based on the knowledge of the codebook C and the channel statistics. Encoder Channel Decoder
Linear Codes w A linear code C (over a finite field) can be defined in terms of either a generator matrix or parity-check matrix. w Generator matrix G (k×n) w Parity-check matrix H (n-k×n)
LDPC Codes w LDPC Codes -- linear codes defined in terms of H. w H has a small average number of non-zero elements per row
Graph Representation of LDPC Codes w H is represented by a Variable nodes bipartite graph. w There is an edge from v to c if and only if: . . . w A codeword is an assignment of v's s. t. : Check nodes
Regular (λ, ρ) LDPC codes . . . w Every variable node Variable nodes has degree λ, every check node has degree ρ. w Ensemble is defined by π matching left edge "stubs" with right edge "stubs via a random Check nodes permutation
Message-Passing Decoding of LDPC Codes w Message Passing (or Belief Propagation) decoding is a low-complexity algorithm which approximately answers the question “what is the most likely x given y? ” w MP recursively defines messages mv, c(i) and mc, v(i) from each node variable node v to each adjacent check node c, for iteration i=0, 1, . . .
Two Types of Messages. . . w Liklihood Ratio w Probability Difference w For y 1, . . . yn independent w For x 1, . . . xn conditionally on x: independent:
. . . Related by the Biliniear Transform w Definition: w Properties:
Message Domains Probability Difference Likelihood Ratio Log Prob. Difference Log Likelihood Ratio
Variable to Check Messages w On any iteration i, the message from v to c is: v c. . . w It is computed like:
Check to Variable Messages w On any iteration, the message from c to v is: v c w It is computed like: . . . w Assumption: Incoming messages are indep.
Decision Rule w After sufficiently many iterations, return the likelihood ratio:
Theorem about MP Algorithm r . . . v . . . w If the algorithm stops after r iterations, then the algorithm returns the maximum a posteriori probability estimate of xv given y within radius r of v. w However, the variables within a radius r of v must be dependent only by the equations within radius r of v, . . .
Analysis of Message Passing Decoding (Density Evolution) w in Density Evolution we keep track of message densities, rather than the densities themselves. w At each iteration, we average over all of the edges which are connected by a permutation. w We assume that the all-zeros codeword was transmitted (which requires that the channel be symmetric).
D. E. Update Rule w The update rule for Density Evolution is defined in the additive domain of each type of node. w Whereas in B. P, we add (log) messages: w In D. E, we convolve message densities:
Familiar Example: w If one die has density function given by: 1 2 3 4 5 6 w The density function for the sum of two dice is given by the convolution: 2 3 4 5 6 7 8 9 10 1112
D. E. Threshold w Fixing the channel message densities, the message densities will either "converge" to minus infinity, or they won't. w For the gaussian channel, the smallest (infimum) SNR for which the densities converge is called the density evolution threshold.
Regular (λ, ρ) LDPC codes w Every variable node has degree λ, every check node has degree ρ. w Best rate 1/2 code is (3, 6), with threshold 1. 09 d. B. w This code had been invented by 1962 by Robert Gallager.
D. E. Simulation of (3, 6) codes w Set SNR to 1. 12 d. B (. 03 above threshold) w Watch fraction of "erroneous messages" from check to variable. w (note that this fraction does not characterize the distribution fully)
Improvement vs. current error fraction for Regular (3, 6) w Improvement per iteration is plotted against current error fraction. w Note there is a single bottleneck which took most of the decoding iterations.
Irregular (λ, ρ) LDPC codes . . . w a fraction λi of variable Variable nodes have degree i. ρi of check nodes have λ 2 degree i. ρ4 w Edges are connected by λ 3 π a single random permutation. ρm λn w Nodes have become Check nodes specialized.
D. E. Simulation of Irregular Codes (Maximum degree 10) w Set SNR to 0. 42 d. B (~. 03 above threshold) w Watch fraction of erroneous check to variable messages. w This Code was designed by Richardson et. al.
Comparison of Regular and Irregular codes w Notice that the Irregular graph is much flatter. w Note: Capacity achieving LDPC codes for the erasure channel were designed by making this line exactly flat.
Multi-edge-type construction w Edges of a particular "color" are connected through a permutation. w Edges become specialized. Each edge type has a different message distribution each iteration.
D. E. of MET codes. w For Multi-edge-type codes, Density evolution tracks the density of each type of message separately. w Comparison was made to real decoding, next slide (courtesy of Ken Andrews).
MET D. E. vs. decoder simulation
Regular, Irregular, MET comparison w Multi-edge-type LDPC codes improve gradually through most of the decoding. w MET codes have a threshold below the more "complex" irregular codes.
Design of Codes using D. E. w Density evolution provides a moderately fast way to evaluate single- and multi- edge type degree distributions (hypothesis-testing). w Much faster approximations to Density Evolution can easily be put into an outer loop which performs function minimization. w Semi-Analytic techniques exist as well.
Review w Iterative Message Passing can be used to decode LDPC codes. w Density Evolution can be used to predict the performance of MP for infinitely large codes. w More sophisticated classes of codes can be designed to close the gap to the Shannon limit.
Beyond MET Codes (future work) w Traditional LDPC codes are designed in two stages: design of the degree distribution and design of the specific graph. w Using very fast and accurate approximations to density evolution, we can evaluate the effect of placing or removing a single edge in the graph. w Using an evolutionary algorithm like Simulated Annealing, we can optimize the graph directly, changing the degree profile as needed.
- Quién soy yo como me llamó
- Statuses and their related roles determine
- Azure worker role
- Krappmann schaubild
- Alleluia hat len nguoi oi
- điện thế nghỉ
- Tia chieu sa te
- Một số thể thơ truyền thống
- Trời xanh đây là của chúng ta thể thơ
- Hệ hô hấp
- Công của trọng lực
- Các số nguyên tố
- đặc điểm cơ thể của người tối cổ
- Tỉ lệ cơ thể trẻ em
- Các châu lục và đại dương trên thế giới
- ưu thế lai là gì
- Môn thể thao bắt đầu bằng chữ f
- Tư thế ngồi viết
- Bàn tay mà dây bẩn
- Hình ảnh bộ gõ cơ thể búng tay
- Mật thư tọa độ 5x5
- Từ ngữ thể hiện lòng nhân hậu
- Tư thế ngồi viết
- Thế nào là giọng cùng tên?
- Chó sói
- Thẻ vin
- Thơ thất ngôn tứ tuyệt đường luật
- Khi nào hổ mẹ dạy hổ con săn mồi
- Thế nào là hệ số cao nhất
- Diễn thế sinh thái là
- Vẽ hình chiếu vuông góc của vật thể sau
- Lp html
- Phép trừ bù