Chapter 16 UML Class Diagrams To iterate is
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Chapter 16 UML Class Diagrams “To iterate is human, to recurse, divine. ” - anonymous Objectives • Provide a reference for frequently used UML class diagram notation. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005
Introduction • The UML includes class diagrams to illustrate classes, interfaces, and their associations. – “Static object modeling” • This chapter is a reference, it summarizes the notation, irrespective of the perspective (conceptual or software) Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 2
Fig 16. 1 Common UML class diagram notation. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 3
Design Class Diagrams (DCD) • The UML has notation for showing design details in static structure: Class Diagrams. • The definition of design class diagrams occurs within the design phase. – The UML does not specifically define design class diagram. • The creation of design class diagrams is dependent upon the prior creation of: – Interaction diagrams identifies the SW classes that participate in the solution, plus the methods of classes. – Conceptual model adds detail to the class definitions. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 4
Fig. 16. 2 UML class diagrams in two perspectives. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 5
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As we can see…. • A design class diagram illustrates the specifications for SW classes and interfaces. • Typical information included: § Classes, associations, and attributes § Interfaces, with their operations and constants § Methods § Attribute type information § Navigability § Dependencies Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 7
Fig. 16. 3 Attribute text vs. Association line notation for a UML attribute. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 8
Fig. 16. 4 Idioms in association notation usage in different perspectives. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 9
Fig. 16. 5 Applying the guidelines to show attributes in two notations. public class Register { private int id; private Sale current. Sale; private Store location; } Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 10
How to make a DCD • Identify all the classes participating in the SW solution by analyzing the interaction diagrams. • Draw them in a class diagram. • Duplicate the attributes from the associated concepts in the conceptual model. • Add method names by analyzing the interaction diagrams. • Add type information to the attributes and methods. • Add the associations necessary to support the required attribute visibility. • Add navigability arrows to the associations to indicate the direction of attribute visibility. • Add dependency relationship lines to indicate non-attribute visibility. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 11
Creating the Next. Gen POS DCD • Identify SW classes and illustrate them. Register Product. Catalog Store Payment Sale Product. Specification Sales. Line. Item • Draw a class diagram for these classes. • Include the attributes previously identified in the domain model. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 12
Creating the Next. Gen POS DCD (2) • Add method names from interaction diagrams Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 13
Method Names: Issues • The following special issues must be considered with respect to method names: – – Interpretation of the create() message. Depiction of accessing methods. Interpretation of messages to multi-objects. Language-dependent syntax. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 14
Method names: create • The “create” message is the UML language independent form to indicate instantiation and initialization. • When translating the design to an OOPL, it must be expressed in terms of its idioms for instantiation and initialization. Class Name <<constructor>> Superclass. Foo(Long) Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 15
Method names: Accessing Methods • Accessing methods are those which retrieve (accessor method - get) or set (mutator method) attributes. • It is common idiom to have an accessor and mutator for each attribute, and to declare all attribute private (to enforce encapsulation). • They are also called getter and setter methods. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 16
Method names: Multi-Objects • A message to a multi-object is interpreted as a message to the container/collection object – Java’s map, C++’s map, Smalltalk’s dictionary. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 17
Fig. 16. 6 Two ways to show a collection attribute in the UML. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 18
Method Names: Language Dependent Syntax • The basic UML format for methods: method. Name(parameter. List) • The type of the attributes, method parameters, and method return values may all optionally be shown. • The design class diagram should be created by considering the audience. – If it is being created in a CASE tool with automatic code generation, full and exhaustive details are necessary. – If it is being created for SW developers to read, exhaustive low-level detail may adversely effect the noise-to-value ratio. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 19
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Adding Associations and Navigability • Navigability is a property of the role which indicates that it is possible to navigate uni-directionally across the association from objects of the source to target class. – Navigability implies visibility. – Navigability is identified from Interaction Diagrams. – Most, if not all, associations in design-oriented class diagrams should be adorned with the necessary navigability arrows. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 21
Showing navigability, or attribute visibility Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 22
Association with navigability • Define an association with a navigability adornment from A to B: – A sends a message to B. – A creates an instance B. – A needs to maintain a connection to B Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 23
Associations with Navigability Adornments Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 24
Adding dependency relationships • Dependency relationship indicates that one element (of any kind, including classes, use cases, and so on) has knowledge of another element. – A dependency is a using relationship that states a change in specification of one thing may affect another thing that uses it, but not necessarily the reverse. • The dependency relationship is useful to depict nonattribute visibility between classes. – – Parameters Global or local visibility A dashed arrow line A dashed directed line Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 25
Dependency Relationships Non-Attribute Visibility Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 26
Notation for Method Bodies in DCDs Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 27
Interfaces • The UML has several ways to show interface implementations. • Since both the socket line notation and the dependency line notation used curved lines not common in drawing tools, most people use a dependency arrow and the «interface» stereotype. «interface» Timer get. Time() Clock 1 get. Time( ) Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 28
UML stereotypes • A stereotype represents a refinement of an existing modeling concept and is defined within a UML profile. • UML uses stereotypes encapsulated in guillemots ( « and » , not << and >> ) to extend many diagram symbols. – Guillemots can be found in the latin-1 symbol set in Windows Insert Symbol command) – Examples: • • • «interface» «extends» «includes» «actor» «create» «destroy» Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 29
Fig. 16. 8 Stereotype declaration and use. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 30
Association • An association is a structural relationship that specifies that objects of one thing are connected to objects of another. Navigation • Navigability is a property of the role which indicates that it is possible to navigate uni-directionally across the association from objects of the source to target class. – Navigability implies visibility. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 31
Dependency • A dependency is a using relationship, specifying that a change in the specification of one thing may affect another thing that uses it. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 32
Figure 16. 10 Showing dependency. Public class Foo { Public void do. X( ) { System. run. Finalization( ); . . . }. . . } Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 33
Figure 16. 11 Optional dependency labels in the UML. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 34
Interfaces – Different Notations Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 35
Generalization • A generalization is a relationship between a general thing (called the super class or parent) and a more specific kind of that thing (called the subclass or child). • is-a-kind-of relationship. • Is this the same as OO PL inheritance? – In donain modeling, no. – In software modeling, yes. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 36
Aggregation and Composition • Aggregation – (seldomly used) – Whole/part relationship – Has-a relationship • Composition is a type of aggregation and a strong kind of whole/part relationship: 1. An instance of the part belongs to only one composite instance at a time. 2. The part must always belong to a composite, and 3. The composite is responsible for the creation and deletion of its parts. (If the composite is destroyed, its parts must either be destroyed, or attached to another composite. ) Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 37
Constraints • A UML constraint is a restriction or condition on a UML element. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 38
Qualified Association • A Qualified Association has a qualifier that is used to select an object (or objects) from a larger set of related objects, based upon the qualifier key. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 39
Association Class • An association class allows you treat an association itself as a class, and model it with attributes, operations, and other features. – You will see that it is necessary to use an association class in modeling of some cases. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 40
Figure 16. 17 Showing a singleton. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 41
User Defined Compartments Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 42
Active Class • An active object runs on and controls its own thread of execution. The class of an active object is an active class. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 43
Realization • A realization is a semantic relationship between classifiers in which one classifier specifies a contract that another classifier guarantees to carry out. • We use realization in two circumstances: – In the context of interfaces. – In the context of collaborations. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 44
When to create DCDs? Although this presentation of design class diagrams follows the creation of interaction diagrams, in practice they are usually created in parallel. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 45
Phases • Inception The Design Model and DCDs will not usually be started until elaboration because it involves detailed design decisions, which are premature during inception • Elaboration – During this phase, DCDs will accompany the UC realization interaction diagrams; they may be created for the most architecturally significant classes of the design. – CASE tools can reverse-engineer (generate) DCDs from source code • Construction – DCDs will continue to be generated from the source code as an aid in visualizing the static structure of the system Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 46
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Chapter 18 Designing for Visibility “A mathematician is a device for turning coffee into theorems. ” - Paul Erdös Objectives • Identify four kinds of visibility. • Design to establish visibility. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005
Introduction • Visibility is the ability of one object to see or have reference to another. Q. When is visibility necessary? A. To send a message from one object to another, the receiver object must be visible to the sender, so the sender has to have a pointer or reference to the receiver. • Those new to object design sometimes don’t think about and design to achieve necessary visibility. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 49
1. Q. If A sends messages to B, which must be visible to which? 2. A. “B is visible to A” means “A can send a message to B”. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 50
Visibility • Visibility is related to the scope: – Is one resource (such as an instance) within the scope of another? • The motivation to consider visibility: – For an object A to send a message to an object B, B must be visible to A. How visibility can be achieved from object A to object B: Four kinds of visibility: • Attribute visibility - B is an attribute of A • Parameter visibility - B is a parameter of a method of A • Local visibility - B is a local object in a method of A • Global visibility - B is in some way globally visible. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 51
Attribute Visibility • Attribute visibility from A to B exists when B is an attribute of A. – Relatively permanent visibility because it persists as long as A and B exist – Most common form of visibility Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 52
Parameter Visibility • Parameter visibility from A to B exists when B is passed as a parameter to a method of A. – Relatively temporary visibility because it persists only within the scope of the method. – The second most common form of visibility in the OO systems. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 53
Parameter to Attribute Visibility • It is common to transform parameter visibility into attribute visibility Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 54
Local Visibility • Local visibility from A to B exists when B is declared as a local object within a method of A. – Relatively temporary visibility since it persists only within the scope of the method. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 55
Local Visibility There are two common means by which local visibility is achieved: • Create a new local instance and assign it to a local variable. • Assign the returning object from a method invocation to a local variable. – A variation of this method does not explicitly declare a variable, but one implicitly exists as the result of a returning object from a method invocation Ex: an. Object. get. Another. Object. do. Something(); Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 56
Global Visibility • Global visibility from A to B exists when B is global to A. – Relatively permanent visibility since it persists as long as A and B exist. – The least common form of visibility in OO Systems. • Ways to achieve global visibility: – Assign an instance to a global variable. – Use the Singleton pattern Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 57
Singleton Pattern (Gang of Four) • Problem: – Exactly one instance of a class is needed. Objects need a single point of access. • Solution: – Define a class method that returns the singleton object, instantiating it if it does not exist. • Example: – A print queue—many programs must access one queue. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 58
Illustrating Visibility in the UML Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 59
Visibility in the UML • Public: – Any outside classifier with visibility to the given classifier can use the feature; specified by pre-pending the symbol “+”. • Protected: – Any descendant of the classifier can use the feature; specified by pre-pending the symbol “#”. • Private: – Only the classifier itself can use the feature; specified by pre-pending the symbol “-”. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 60
Terms: Classifier and Feature • A classifier is a mechanism that describes structural and behavioral features. – Modeling elements that can have instances are called classifiers. – Classifiers include classes, interfaces, datatypes, signals, components, nodes, use cases, and subsystems. – A classifier has structural feature (in the form of attributes), as well as behavioral features (in the form of operations). • A feature is a property, such as operations or attributes that is encapsulated within entity such as an interface, a class, or a datatype. Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 61
Questions & Answers Q. Which would you use if you wanted a relatively permanent connection? A. attribute, or global Q. Which would you use if you didn't want a permanent connection? A. parameter, or local Q. How would you create a local visibility? A. create a new instance - use result of a method call Q. How would you achieve a global visibility? A. use a global variable in C++, static (or class) variable (in C++ or Java) - use the Singleton pattern (a static method that returns the object) Dr. Kivanc Dincer CS 319 Week 7 - Oct. 24, 2005 62
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