Rumination on illumination computer graphics COS 116 Spring
- Slides: 51
Rumination on illumination (computer graphics) COS 116, Spring 2012 Adam Finkelstein
Applications n n n n Entertainment Computer-aided design Scientific visualization Training Education E-commerce Computer art Inside a Thunderstorm (Bob Wilhelmson, UIUC) Boeing 777 Airplane
Overview I. Images II. Modeling III. Rendering IV. Animation Rendering Image Processing (Rusty Coleman, CS 426, Fall 99) Modeling Animation (Dennis Zorin, Cal. Tech) (Jon Beyer, CS 426, Spring 04) (Michael Bostock, CS 426, Fall 99)
Part 1: Images Q: What is an image?
Brief history of image capture Camera obscura • Known to Chinese 5 th. C. BC 19 th century: Camera • Hole Lens • Paper Light sensitive Late 20 th century: Digital camera • Light-senstive paper CCD/electronics
Digital images n Rectangular (2 D) array of pixels Continuous image Digital image
Image Display n Re-create continuous function from samples ¨ Example: cathode ray tube (CRT) Image is reconstructed by displaying pixels with finite area of color
LCD Screen
RGB Color Model Colors are additive Plate II. 3 from Fv. DFH R 0. 0 1. 0 0. 5 1. 0 0. 5 G 0. 0 1. 0 0. 5 0. 3 B 0. 0 1. 0 0. 5 0. 0 0. 1 Color Black Red Green Blue Yellow Magenta Cyan White ? ?
What is an Image? n Rectangular (2 D) array of pixels Continuous image Digital image
What is an Image? n (digital audio) Rectangular (2 D) array of pixels A pixel is a sample, not a little square! Continuous image Digital image
Sampling and Reconstruction Sampling (e. g. digital camera) Reconstruction (e. g. CRT)
Adjusting Brightness n Simply scale pixel components ¨ Must Original clamp to range (e. g. , 0 to 1) Brighter
Adjusting Contrast n Compute average luminance L for all pixels ¨ n L = 0. 30*r + 0. 59*g + 0. 11*b Scale deviation from L for each pixel ¨ Must clamp to range (e. g. , 0 to 1) L Original More Contrast
Scaling the image n Resample with fewer or more pixels (mathy theory…) Original 1/4 X resolution
Image Warping n Move pixels of image (resampling) Warp Source image Destination image
[Beier & Neeley] Image Morphing Image 0 Warp 0 Result Image 1 Warp 1
Image Morphing n Another example, T 2, uses 3 D graphics…
Part II: Modeling n How to construct and represent shapes (in 3 D) (Remo 3 D)
Modeling in Sketch. Up (demo)
Model representation n Most common: list of triangles ¨ Three vertices in 3 D (x 1, y 1, z 1) (x 2, y 2, z 2) (x 3, y 3, z 3)
Part III: Rendering n Direct illumination ¨ One bounce from light to eye ¨ Implemented in graphics cards ¨ Open. GL, Direct. X, … n Global illumination ¨ Many bounces ¨ Ray tracing Ray Tracing (Greg Larson) Direct Illumination (Chi Zhang, CS 426, Fall 99)
Ray Casting n n A (slow) method for computing direct illumination For each sample: ¨ Construct ray from eye through image plane ¨ Find first surface intersected by ray ¨ Compute color of sample based on surface properties eye
Lighting Simulation n Light Source Lighting parameters ¨ Light source emission ¨ Surface reflectance Surface N N eye
Simple Reflectance Model n Simple analytic model: ¨ diffuse reflection + ¨ specular reflection + ¨ ambient lighting Based on model proposed by Phong Surface
Diffuse Reflection n Assume surface reflects equally in all directions ¨ Examples: chalk, clay Surface
Specular Reflection n Reflection is strongest near mirror angle ¨ Examples: mirrors, metals N R q q L
Ambient Lighting n Represents reflection of all indirect illumination This is a total cheat (avoids complexity of global illumination)!
Combine colors of light & surface Light color N Viewer L V Surface color (possibly in texture)
Sum For Multiple Lights N Viewer L 1 V L 2
Lighting Simulation n Light Source Direct illumination ¨ Ray casting ¨ Other methods N Surface n Global illumination ¨ Ray tracing ¨ Other methods N N Camera
Path Types L = light D = diffuse bounce S = specular bounce E = eye
Path Types? Henrik Wann Jensen
Ray Tracing (note: texture) Henrik Wann Jensen
Ray Tracing Render. Park
Ray Tracing Terminator 2
Part IV: Animation n Keyframe animation ¨ Articulated n figures Simulation ¨ Particle systems Animation (Jon Beyer, CS 426, Spring 04) Simulation
Articulated Figures n Well-suited for humanoid characters Root Chest Neck Head LCollar LShld LHip RHip LKnee RKnee LAnkle RAnkle LElbow LWrist Rose et al. `96
Keyframe Animation: Luxo Jr. Pixar
Keyframe Animation Define character poses at specific times: “keyframes” n “In between” poses found by interpolation n Lasseter `87
Keyframe Animation n Inbetweening: may not be plausible Lasseter `87
Keyframe Animation n Solution: add more keyframes Lasseter `87
Simulation n Animator cannot specify motion for: o Smoke, water, cloth, hair, fire Water Hot Gases (Foster & Metaxas `97) Cloth (Baraff & Witkin `98)
Particle Systems n n Recall: “Game of Life” For each frame (time step): Create new particles and assign attributes ¨ Delete any expired particles ¨ Update particles based on attributes and physics Newton’s Law: f=ma ¨ Render particles ¨
Particle Systems n A particle is a point mass v ¨ Mass ¨ Position ¨ Velocity ¨ Acceleration p = (x, y, z) ¨ Color ¨ Lifetime n Many particles to model complex phenomena ¨ Keep array of particles
Creating/Deleting Particles n Where to create particles? ¨ Around some center ¨ Along some path ¨ Surface of shape ¨ Where particle density is low n When to delete particles? ¨ Areas of high density ¨ Life span ¨ Random This is where person controls animation
Example: Wrath of Khan Reeves
Example: Wrath of Khan Reeves
Example: Wrath of Khan Reeves
Advances in simulation Contact Fluids (Fedkiw)
- Basic illumination models
- Rumination syndrome market
- Rumination collars
- Cos 116
- Graphics monitors and workstations and input devices
- Computer graphics introduction ppt
- Four seasons korean movie
- Spring summer fall winter
- Cos 418
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- Vray brute force vs light cache
- Investigation in creative process
- Conical beam illumination
- Parts of slit lamp
- Hoetzlein origin
- Wet bench in dark room
- Illumination engineering notes pdf
- Illumination model
- Illumination formula
- Sources of light
- Global illumination radiosity
- Dark field
- Jeffrey shapiro mit
- Global illumination algorithms
- Poe global illumination
- Illumination
- Local lighting model
- Laser illumination of aircraft
- Direct illumination
- Ambient occlusion definition
- Advanced global illumination
- Illumination
- Parallelepiped illumination
- Illumination concepts
- Kohler illumination system
- Shahing
- Global illumination vray
- Illumination monaco
- Jika cos a = 0,6 dan a sudut lancip maka nilai cos a adalah
- Cos c -cos d
- Sin½
- Sen a cos b sen b cos a
- Fabula
- Che cos'è la fabula e l'intreccio
- Composition of inverse trig functions
- Nilai dari 6 sin 112,50 sin 22,50 adalah …..
- Nilai sin 315 adalah
- Sonnet what is
- Psalm 23 niv
- Indas116 software
- Psalm 116 11
- Sonnet westminster bridge william wordsworth