Informatics 121 Software Design I Lecture 6 Duplication
- Slides: 17
Informatics 121 Software Design I Lecture 6 Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited. SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 1
Discussion • There will be discussion this upcoming Friday • Please join your designated discussion SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 2
Today • Four types of design • French fries and mayonnaise • Design studio 1 SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 3
Design SDCL designer plan maker change in the world audience experiences Software Design and Collaboration Laboratory Department of Informatics, UC Irvine other stakeholders sdcl. ics. uci. edu 4
Feasibility and desirability feasibility SDCL designer plan maker change in the world audience experiences Software Design and Collaboration Laboratory Department of Informatics, UC Irvine other stakeholders sdcl. ics. uci. edu 5
Feasibility and desirability feasibility designer plan maker change in the world audience experiences other stakeholders desirability SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 6
Four types of design what is it to accomplish? desirability how does one interact with it? what is its conceptual core? feasibility what are its implementation details? SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 7
Four types of design what is it to accomplish? satisfactory experience how does one interact with it? change in the world what is its conceptual core? plan for realization what are its implementation details? SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 8
Four types of software design what is it to accomplish? satisfactory experience application design how does one interact with it? interaction design change in the world what is its conceptual core? plan for realization architecture design what are its implementation details? implementation design SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 9
Design a mobile phone messaging system what is it to accomplish? satisfactory experience application design how does one interact with it? interaction design change in the world what is its conceptual core? plan for realization architecture design what are its implementation details? implementation design SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 10
Design a word processor what is it to accomplish? satisfactory experience application design how does one interact with it? interaction design change in the world what is its conceptual core? plan for realization architecture design what are its implementation details? implementation design SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 11
French fries and mayonnaise SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 12
French fries and mayonnaise SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 13
Experts. . . • . . . focus on the essence • . . . prefer solutions that they know work • . . . address knowledge deficiencies • . . . generate alternatives • . . . are skeptical SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 14
Design studio 1 (part 2) • As a team, design the consumer facing side of Family. Monitor in terms of the functionality it will offer and how users will interact with it • Make sure that you explicitly identify goals, constraints, and assumptions • Make sure to consider at least three different approaches, highlight tradeoffs among the approaches, and discuss why you chose the approach you took – briefly document the approaches you considered but did not adopt SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 15
Design studio 1 (part 2) • Practice what you have learned about experts: – – – focus on the essence prefer solutions that they know work address knowledge deficiencies generate alternatives are skeptical • Due Tuesday October 23, at noon (through Grade. Scope) – make sure to identify all group members SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 16
Design studio 1 (part 2) • Team members will assess other team members – in terms of the contributions they make – in terms of enabling others to make contributions SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 17
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