Unity 5 Visual Studio Code Asset Store FPS
- Slides: 39
Unity 5 Visual Studio Code * Asset Store * FPS * Terrain
Visual Studio Code Set up on Windows and Mac OS
Visual Studio Code http: //code. visualstudio. com
VS Code Setup on Windows 1. Click Edit Preferences 2. External Tools 3. Browse to: • “C: Users<profile>App. DataLocalCodeBin” 4. Select code. cmd OPTIONAL: In VS Code, open the project folder to use Intellisense http: //darkgenesis. zenithmoon. com/configuring-unity 3 d-to-use-the-new-lightweight-visual-studio-code-editor/
VS Code Setup on Mac 1. Click Assets Sync Mono. Develop Project 2. Open VS Code, pick project folder 3. Pick a project (-csharp. sln) file http: //unreferencedinstance. com/how-to-integrate-visual-studio-code-with-unity 3 d-project/
Launch Any Script from Unity Double-click Script file
Choose a Theme: Light, Dark, High Contrast On the top menu, 1. Click View 2. Click Theme 3. Choose a theme: • Light Theme • Dark Theme • High Contrast Theme
Asset Store Get free/paid assets for your game
Launch Unity’s Asset Store On the top menu, 1. Click Window 2. Click Asset Store Shortcut: Ctrl+9
Asset Store Window Verify that you’re logged in.
Asset Store: Top Paid Scroll down for top charts
Asset Store: Top Free Click on Top Free (below Top Paid)
Create New 2 D Project for Platformer Game Click File New Project… Name your project… … choose 2 D, then click “Create project”
Download and Import “ 2 D Platformer” 1. Click Download 2. Click Import 3. Import All!
Proceed Through Upgrade Prompt (optional) Go Ahead!
Run the game! Click Play button
First Person Game Add a first-person controller
Create New 3 D Project Click File New Project… Name your project… … choose 3 D, then click “Create project”
Create Ground From top menu, click Game. Object 3 D Object Plane
Import Characters Package Click Assets Import Package Characters Import All!
Locate FPS Controller in Project Panel In the Project Panel, Open the following: • Standard Assets • Characters • First. Person. Character • Prefabs • FPSController
Drag FPSController to Scene
Run the Game! Click Play button, move with arrow keys Notice FPSController in Hierachy
Terrain Build your own terrain
Add Terrain From top menu, click Game. Object 3 D Object Terrain
Zoom Out and Focus on Terrain
Select Tool to Raise/Lower Terrain
Drag Mouse on Terrain in Scene
Run the game! Click Play button, move with arrow keys
Download and Import Unity’s Terrain Assets
Select Tool to Place Trees
Edit Trees for Terrain to Add Tree In the Terrain’s Inspector window, click Edit Trees Add Tree
Assign Tree Prefab to Add Tree In the Add Tree dialog, click the tiny circle, then choose a tree, e. g. Banyan
Confirm Add Click the Add button to confirm.
Mass Place Trees Click “Mass Place Trees, then click Place to confirm
Trees Too Small…? Too Small!
Update Scale for Tree Prefab In the Project panel, click the Prefab for the tree you selected, Enter a larger Scale Factor e. g. 1 e. g. Banyan Click Apply to update all trees!
Enjoy Larger Trees!
Optional: Import Environment Package Click Assets Import Package Environment Import All!
- Unity import package characters
- Xna game studio visual studio 2017
- Xbox xna
- Flowchart loop symbol
- Visual studio 2005
- Visual studio layout
- Visual studio code que es
- Jake ginnivan
- Sana
- Visual studio flowchart from code
- Unity asset management
- Https://store.unity.com
- Row store vs column store
- Row store vs column store
- Tabela fps joule
- Primeira lei de reflexão
- Spore fps cap
- Grimjaw
- Game loop fps
- Mpcdownloads
- Scala dolore nrs
- Nimes stationnement fps
- Rapelay low fps
- Fps levels
- Busceral
- Racetrack store layout
- Types of merchandising ppt
- Grid layout in retail management
- Idea-oriented presentation
- Vs_wdexpress
- Visual studio 2010 training
- Conclusion de visual studio
- Visual studio ar
- Tutorial visual studio 2010
- Visual studio family
- Visual studio emulator for android download
- Microsoft visual basic 2010 express edition
- Microsoft visual studio 2005 tools for applications
- Visual studio composer
- Emacs visual studio