Additive Spanners in Nearly Quadratic Time David Woodruff
- Slides: 22
Additive Spanners in Nearly Quadratic Time David Woodruff IBM Almaden
Talk Outline 1. Spanners 1. 2. 3. Definition Applications Previous work 2. Our Results 3. Our Techniques for Additive-6 spanner • • 4. New existence proof Efficiency Conclusion
Spanners • G = (V, E) undirected unweighted graph, n vertices, m edges • G (u, v) shortest path length from u to v in G • [A, PS] An (a, b)-spanner of G is a subgraph H such that for all u, v in V, H(u, v) · a G(u, v) + b • If b = 0, H is a multiplicative spanner • If a = 1, H is an additive spanner • Challenge: find sparse H, and do it quickly
Spanner Application • 3 -approximate distance queries G(u, v) with small space • Construct a (3, 0)-spanner H with O(n 3/2) edges. [PS, ADDJS] do this efficiently • Query answer: G(u, v) · H(u, v) · 3 G(u, v) • Algorithmic tool: replace complicated dense graph with spanner – Spanner should be sparse – Algorithm should be efficient
Multiplicative Spanners • [PS, ADDJS] For every k, can find a (2 k -1, 0)-spanner with O(n 1+1/k) edges in O(m) time • This is optimal assuming a girth conjecture of Erdos
Surprise, Surprise • [ACIM, DHZ]: Construct a (1, 2)-spanner H with O(n 3/2) edges in O~(n 2) time • Remarkable: for all u, v: G(u, v) + 2 G(u, v) · H(u, v) · • Query answer is a 3 -approximation, but with much stronger guarantees for G(u, v) large
Additive Spanners • Sparsity Upper Bounds: – (1, 2)-spanner: O(n 3/2) edges [ACIM, DHZ] – (1, 6)-spanner: O(n 4/3) edges [BKMP] – For any constant c > 6, best (1, c)-spanner known is O(n 4/3) – For graphs with few edges on short cycles, can get better bounds [P] • Time Bounds: – A (1, 2)-spanner can be found in O~(n 2) time [DHZ] – A (1, 6)-spanner can be found in O(mn 2/3) time [BKMP, Elkin]
Talk Outline 1. Spanners 1. 2. 3. Definition Applications Previous Work 2. Our Results 3. Our Techniques for Additive-6 spanner • • 4. New existence proof Efficiency Conclusion
Main Contribution • We construct an additive-6 spanner with O~(n 4/3) edges in O~(n 2) time – Improves previous O(mn 2/3) time for all m, n – Based on a new “path-hitting” framework
Corollary: Graphs with Large Girth • We construct additive spanners for input graphs G with large girth in O~(n 2) time • E. g. , if G has girth > 4, we construct an additive 4 -spanner with O~(n 4/3) edges in O~(n 2) time – Improves previous O(mn) time • E. g. , if G has girth > 4, we construct an additive 8 -spanner with O~(n 5/4) edges in O~(n 2) time – Improves previous O(mn 3/4) time • Generalizes to graphs with few edges on short cycles
Corollary: Source-wise Preservers • Given a subset S of O(n 2/3) vertices of G, we compute a subgraph H of O~(n 4/3) edges in O~(n 2) time so that – For all u, v in S, δH(u, v) · δG(u, v) + 2 • Improves previous O(mn 2/3) time
Talk Outline 1. Spanners 1. 2. 3. Definition Applications Previous Work 2. Our Results 3. Our Techniques for Additive-6 spanner • • 4. New existence proof Efficiency Conclusion
Include Light Edges • Include all edges incident to degree < n 1/3 vertices in spanner • Call these edges light • At most O(n 4/3) edges included
Path-Hitting u v • Consider any shortest path. Suppose it goes from u to v. • Done if all edges on path are light • Otherwise there are heavy edges • Each heavy edge e is adjacent to a set Se of > n 1/3 vertices • For heavy edges e and e’, Se and Se’ are disjoint
Path-Hitting v Wasn’t heavy u r P z P’ s • Randomly sample vertices. Call these representatives • • Connect Patheach from each u tovertex v in the toeach spanner: one representative possible) • Connect path-hitter to representative (if using an almost (+0, +1, +2) shortest path P with at most x heavy edges • W. h. p. every • traverse degree light> edges n 1/3 vertex + representative has an adjacent edgerepresentative to get to r • Only pay for heavy edges along P • Suppose there. P are x heavy • take to get to z edges • At most x heavy edges along P • Then there • take are. P’>tox get * n 1/3 to distinct s vertices at distance one from the path • # of edges included is O~(n 2/3)*O~(n 2/3/x)*x = O~(n 4/3) • Randomly • traverse samplerepresentative O~(n 2/3/x) vertices. edge Call + light these edges path-hitters to get to v O~(n 2/3) • W. h. p. • Bysample triangleainequality vertex adjacent can show to the additive path distortion is 6
Recap Algorithm: 1. Randomly sample O~(n 2/3) representatives 2. Randomly sample O~(n 2/3/x) path-hitters 3. Connect each representative to each path-hitter on an almost (+0, +1, +2) shortest path using O(x) heavy edges This works w. h. p. for all shortest paths containing between x and 2 x heavy edges To make it work for all shortest paths, vary x in powers of 2 and take the union of the edge-sets Theorem: there exists an additive-6 spanner with O~(n 4/3) edges
Talk Outline 1. Spanners and related objects 1. 2. Definition Applications 2. Previous Work 3. Our Results 4. Our Techniques for Additive-6 spanner • • 5. New existence proof Efficiency Conclusion
Efficiency • Algorithm: 1. Randomly sample O~(n 2/3) representatives 2. Randomly sample O~(n 2/3/x) path-hitters 3. Connect each representative to each path-hitter on an almost (+0, +1, +2) shortest path using O(x) heavy edges • Only one time consuming step • Bicreteria problem: – Almost (+0, +1, +2) shortest path AND O(x) heavy edges • Simple breadth-first-search-like procedure – Time complexity proportional to # of edges in the graph – Only get quadratic time if # of edges is O(n 4/3 x)
Deleting High Degree Vertices • If maximum degree · n 1/3 x, we get quadratic time • Delete all degree > n 1/3 x vertices and incident edges, run algorithm on subgraph • Oops, some shortest paths are disconnected u v
Dominating Sets z u Maximum degree = d v • This only happens if there is a degree d > n 1/3 x vertex on the path • Delete all degree > d vertices in graph and incident edges • Choose a dominating set of O~(n/d) vertices for degree d vertices • Connect vertices in dominating set to representatives via an almost shortest path with O(x) heavy edges • # of edges is O~(n/d * n 2/3 * x) = O~(n 4/3). Time is O~(n/d * nd) = O~(n 2). • Vary both d and x in powers of 2. Take the union of the edge-sets found.
Talk Outline 1. Spanners and related objects 1. 2. Definition Applications 2. Previous Work 3. Our Results 4. Our Techniques for Additive-6 spanner • • 5. New existence proof Efficiency Conclusion
Conclusion • New path-hitting framework improves running times of spanner problems to O~(n 2) – Additive-6 spanner with O~(n 4/3) edges – Further sparsifies inputs with large girth – Approximate source-wise preservers • Other graph problems for which technique may apply – Constructing emulators more efficiently – Constructing near-additive spanners more efficiently, i. e. , for all pairs u, v, δH(u, v) · (1+ε)δG(u, v) + 4, where ε > 0 is arbitrary
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