UML Diagrams State Charts The Dynamic Analysis Model

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UML Diagrams: State. Charts The Dynamic Analysis Model Instructor: Dr. Hany H. Ammar Dept.

UML Diagrams: State. Charts The Dynamic Analysis Model Instructor: Dr. Hany H. Ammar Dept. of Computer Science and Electrical Engineering, WVU

outline UML Development - Overview n The Requirements Model and the Analysis model n

outline UML Development - Overview n The Requirements Model and the Analysis model n The Analysis Model and the importance Statecharts n Finite State Machines and Statecharts n More on State Chart Elements n Examples n

UML Development - Overview ACTORS REQUIREMENTS ELICITATION SCENARIOS Requirements Engineering ANALYSIS Specify Domain Objects

UML Development - Overview ACTORS REQUIREMENTS ELICITATION SCENARIOS Requirements Engineering ANALYSIS Specify Domain Objects USE CASES ANALYSIS CLASS DIAGRAM(S) Time System/Object SEQUENCE DIAGRAMS State. Chart DIAGRAMs OPERATION CONTRACTS Architectural Design SUBSYSTEM CLASS/ Include OR COMPONENT Design Objects DIAGRAMS DEPLOYMENT DIAGRAM DESIGN DIAGRAMS Detailed DESIGN Object Design IMPLEMENTATION CHOICES IMPLEMENTATION DESIGN SEQUENCE DIAG. IMPLEMENTATION Activity DIAGRAMS PROGRAM D A T A D I C T I O N A R Y

The Requirements Model and the Analysis Model Requirements Elicitation Process The Analysis Process Functional/

The Requirements Model and the Analysis Model Requirements Elicitation Process The Analysis Process Functional/ Nonfunctional Requirements Use Case Diagrams/ Sequence Diagrams (the system level) Static Analysis - Class Diagrams Dynamic Analysis - State Chart Diagrams/ Refined Sequence Diagrams (The object level)

outline UML Development - Overview n The Requirements Model and the Analysis model n

outline UML Development - Overview n The Requirements Model and the Analysis model n The Analysis Model and the importance Statecharts n Finite State Machines and Statecharts n State. Chart Elements n Examples n

The Analysis Model and the Importance of State. Charts n n State. Charts are

The Analysis Model and the Importance of State. Charts n n State. Charts are particularly important for real-time systems, Control functions are typically activated at specific states of the system State. Charts model the dynamic behavior of an object (with multiple states of behavior) by showing the possible states that the object can be in (idle, busy, waiting for selection, timedout, processing_transactions, etc) In the analysis model a State. Chart diagram is needed for each class of domain objects (including the system class) defined in the class diagram that has multiple states of behavior.

Recall the Banking System Example

Recall the Banking System Example

Example: State. Chart for class Account in an ATM example

Example: State. Chart for class Account in an ATM example

Example: State. Chart for the ATMControl class What are the limitations of this Diagram?

Example: State. Chart for the ATMControl class What are the limitations of this Diagram?

outline UML Development - Overview n The Requirements Model and the Analysis model n

outline UML Development - Overview n The Requirements Model and the Analysis model n The Analysis Model and the importance Statecharts n Finite State Machines and Statecharts n State. Chart Elements n Examples n

Finite State Machines and Statecharts Statechart Graphical representation of finite state machine–States are rounded

Finite State Machines and Statecharts Statechart Graphical representation of finite state machine–States are rounded boxes– Transitions are arcs • Statechart relates events and states of a class of objects n • Event –Causes change of state Referred to as state transition • State –A recognizable situation –Exists over an interval of time–Represents an interval between successive events

Finite State Machines (FSMs) and State. Charts (SCs) SCs are graphical representation of FSMs

Finite State Machines (FSMs) and State. Charts (SCs) SCs are graphical representation of FSMs n They can depict complex FSMs consisting of a hierarchy of state diagrams n SCs consist of states and transitions n A state depicts an actual state of behavior that an object can be in during its life time n A transition from one state to another is caused by an event (e. g. , user input, received a message from another object, etc) n

State. Chart Rules States of an Object n n n A recognizable situation Exists

State. Chart Rules States of an Object n n n A recognizable situation Exists over an interval of time Represents an interval between successive events Can be a Macro state or a Micro state A Macro State is defined by another State. Chart containing Macro and Micro states A Micro state is a primitive state not defined any Further

The History mark means subsequent entries are to the last active state

The History mark means subsequent entries are to the last active state

outline UML Development - Overview n The Requirements Model and the Analysis model n

outline UML Development - Overview n The Requirements Model and the Analysis model n The Analysis Model and the importance Statecharts n Finite State Machines and Statecharts n More on State Chart Elements n – n Events, Conditions, Actions, and Activities Examples

Events n Event–A discrete signal that happens at a point in time –Also known

Events n Event–A discrete signal that happens at a point in time –Also known as a stimulus –Has no duration • Two events –May logically depend on each other –E. g, ATM Card inserted before Pin # entered • Two events –May be independent of each other (they can occur independently) –E. g. , Cancel

Events and Conditions n State transition label – Event [Condition] n Condition is a

Events and Conditions n State transition label – Event [Condition] n Condition is a Boolean function – Conditions are optional on statecharts – Condition is true for finite period of time n When event occurs, condition must be true for state transition to occur.

Actions n Can be defined as state transition label –Event / action(s) –Event [condition]

Actions n Can be defined as state transition label –Event / action(s) –Event [condition] / action(s) n Actions –Executed as a result of state transition –Executes instantaneously at state transition –Terminates itself n Entry Actions – n Defined for a given state and executes on entry to this state from any state Exit Actions – Defined for a given state and executes on exit from this state to any state

Example: Actions and Conditions, Auto Cruise Controller

Example: Actions and Conditions, Auto Cruise Controller

Example: Entry Actions, execute on the entry to a state after a state transition

Example: Entry Actions, execute on the entry to a state after a state transition

Example: Exit Actions

Example: Exit Actions

Activities n Activity –Executes for duration of state • Enable Activity on entry to

Activities n Activity –Executes for duration of state • Enable Activity on entry to state • Disable Activity on exit from state n Examples of activities –Increase Speed • Executes for duration of Accelerating state –Maintain Speed • Executes for duration of Cruising state –Resume Cruising • Executes for duration of Resuming state

Example: State. Chart with Activities, Auto Cruise Controller

Example: State. Chart with Activities, Auto Cruise Controller

outline UML Development - Overview n The Requirements Model and the Analysis model n

outline UML Development - Overview n The Requirements Model and the Analysis model n The Analysis Model and the importance Statecharts n Finite State Machines and Statecharts n State. Chart Elements n Examples n

The Sound Recorder Analysis Level Class Diagram

The Sound Recorder Analysis Level Class Diagram

Incomplete Statechart and incorrect state label Why?

Incomplete Statechart and incorrect state label Why?

Example: Digital Sound Recorder User Interface subsystem Design Class diagram

Example: Digital Sound Recorder User Interface subsystem Design Class diagram

Example: Digital Sound Recorder State. Chart of Menu. User. Mode class

Example: Digital Sound Recorder State. Chart of Menu. User. Mode class

Recall the ATMControl class

Recall the ATMControl class

Example: State. Chart for the ATMControl class What are the limitations of this Diagram?

Example: State. Chart for the ATMControl class What are the limitations of this Diagram?

Example: Macro States, Hierarchical State. Charts ATM system

Example: Macro States, Hierarchical State. Charts ATM system

Example: Auto Cruise Control and Monitoring (The Cruise Cont. Subsys)

Example: Auto Cruise Control and Monitoring (The Cruise Cont. Subsys)

Example: Auto Cruise Controller initial statechart

Example: Auto Cruise Controller initial statechart

Example: Auto Cruise Controller Refined statechart

Example: Auto Cruise Controller Refined statechart

Example: Elevator Control Collaboration Diagram Door: Door Display: Display 7: Door_Closed=TRUE 11: Door_Closed=TRUE Floor_No_Arrived

Example: Elevator Control Collaboration Diagram Door: Door Display: Display 7: Door_Closed=TRUE 11: Door_Closed=TRUE Floor_No_Arrived Inside_Elevator_Buttons: Inside_Elevator_Buttons 6: Open_Door 10: Open_Door 5: Req_Floor=5 Elevator_SW_Sys: Elevator_SW_Sys Floor_No_Arrived Floor_Sensor: Floor_Sensor 1: state “Idle”, Floor_No_Arrived=1 3: state “Going_Up”, Req_Highest_Floor=7 4: state “Passenger_Loading”, Floor_No_Arrived=7 8: state “Going_Down”, Req_Lowest_Floor=5 9: state “Passenger_Loading”, Floor_No_Arrived=5 12: state “Idle”, Floor_No_Arrived=5 2: Req_Floor=7 Central_Station: Central_Station

Scenario of the Collaboration Diagram • Idle on Floor 1 • Gets request from

Scenario of the Collaboration Diagram • Idle on Floor 1 • Gets request from Floor 7 • Going Up to Floor 7 • Gets request from inside passenger to Floor 5 • Loading on Floor 7 • Going Down to Floor 5 • Loading on Floor 5 • Idle on Floor 5

Elevator_SW_Sys State Diagram Alarm is off In_Service Idle Req_Floor=NULL F Req_ = d e

Elevator_SW_Sys State Diagram Alarm is off In_Service Idle Req_Floor=NULL F Req_ = d e iv _Arr _Door o N n r_ Floo /Ope Req_Floor!= NULL Out_of_Service Floor_No_Arrived< Req_Floor Passenger_Loading Floor_No_Arrived= Req_Floor /Open_Door Floor_No_Arrived < Req_Highest_Floor && Door-Closed=TRUE Floor_No_Arrived > Req_Lowest_Floor && Door-Closed=TRUE Floor_No_Arrived= Req_Floor /Open_Door Floor_No_Arrived> Req_Floor Alarm is on Going_Up Floor_No_Arrived < Req_Highest_Floor && Floor_No_Arrived != Req_Floor Going_Down Floor_No_Arrived > Req_Lowest_Floor && Floor_No_Arrived != Req_Floor

Example: Elevator Control, a better example

Example: Elevator Control, a better example

Example: The Pacemaker

Example: The Pacemaker