Carl Callewaert carl@unity 3 d. com – @Carl. Unity - #unity 3 d
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Unity
“democratize game development”
(empower creativity)
started coding in 2002 released Unity 1. 0 in 2005 first capital raised 2009
310 employees 14 countries 29 nationalities
Why all this energy?
Smartphone explosion Apple I released (1976) “Peak PC” (2012): 1. 5 B units [36 years] First smartphones (2003 -2008? ) Now (2013): 1. 5 B units Soon (2018): 6 B units [15 years]
Smartphone games explosion Top grossing game’s revenue (Data gathered by Unity Technologies)
Small team ≫ Big team All others Top 100 Top 25 2010 2011 By Engagement (Estimated by Flurry Analytics) 2012 By Revenue
Last year != this year
Race to quality
Just one thing matters
Challenge yourself
Entertainment “half-life” Music 10 – 100 years Film 5 – 10 years Games 2 – 3 years Mobile games ½ – 2 years The shorter the half-life, the more
Go local
Mobile console
Advanced technology
A tool to create. . .
A solution to create. . .
Democratization
A social movement
Community 2, 000 developers 400, 000 monthly active 5, 500, 000 hours of creation
Asset Store 375, 000 customers 7, 500 packages. To $30. 000 / month
(editor extensions)
Going nuts with Unity By end of 2013: Asset Store sellers earned $9 M
Unity 4. 2
Unity 4. 2 - Perforce integration - Windows 8 phone + Windows Appstore - Blackberry 10 development - Avatar Controller - Open. GL ES 3. 0 API Support
Unity 4 - 1 QA for each 2 devs - Rapid Release cycle - +310 staff and growing - 19 office around the world
Unity Game Zones Mobile partners – 360 / Qihoo – 91 / Baidu – China Mobile TV partners – Huan. tv – Cloud Union – Cybercloud
Empowering with info
Unity Basic: Mac, Window 8, Linux + i. OS + Android + Blackberry + Windows Phone
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Unite 2013 Vancouver
Unite 2013 Vancouver mbazck 6 vou 6254 CConnect
Questions? Carl Callewaert carl@unity 3 d. com – @Carl. Unity - #unity 3 d mbazck 6 vou 6254 CConnect