Informatics 121 Software Design I Lecture 8 Duplication
- Slides: 56
Informatics 121 Software Design I Lecture 8 Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited. SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 1
Announcements • No class Thursday • Design studio 1 due Thursday @ noon, including team evaluations • Design studio 2 will be out Friday, in discussion • There will be discussion on Friday SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 2
Today’s lecture • Design artifacts • Design notations • Expert behaviors • Design studio 2, part 1 SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 3
Design SDCL designer plan maker change in the world audience experiences Software Design and Collaboration Laboratory Department of Informatics, UC Irvine other stakeholders sdcl. ics. uci. edu 4
A design artifact • An externalized representation used to further a design project – – SDCL goals, constraints, assumptions, ideas, decisions design problem, design solution, or both partial or complete fluid or frozen Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 5
Example SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 6
Example SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 7
Example SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 8
Example SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 9
Example SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 10
Example SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 11
Example SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 12
Purpose of design artifacts • Design artifacts to think • Design artifacts to talk • Design artifacts to prescribe SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 13
Thinking design artifact SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 14
Thinking design artifact SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 15
Thinking design artifact SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 16
Thinking design artifact SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 17
Talking design artifact SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 18
Talking design artifact SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 19
Talking design artifact SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 20
Talking design artifact SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 21
Prescribing design artifact SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 22
Prescribing design artifact SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 23
Prescribing design artifact SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 24
Prescribing design artifact SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 25
Abstraction • An abstraction is formed by reducing the information content of a concept or an observable phenomenon, typically to retain only information which is relevant for a particular purpose – choice of what to include – choice of what not to include • Each abstraction makes some information readily available at the expense of obscuring or removing other information SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 26
Floor plan SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 27
Page layout SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 28
Mechanical engineering diagram SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 29
Schematic SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 30
Product sketch SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 31
Model SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 32
Class diagram SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 33
User interface mock-up [balsamiq] SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 34
Sequence diagram SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 35
Design notation • A design notation offers a language for specifying certain aspects of a design artifact – textual and/or graphical vocabulary for specifying individual and composite elements – rules governing how individual elements can be combined into composite elements – implicit and/or explicit semantics for giving meaning • Each design notation is typically suited for a particular domain and a particular purpose • Every design notation invariably introduces abstraction SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 36
Example notation SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 37
Example notation SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 38
Example notation SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 39
Example notation SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 40
Example notation SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 41
Considerations in choosing a design notation • Who is the audience? • What is the objective? • What is the timeframe? SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 42
Experts solve simpler problems first SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 43
Experts draw the problem as much as they draw the solution SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 44
Experts move among levels of abstraction SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 45
Experts go as deep as needed SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 46
Experts simulate continually SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 47
Experts are alert to evidence that challenges their theory SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 48
Experts think about what they are not designing SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 49
Experts invest now to save time later SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 50
Design studio 2 (part 1) • As a team, design an educational traffic simulator based on the design prompt we hand out in discussion • Make sure to consider at least three different approaches, highlight tradeoffs among the approaches, and discuss why you chose the approach you took – briefly document the approaches you considered but did not adopt • Your group will be announced at the start of your discussion SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 51
Design studio 2 (part 1) • Focus – – – SDCL predicting the future making tradeoffs marrying technical and social perspectives facing unique problems knowing when to stop accommodating change Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 52
Design studio 2 (part 1) • Practice what you have learned about experts: – – – – SDCL solve simpler problems first draw the problem as much as they draw the solution move among levels of abstraction go as deep as needed simulate continually are alert to evidence that challenges their theory think about what they are not designing invest now to save time later Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 53
Design studio 2 (part 1) • Practice what you have learned about experts: – – – SDCL focus on the essence prefer solutions that they know work address knowledge deficiencies generate alternatives are skeptical Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 54
Design studio 2 (part 1) • Due through Grade. Scope, Thursday November 12, at noon – make sure to identify all group members – make sure to identify your discussion time • All intermediate artifacts should be submitted through Linecept • No extensions, not even for reduced points SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 55
Design studio 2 (part 1) • Team members will assess other team members – in terms of the contributions they make – in terms of enabling others to make contributions SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 56
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