PSYCH 2220 Perception Lecture 7 Go over midterm

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PSYCH 2220 Perception Lecture 7

PSYCH 2220 Perception Lecture 7

Go over midterm 1

Go over midterm 1

KEYWORDS -- Depth Perception depth perception, artist’s cues (in order of importance: overlay, perspective,

KEYWORDS -- Depth Perception depth perception, artist’s cues (in order of importance: overlay, perspective, texture gradient, size), playing card illusion, size constancy, Ames room, impossible triangle, moon illusion (1), stereopsis, parallax, stereograms (demo), random dot stereograms (demo), disparity tuned cells, Pulfrich's pendulum (demo), accommodation (as a cue to depth), visual cliff, autostereograms, motion-in-depth tuned cells -- demo of stereopsis versus size

Demo of stereopsis vs size you Cross eyed 2 coins

Demo of stereopsis vs size you Cross eyed 2 coins

FAR CELL RIGHT EYE FAR NEAR LEFT EYE

FAR CELL RIGHT EYE FAR NEAR LEFT EYE

NEAR CELL RIGHT EYE FAR NEAR LEFT EYE

NEAR CELL RIGHT EYE FAR NEAR LEFT EYE

Visual motion

Visual motion

The scrabble game by David Hockney

The scrabble game by David Hockney

Distinguishing eye movements from object motion inflow/outflow autokinesis saccadic suppression

Distinguishing eye movements from object motion inflow/outflow autokinesis saccadic suppression

“outflow” “corollary discharge”

“outflow” “corollary discharge”

“inflow”

“inflow”

EXPERIMENTS PREDICTIONS INFLOW OUTFLOW DATA Active motion of real image No movement Passive motion

EXPERIMENTS PREDICTIONS INFLOW OUTFLOW DATA Active motion of real image No movement Passive motion of real image No movement YES movement Active motion of after image YES movement Passive motion of after image YES movement No movement Attempt to move paralyzed eye No movement YES movement

DEMO gently push eye

DEMO gently push eye

EXPERIMENTS PREDICTIONS INFLOW OUTFLOW DATA Active motion of real image No movement Passive motion

EXPERIMENTS PREDICTIONS INFLOW OUTFLOW DATA Active motion of real image No movement Passive motion of real image No movement YES movement Active motion of after image YES movement Passive motion of after image YES movement No movement Attempt to move paralyzed eye No movement YES movement

Autokinesis

Autokinesis

Autokinesis “auto movement” When a light appears to move around on its own. “outflow”

Autokinesis “auto movement” When a light appears to move around on its own. “outflow” “corollary discharge”

DEMO saccadic suppression look in mirror

DEMO saccadic suppression look in mirror

Distinguishing eye movements from object motion inflow/outflow: outflow most important autokinesis drift without outflow

Distinguishing eye movements from object motion inflow/outflow: outflow most important autokinesis drift without outflow saccadic suppression because of corollary discharge

OBJECT vs BACKGROUND

OBJECT vs BACKGROUND

INDUCED MOVEMENT

INDUCED MOVEMENT

CORTICAL BASIS OF MOTION PERCEPTION object motion needs distance motion after effect cortical responses

CORTICAL BASIS OF MOTION PERCEPTION object motion needs distance motion after effect cortical responses clinical lesions to area “MT”

Why planes appear to move so slowly. . . Illustrate what needs to be

Why planes appear to move so slowly. . . Illustrate what needs to be done to perceive object motion. It needs distance.

small thing close big thing far

small thing close big thing far

Moon illusion 2 Why the moon moves with you. . .

Moon illusion 2 Why the moon moves with you. . .

left 10 right - + 10 compare 0 “no movement”

left 10 right - + 10 compare 0 “no movement”

left 20 right + - 5 compare +15 “movement left”

left 20 right + - 5 compare +15 “movement left”

left 5 right + - 20 compare -15 “movement right”

left 5 right + - 20 compare -15 “movement right”

AFTER ADAPT LEFT left 7 right + - 10 compare -3 “movement right”

AFTER ADAPT LEFT left 7 right + - 10 compare -3 “movement right”

motion processing visual cortex motion processing

motion processing visual cortex motion processing

Lesions in the medial temporal region of the cortex cause MOTION BLINDNESS

Lesions in the medial temporal region of the cortex cause MOTION BLINDNESS

visual cortex

visual cortex

visual cortex

visual cortex

biological motion visual cortex biological motion

biological motion visual cortex biological motion

CORTICAL BASIS OF MOTION PERCEPTION object motion needs distance integration of info motion after

CORTICAL BASIS OF MOTION PERCEPTION object motion needs distance integration of info motion after effect coding by comparison cortical responses motion areas in the brain visual cortex (simple cells) MT cells using corollary discharge STS cells processing biological motion clinical lesions to area “MT” motion areas in the brain

Self motion vision isn’t all there is…

Self motion vision isn’t all there is…

CUES TO MOTION PHYSICAL FORCES (picked up by the vestibular system)

CUES TO MOTION PHYSICAL FORCES (picked up by the vestibular system)

Otoliths (ear stones)

Otoliths (ear stones)

angular movement (rotation) linear movement (translation) Otoliths (ear stones)

angular movement (rotation) linear movement (translation) Otoliths (ear stones)

CUES TO MOTION physical forces TRANSLATION

CUES TO MOTION physical forces TRANSLATION

CUES TO MOTION physical forces ROTATION

CUES TO MOTION physical forces ROTATION

KINOCILIUM afferent fibre hair bending this way…. causes depolarization

KINOCILIUM afferent fibre hair bending this way…. causes depolarization

Optic flow can generate VECTION

Optic flow can generate VECTION

Vection video

Vection video

Vision alone Vestibular alone Nystagmus eye movements

Vision alone Vestibular alone Nystagmus eye movements

Self motion and ALCOHOL 1 alcohol -> canals 2 alcohol rises and moves the

Self motion and ALCOHOL 1 alcohol -> canals 2 alcohol rises and moves the fluid 3 causes head to feel tilting DOWN 4 eyes move UP 5 retina past still world -> visual world moved DOWN 6 visual vection created suggesting head tilting. UP 7 head up and down at same time? 8 Must be poisoned. 9 GET RID OF IT!!!!

vision gravity MOTION SICKNESS in a boat cabin….

vision gravity MOTION SICKNESS in a boat cabin….

MOTION SICKNESS gravity n o visi MOTION SICKNESS in a boat cabin….

MOTION SICKNESS gravity n o visi MOTION SICKNESS in a boat cabin….

SELF MOTION vestibular system: can help distinguish external from self motion can remove some

SELF MOTION vestibular system: can help distinguish external from self motion can remove some motion due to self motion by eye movements: tends to keep background fixed on retina Visual and vestibular cues can work together to tell you about your self motion (guiding and navigating)

MECHANISMS OF MOTION PROCESSING integration across TIME and SPACE

MECHANISMS OF MOTION PROCESSING integration across TIME and SPACE

CRITICAL FLICKER FUSION FREQUENCY

CRITICAL FLICKER FUSION FREQUENCY

CRITICAL FLICKER FUSION FREQUENCY 50 hz in centre 100 hz in periphery 200 hz

CRITICAL FLICKER FUSION FREQUENCY 50 hz in centre 100 hz in periphery 200 hz in cats (hz stands for Herz which is 1 cycle/second)

CRITICAL FLICKER FUSION FREQUENCY tells us about what period of TIME is integrated in

CRITICAL FLICKER FUSION FREQUENCY tells us about what period of TIME is integrated in calculating motion (if something is at 50 hz it repeats every 1/50 th sec… that is every 20 milliseconds) can be exploited in film and tv and computers…

CRITICAL FLICKER FUSION FREQUENCY Modern movies are projected at 48 hz with each picture

CRITICAL FLICKER FUSION FREQUENCY Modern movies are projected at 48 hz with each picture being shown twice (i. e. at 96 hz) Typical computer screen refresh is similar.

STROBE DEMO not fused!!!

STROBE DEMO not fused!!!

APPARENT MOTION Things have to be close together in both SPACE and TIME to

APPARENT MOTION Things have to be close together in both SPACE and TIME to appear to move.

APPARENT MOTION demo LIGHT 1 LIGHT 2 on off close together in time

APPARENT MOTION demo LIGHT 1 LIGHT 2 on off close together in time

So now we need a model that will a) b) c) d) Explain normal

So now we need a model that will a) b) c) d) Explain normal motion perception Produce motion after effects Not work faster than CFFF Mix up apparent motion and real motion THERE ARE TWO CANDIDATES: Inhibition model Delay model

INHIBITION MODEL A B C Receptive fields input cells A B C C B

INHIBITION MODEL A B C Receptive fields input cells A B C C B A motion detector cells

INHIBITION MODEL A B C Receptive fields input cells motion detector cells comparison cell

INHIBITION MODEL A B C Receptive fields input cells motion detector cells comparison cell

INHIBITION MODEL Receptive fields input cells motion detector cells comparison cell

INHIBITION MODEL Receptive fields input cells motion detector cells comparison cell

INHIBITION MODEL A B C Receptive fields input cells motion detector cells comparison cell

INHIBITION MODEL A B C Receptive fields input cells motion detector cells comparison cell

DELAY MODEL medium delay long delay medium short yes!! short delay short medium long

DELAY MODEL medium delay long delay medium short yes!! short delay short medium long delay no!!

DELAY MODEL Receptive fields input cells motion detector cells comparison cell

DELAY MODEL Receptive fields input cells motion detector cells comparison cell

DELAY MODEL Receptive fields input cells motion detector cells comparison cell

DELAY MODEL Receptive fields input cells motion detector cells comparison cell

Summary of the motion class: Distinguishing eye movements from object motion Inflow/outflow most important

Summary of the motion class: Distinguishing eye movements from object motion Inflow/outflow most important autokinesis (drift without outflow) saccadic suppression using corollary discharge Object vs background Cortical basis needs distance MAE cortical responses (including biological motion) can be lost clinically Self motion vestibular, canals, otoliths, eye movements, vection Mechanisms: integrate over space and time CFFF/strobe, motion after effect, apparent motion inhibition model, delay model