PSYCH 2220 Perception Lecture 7 Go over midterm
- Slides: 73
PSYCH 2220 Perception Lecture 7
Go over midterm 1
KEYWORDS -- Depth Perception depth perception, artist’s cues (in order of importance: overlay, perspective, texture gradient, size), playing card illusion, size constancy, Ames room, impossible triangle, moon illusion (1), stereopsis, parallax, stereograms (demo), random dot stereograms (demo), disparity tuned cells, Pulfrich's pendulum (demo), accommodation (as a cue to depth), visual cliff, autostereograms, motion-in-depth tuned cells -- demo of stereopsis versus size
Demo of stereopsis vs size you Cross eyed 2 coins
FAR CELL RIGHT EYE FAR NEAR LEFT EYE
NEAR CELL RIGHT EYE FAR NEAR LEFT EYE
Visual motion
The scrabble game by David Hockney
Distinguishing eye movements from object motion inflow/outflow autokinesis saccadic suppression
“outflow” “corollary discharge”
“inflow”
EXPERIMENTS PREDICTIONS INFLOW OUTFLOW DATA Active motion of real image No movement Passive motion of real image No movement YES movement Active motion of after image YES movement Passive motion of after image YES movement No movement Attempt to move paralyzed eye No movement YES movement
DEMO gently push eye
EXPERIMENTS PREDICTIONS INFLOW OUTFLOW DATA Active motion of real image No movement Passive motion of real image No movement YES movement Active motion of after image YES movement Passive motion of after image YES movement No movement Attempt to move paralyzed eye No movement YES movement
Autokinesis
Autokinesis “auto movement” When a light appears to move around on its own. “outflow” “corollary discharge”
DEMO saccadic suppression look in mirror
Distinguishing eye movements from object motion inflow/outflow: outflow most important autokinesis drift without outflow saccadic suppression because of corollary discharge
OBJECT vs BACKGROUND
INDUCED MOVEMENT
CORTICAL BASIS OF MOTION PERCEPTION object motion needs distance motion after effect cortical responses clinical lesions to area “MT”
Why planes appear to move so slowly. . . Illustrate what needs to be done to perceive object motion. It needs distance.
small thing close big thing far
Moon illusion 2 Why the moon moves with you. . .
left 10 right - + 10 compare 0 “no movement”
left 20 right + - 5 compare +15 “movement left”
left 5 right + - 20 compare -15 “movement right”
AFTER ADAPT LEFT left 7 right + - 10 compare -3 “movement right”
motion processing visual cortex motion processing
Lesions in the medial temporal region of the cortex cause MOTION BLINDNESS
visual cortex
visual cortex
biological motion visual cortex biological motion
CORTICAL BASIS OF MOTION PERCEPTION object motion needs distance integration of info motion after effect coding by comparison cortical responses motion areas in the brain visual cortex (simple cells) MT cells using corollary discharge STS cells processing biological motion clinical lesions to area “MT” motion areas in the brain
Self motion vision isn’t all there is…
CUES TO MOTION PHYSICAL FORCES (picked up by the vestibular system)
Otoliths (ear stones)
angular movement (rotation) linear movement (translation) Otoliths (ear stones)
CUES TO MOTION physical forces TRANSLATION
CUES TO MOTION physical forces ROTATION
KINOCILIUM afferent fibre hair bending this way…. causes depolarization
Optic flow can generate VECTION
Vection video
Vision alone Vestibular alone Nystagmus eye movements
Self motion and ALCOHOL 1 alcohol -> canals 2 alcohol rises and moves the fluid 3 causes head to feel tilting DOWN 4 eyes move UP 5 retina past still world -> visual world moved DOWN 6 visual vection created suggesting head tilting. UP 7 head up and down at same time? 8 Must be poisoned. 9 GET RID OF IT!!!!
vision gravity MOTION SICKNESS in a boat cabin….
MOTION SICKNESS gravity n o visi MOTION SICKNESS in a boat cabin….
SELF MOTION vestibular system: can help distinguish external from self motion can remove some motion due to self motion by eye movements: tends to keep background fixed on retina Visual and vestibular cues can work together to tell you about your self motion (guiding and navigating)
MECHANISMS OF MOTION PROCESSING integration across TIME and SPACE
CRITICAL FLICKER FUSION FREQUENCY
CRITICAL FLICKER FUSION FREQUENCY 50 hz in centre 100 hz in periphery 200 hz in cats (hz stands for Herz which is 1 cycle/second)
CRITICAL FLICKER FUSION FREQUENCY tells us about what period of TIME is integrated in calculating motion (if something is at 50 hz it repeats every 1/50 th sec… that is every 20 milliseconds) can be exploited in film and tv and computers…
CRITICAL FLICKER FUSION FREQUENCY Modern movies are projected at 48 hz with each picture being shown twice (i. e. at 96 hz) Typical computer screen refresh is similar.
STROBE DEMO not fused!!!
APPARENT MOTION Things have to be close together in both SPACE and TIME to appear to move.
APPARENT MOTION demo LIGHT 1 LIGHT 2 on off close together in time
So now we need a model that will a) b) c) d) Explain normal motion perception Produce motion after effects Not work faster than CFFF Mix up apparent motion and real motion THERE ARE TWO CANDIDATES: Inhibition model Delay model
INHIBITION MODEL A B C Receptive fields input cells A B C C B A motion detector cells
INHIBITION MODEL A B C Receptive fields input cells motion detector cells comparison cell
INHIBITION MODEL Receptive fields input cells motion detector cells comparison cell
INHIBITION MODEL A B C Receptive fields input cells motion detector cells comparison cell
DELAY MODEL medium delay long delay medium short yes!! short delay short medium long delay no!!
DELAY MODEL Receptive fields input cells motion detector cells comparison cell
DELAY MODEL Receptive fields input cells motion detector cells comparison cell
Summary of the motion class: Distinguishing eye movements from object motion Inflow/outflow most important autokinesis (drift without outflow) saccadic suppression using corollary discharge Object vs background Cortical basis needs distance MAE cortical responses (including biological motion) can be lost clinically Self motion vestibular, canals, otoliths, eye movements, vection Mechanisms: integrate over space and time CFFF/strobe, motion after effect, apparent motion inhibition model, delay model
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