Pemrograman Arsitektur Kuliah 08 3 Dr Agus S

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Pemrograman Arsitektur Kuliah 08 -3 Dr. Agus S. Ekomadyo AR 3290 Studio Perancangan Arsitektur

Pemrograman Arsitektur Kuliah 08 -3 Dr. Agus S. Ekomadyo AR 3290 Studio Perancangan Arsitektur 3 Progam Studi Arsitektur ITB semester 1 2018/2019

Successful Building • Bagaimana menilai suatu rancangan bangunan SUKSES secara OBJEKTIF? PROJECT Quality standards

Successful Building • Bagaimana menilai suatu rancangan bangunan SUKSES secara OBJEKTIF? PROJECT Quality standards Goals Quality that is hoped Performance Requirements Design Concepts

Penilaian Objektif, apa perlunya? • Mengapa kita perlu menilai kinerja orang secara objektif? •

Penilaian Objektif, apa perlunya? • Mengapa kita perlu menilai kinerja orang secara objektif? • Mengapa kita perlu menilai rancangan bangunan secara objektif?

Pruitt Igoe (1960 s) • The housing project solved the financial and image problems

Pruitt Igoe (1960 s) • The housing project solved the financial and image problems of public housing, but did not respond to the behavioral and social needs of the residents and the projects was demolished in 1976

Key words of Architectural Programming • Semakin arsitek SADAR dan memahami informasi yang relevan,

Key words of Architectural Programming • Semakin arsitek SADAR dan memahami informasi yang relevan, semakin ia bisa mengendalikan proses merancang sesuai dengan tujuan yang diharapkan. (Edward T. White) • Yang paling sulit dalam menyelesaikan proyek itu adalah programming. Kalau programming beres, desainnya lebih enak (Doti Windajani, Quadratura Indonesia)

Key words of Architectural Programming (William Pena)

Key words of Architectural Programming (William Pena)

Key words of Architectural Programming • A well programmed building is a functional building

Key words of Architectural Programming • A well programmed building is a functional building – Good architecture is functional, meaningful, and beautiful • Much of the inspirational for great buildings is intuitive, whimsical, and based upon some rules of formalism, rather than pure functionalism. • Programming creates the functional basis for design (Donna Duerk)

Literatur Utama Pemrograman Arsitektur Edwardt T. White (1972) Introduction to Architectural Programming The important

Literatur Utama Pemrograman Arsitektur Edwardt T. White (1972) Introduction to Architectural Programming The important of data collecting before designing Pena, William (1977). Problem seeking. Boston: Cahners Books International. Programming is problem seeking, design is problem solving Palmer, Mickey A (1981). The Guide to Facility Programming is needed to minimize the risk of design Duerk, Donna P. (1993). Architectural Programming. Issue-based Programming

Architectural Programming Mengapa menjadi pengetahuan tersendiri? • 1972, White – ada proses “pemrograman” yang

Architectural Programming Mengapa menjadi pengetahuan tersendiri? • 1972, White – ada proses “pemrograman” yang eksplisit (bisa terpisah) dari proses perancangan arsitektur • 1977, Pena – Programming is separated with design; – profesi khusus “Architectural Programmer” mulai eksis (di Amerika) • 1981, Palmer – Peningkatan signifikan kebutuhan “Architectural Programming”; – Mulai dikumpulkan model pemrograman arsitektur dari berbagai sumber • 1993, Duerk – Melihat kembali Architectural Programming sebagai pengetahuan yang terstruktur

Definisi-definisi • 1972, White – A program usually takes from the WRITTEN and GRAPHIC

Definisi-definisi • 1972, White – A program usually takes from the WRITTEN and GRAPHIC document wherein background information, fact analysis and evaluation, and conclusion pertinent to a project are organized and presented – Jalan untuk memahami informasi dan operasi – Cara untuk mengorganisasikan dan menyajikan informasi dan operasi • 1977, Pena

Definisi-definisi • 1981, Palmer

Definisi-definisi • 1981, Palmer

Definisi-definisi • 1993, Duerk Inquiry = information searching Delineate = express

Definisi-definisi • 1993, Duerk Inquiry = information searching Delineate = express

Introduction to Architectural Programming Edward T. White

Introduction to Architectural Programming Edward T. White

Variety of Information Design Process PROGRAMMING Design Process

Variety of Information Design Process PROGRAMMING Design Process

Proses programming • • • Gathering / mengumpulkan analyzing / menganalisis evaluating / mengevaluasi

Proses programming • • • Gathering / mengumpulkan analyzing / menganalisis evaluating / mengevaluasi organizing / menyusun presenting / mempersentasikan URUTAN KERJA INFORMASI terhadap masalah perancangan (design problem) dan melaksanakannya secara SIMULTAN

Format Dasar programming • GOALS : purpose of the project, client and user goals,

Format Dasar programming • GOALS : purpose of the project, client and user goals, project description • FACTS : quantitative and qualitative information and issues • PRECEPT : individual planning commitment with important factual issues – as criteria for evaluating alternatives and for arriving at decisions about critical issue – contain value judgments • CONCEPTS : general planning directions suggested by goals, facts, precepts – there may be several viable concepts – recommendation of one being selected URUTAN BERPIKIR

Proses Pemrograman Arsitektur (versi Whyte) 1. 2. 3. 4. 5. Gathering information Analyzing information

Proses Pemrograman Arsitektur (versi Whyte) 1. 2. 3. 4. 5. Gathering information Analyzing information Evaluating information Organizing information Presenting information Proses Bekerja 1. 2. 3. 4. GOALS FACTS PERCEPTS CONCEPTS Proses Berpikir DESIGN PROCESS PROGRAMMING REPORT

Fakta dalam arsitektur Isu utama dalam pengumpulan fakta adalah RELEVANSI. Fakta disebut relevan bila

Fakta dalam arsitektur Isu utama dalam pengumpulan fakta adalah RELEVANSI. Fakta disebut relevan bila ia merupakan bagian dari event atau hubungan sebab-akibat (bila maka). Relevant facts Gathering Evaluating Organizing DESIGN PROCESS Presenting

Problem Seeking William Pena

Problem Seeking William Pena

A Nutshell

A Nutshell

PROBLEMS NEEDS CONCEPTS FACTS GOALS

PROBLEMS NEEDS CONCEPTS FACTS GOALS

Architect’s Guide to Facility Programming Mickey Palmer

Architect’s Guide to Facility Programming Mickey Palmer

Nature of Programming

Nature of Programming

. . . Nature of Programmin g

. . . Nature of Programmin g

. . . Nature of Programming Process

. . . Nature of Programming Process

Programming Process

Programming Process

Issue Based Architectural Programming Donna Duerk

Issue Based Architectural Programming Donna Duerk

describe the future state. DESIGN ISSUES

describe the future state. DESIGN ISSUES

Duerk’s Model of Organizing Information Issues Based-Programming

Duerk’s Model of Organizing Information Issues Based-Programming

ISSUES. . .

ISSUES. . .

Facts, Issues, Goals Source of Facts Audiens

Facts, Issues, Goals Source of Facts Audiens

Values on Programming: Why we must understanding the values?

Values on Programming: Why we must understanding the values?

Compromise the values

Compromise the values

GOALS

GOALS

GOALS Intention=maksud, strive=berjuang, attain=dicapai

GOALS Intention=maksud, strive=berjuang, attain=dicapai

Mision Statement

Mision Statement

Technique for discovering client’s goals

Technique for discovering client’s goals

Example of Goal: Care Facility

Example of Goal: Care Facility

Example of Goal: Mix-used Building

Example of Goal: Mix-used Building

Example of Goal: Science Center

Example of Goal: Science Center

Kesimpulan • Pemrograman arsitektur bukan sekadar menghitung jenis dan kapasitas ruang – Perhitungan fasilitas

Kesimpulan • Pemrograman arsitektur bukan sekadar menghitung jenis dan kapasitas ruang – Perhitungan fasilitas bagian dari pemrograman arsitektur, tetapi pemrograman arsitetkur lebih luas daripada sekadar menghitung ruang – Untuk tugas 02 AR 3290, dibedakan antara Kerja Pemrograman Arsitektur (satu kelas) dengan Perhitungan Fasilitas (1 tim) • Pemrograman arsitektur merupakan upaya untuk merumuskan permasalahan perancangan dengan mengumpulkan informasi/ data-data yang relevan sebelum perancangan dilakukan – Untuk tugas 02 AR 3290, kegiatan pengumpulan data dibagi 4 kerja: 1) desk study, 2) analisis tapak, 3) studi presedens lapangan, dan 4) perhitungan fasilitas • Pemrograman arsitektur merupakan cara untuk memasukkan riset ke dalam desain – Riset dan programming sama-sama berkegiatan mengumpulkan informasi: yang satu untuk pengembangan pengetahuan yang satunya untuk pemecahan masalah. Bisa disatukan dengan strategi khusus – Bisa diujicobakan untuk persiapan tugas akhir

Selamat Mengerjakan Tugas

Selamat Mengerjakan Tugas