ASSURE Heinich Molenda Russell 1993 AAnalyze learners SState

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ASSURE 模式(Heinich, Molenda &Russell. 1993) A:分析學習者特性(Analyze learners) S:陳述學習目標(State objective) S:選擇媒體與教材(Select media and materials) U:使用媒體與教材(Utilize

ASSURE 模式(Heinich, Molenda &Russell. 1993) A:分析學習者特性(Analyze learners) S:陳述學習目標(State objective) S:選擇媒體與教材(Select media and materials) U:使用媒體與教材(Utilize media and materials) R:要求學習者參與(Require learner participation) E:評量與修正(Evaluate & revise) 2020/11/23 教育學程課程 11

多媒體在教學上運用參考的原則 多媒體原則 (multimedia) 空間延續原則 (spatial contiguity) 時間延續原則 (temporal contiguity) 一致性原則 (coherence) 形式原則 (modality) 冗複原則

多媒體在教學上運用參考的原則 多媒體原則 (multimedia) 空間延續原則 (spatial contiguity) 時間延續原則 (temporal contiguity) 一致性原則 (coherence) 形式原則 (modality) 冗複原則 (redundancy) 個別差異原則 (individual difference) 2020/11/23 教育學程課程 16

Multimedia Principle (nontechnical): People learn better from corresponding words and graphics (e. g. ,

Multimedia Principle (nontechnical): People learn better from corresponding words and graphics (e. g. , animation, video, illustrations, pictures) than from words alone. (technical): If creating a verbal explanation or a verbal description of a procedure, then also present corresponding graphics (e. g. , animation, video, illustrations, pictures). 2020/11/23 教育學程課程 17

Spatial Contiguity Principle (nontechnical): People learn better when corresponding words and graphics are placed

Spatial Contiguity Principle (nontechnical): People learn better when corresponding words and graphics are placed near rather than far from each other on the screen. (technical): If presenting a multimedia message consisting of graphics and printed words, then place each set of printed words near rather than far from the portion of the graphic they describe. 2020/11/23 教育學程課程 18

Temporal Contiguity Principle (nontechnical): People learn better when corresponding animation and narration segments are

Temporal Contiguity Principle (nontechnical): People learn better when corresponding animation and narration segments are presented simultaneously. (technical): If creating a fast-paced multimedia message without learner control, then present corresponding animation and narration segments at the same time. 2020/11/23 教育學程課程 19

Coherence Principle (nontechnical): People learn better from multimedia messages when extraneous words, pictures, and

Coherence Principle (nontechnical): People learn better from multimedia messages when extraneous words, pictures, and sounds are excluded rather than included. (technical): If creating a multimedia message, then eliminate words, pictures, and sounds that are not directly relevant to the explanation. 2020/11/23 教育學程課程 20

Modality Principle (nontechnical): People learn better from animation and narration than from animation and

Modality Principle (nontechnical): People learn better from animation and narration than from animation and on-screen text. (technical): If creating a fast-paced multimedia message without learner control, then present verbal explanations in spoken form rather than in printed form. 2020/11/23 教育學程課程 21

Redundancy Principle (nontechnical): People learn better from animation and narration than from animation, narration,

Redundancy Principle (nontechnical): People learn better from animation and narration than from animation, narration, and on-screen text. (technical): If creating a fast-paced multimedia message without learner control, then present verbal explanations solely in spoken form rather than in both spoken form and printed form. 2020/11/23 教育學程課程 22

Individual Differences Principle Design effects are stronger for lowknowledge learners than for high knowledge

Individual Differences Principle Design effects are stronger for lowknowledge learners than for high knowledge learners, and for high-spatial learners rather than for low-spatial learners 2020/11/23 教育學程課程 23

IT-based Learning Model --Blended Learning Information and communication technology has been widely applied to

IT-based Learning Model --Blended Learning Information and communication technology has been widely applied to blended learning including classroom-Learning and electronic-Learning. B. L. c-Learning e-Learning synchronous asynchronous M. L. 2020/11/23 教育學程課程 24

c-Learning with ICT 2020/11/23 教育學程課程 25

c-Learning with ICT 2020/11/23 教育學程課程 25

Multimedia Learning Classroom with Economical Budget Simple + Easy + Economical Great Improvement 2020/11/23

Multimedia Learning Classroom with Economical Budget Simple + Easy + Economical Great Improvement 2020/11/23 清華大學教育學程課程 26

Some Easy Ways to Design Teaching Material Provide a consecutive model (n-1, n) to

Some Easy Ways to Design Teaching Material Provide a consecutive model (n-1, n) to present the Power. Point file without designing new teaching material. More possible instructional methods can be realized while the software of multiple screens is applied. 2020/11/23 教育學程課程 28

Asynchronous e-Learning: self-pace learning LMS http: //www. elearning. ccu. edu. tw/math/index. htm

Asynchronous e-Learning: self-pace learning LMS http: //www. elearning. ccu. edu. tw/math/index. htm

Synchronous e-Learning Cyber U 2020/11/23 教育學程課程 30

Synchronous e-Learning Cyber U 2020/11/23 教育學程課程 30

Left-Brain Learning tooth teeth 2020/11/23 教育學程課程 31

Left-Brain Learning tooth teeth 2020/11/23 教育學程課程 31

Right-Brain Learning o e 2020/11/23 清華大學教育學程課程 32

Right-Brain Learning o e 2020/11/23 清華大學教育學程課程 32

Two Goals of Multimedia Learning Remembering Definition Ability to reproduce or recognize presented material

Two Goals of Multimedia Learning Remembering Definition Ability to reproduce or recognize presented material Test Retention Understanding Definition Ability to use presented material in novel situations Test Transfer 2020/11/23 教育學程課程 33

Two-Step Design Approach 同步錄 影 Multi-Layer Design & Recording System The 1 st Step

Two-Step Design Approach 同步錄 影 Multi-Layer Design & Recording System The 1 st Step Lecture Content with avi format e-Learning content for mastering learning Rehearsal lecture Aided content to help the recording process Revised recording content Multi-Layer Design & Recording System 2020/11/23 e-Learning learning object The 2 nd Step 清華大學教育學程課程 35

數位學習課程發展過程模式理論 ADDIE sis y Anla De sig n Evalu e-Course 2020/11/23 ve enta t

數位學習課程發展過程模式理論 ADDIE sis y Anla De sig n Evalu e-Course 2020/11/23 ve enta t ion De lem lpm en t ation Imp 教育學程課程 44