Informatics 121 Software Design I Lecture 3 Duplication
- Slides: 24
Informatics 121 Software Design I Lecture 3 Duplication of course material for any commercial purpose without the explicit written permission of the professor is prohibited. SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 1
Today’s lecture • Defining design • Design studio 1 SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 2
Defining design • Decision making, in the face of uncertainty, with high penalties for error • To choose things we use shall look as they do • A creative activity—it involves bringing into being something new and useful that has not existed previously • Relating product with situation to give satisfaction • The imaginative jump from present facts to future possibilities • To form a plan or scheme of, to arrange or conceive in the mind, … for later execution SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 3
Defining design • To initiate change in man-made things • To plan or intend for a purpose • To work out a solution in one’s mind • The transition from possible solutions to a specific one • … SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 4
Three themes 1. Design focuses on identifying a novel envisioned future 2. Design involves deliberate decision-making and planning; it is not simply acting out of impulse 3. The design decisions are consequential: there are stakeholders who must be satisfied with the result SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 5
Informatics 121 definition • To decide upon a plan for change in the world that, when realized, satisfies stakeholders SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 6
Design SDCL designer plan maker change in the world audience experiences Software Design and Collaboration Laboratory Department of Informatics, UC Irvine other stakeholders sdcl. ics. uci. edu 7
Design fields • • • SDCL Architecture design Graphic design Fashion design Game design Chip design Car design Urban design Product design Interior design … Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 8
Design fields • • • SDCL Architecture design Graphic design Fashion design Game design Chip design Car design Urban design Product design Interior design … Software Design and Collaboration Laboratory • • • Writing Painting Sculpting Music composition … Department of Informatics, UC Irvine sdcl. ics. uci. edu 9
Design SDCL designer plan maker change in the world audience experiences Software Design and Collaboration Laboratory Department of Informatics, UC Irvine other stakeholders sdcl. ics. uci. edu 10
Design a luxury airplane SDCL designer plan maker change in the world audience experiences Software Design and Collaboration Laboratory Department of Informatics, UC Irvine other stakeholders sdcl. ics. uci. edu 11
Design a library SDCL designer plan maker change in the world audience experiences Software Design and Collaboration Laboratory Department of Informatics, UC Irvine other stakeholders sdcl. ics. uci. edu 12
Design an award for excellence in advertising SDCL designer plan maker change in the world audience experiences Software Design and Collaboration Laboratory Department of Informatics, UC Irvine other stakeholders sdcl. ics. uci. edu 13
Design an award for excellence in advertising SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 14
Design an award for excellence in advertising SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 15
Design the ideal classroom seat SDCL designer plan maker change in the world audience experiences Software Design and Collaboration Laboratory Department of Informatics, UC Irvine other stakeholders sdcl. ics. uci. edu 16
Design the ideal classroom seat SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 17
Design the ideal classroom seat SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 18
Design fields • • • SDCL Architecture design Graphic design Fashion design Game design Chip design Car design Urban design Product design Interior design … Software Design and Collaboration Laboratory • • • Writing Painting Sculpting Music composition … Department of Informatics, UC Irvine sdcl. ics. uci. edu 19
Design fields • • • SDCL Architecture design Graphic design Fashion design Game design Chip design Car design Urban design Product design Interior design … Software Design and Collaboration Laboratory • • • Writing Painting Sculpting Music composition … • Software design Department of Informatics, UC Irvine sdcl. ics. uci. edu 20
Software design SDCL designer plan maker change in the world audience experiences Software Design and Collaboration Laboratory Department of Informatics, UC Irvine other stakeholders sdcl. ics. uci. edu 21
Software design SDCL software designer software compiler runnable program users experiences Software Design and Collaboration Laboratory Department of Informatics, UC Irvine other stakeholders sdcl. ics. uci. edu 22
Design studio 1 • You are tasked with designing an “highway electronic signage system” to replace the old-fashioned roadway signs in use now • Identify the different audiences and what their experiences should be • Identify the other stakeholders and the goals they may have • Clearly document these in a typewritten document, to be handed in on Tuesday, October 4, at the beginning of class – separate list of audience and experiences – separate list of other stakeholders and goals SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 23
Design studio 1 • Assignment is on an individual basis, but will be continued in class on Tuesday • You should identify as broad an audience and experiences as possible • You should identify as broad a range of other stakeholders and goals as possible • The overall focus is on brainstorming – your document does not need to have lengthy narratives (but should be clear) SDCL Software Design and Collaboration Laboratory Department of Informatics, UC Irvine sdcl. ics. uci. edu 24
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