Peer Finder Role Peer Role Client Peer Finder
- Slides: 56
Peer. Finder. Role = Peer. Role. Client; Peer. Finder. Role = Peer. Role. Host;
Peer. Finder Networking Model Host Client
Peer. Finder Host Client Peer. Finder. Role = Peer. Role. Host; Peer. Finder. Triggered. Connection. State. Changed += Triggered. Connection. State. Changed; Peer. Finder. Role = Peer. Role. Client; Peer. Finder. Connection. Requested += Connection. Requested; Peer. Finder. Start(); Peer. Finder. Triggered. Connection. State. Changed += Triggered. Connection. State. Changed; Peer. Finder. Start();
Finding players Host Client private async void Find. Peers() { progress. Bar. Visibility = Visibility. Visible; try { var peer. Info. Collection = await Peer. Find. All. Peers. Async(); Peer. Finder. Role = Peer. Role. Client; if (peer. Info. Collection. Count > 0) { // Display nearby clients in a list. . . Peer. Finder. Start(); // Wait for Host to find and invite client.
Connecting players Host Client – incoming connection request private async Task Connect. To. Peers(Peer. Information peer) { progress. Bar. Visibility = Visibility. Visible; private async void Connection. Requested(object sender, Connection. Requested. Event. Args e) { List<string> existing. Invitations = new List<string>(); existing. Invitations. Add(e. Peer. Information. Display. Name); Stream. Socket s = await Peer. Finder. Connect. Async(peer); Connected. Peer temp = new Connected. Peer(peer. Display. Name); connected. Peers[temp] = new Socket. Reader. Writer(s, this); . . . start. Game. Button. Visibility = Visibility. Visible; } . . . Received. Invitations. Header. Text = "STOMP invitations : -)"; progress. Bar. Visibility = Visibility. Collapsed; }
Connecting players (continued) Host Client – connect devices // Host connecting to client. . . // Navigate client to a new page - Waiting. For. Host. . . { back. Button. Visibility = Visibility. Collapsed; Waiting. For. Host. Parameters parameters = (Waiting. For. Host. Parameters)navigation. Parameter; Stream. Socket socket = await Peer. Finder. Connect. Async(parameters. peer); page. Title. Text = "Connected! Waiting for Host. . . "; . . . }
Connected. Players. Items. Add(peer. Display. Name);
Tap and connect Host Client – connect devices private async void Triggered. Connection. State. Changed(object sender, Triggered. Connection. State. Changed. Event. Args e) { if (e. State == Triggered. Connect. State. Peer. Found) { // Show indeterminate progress UI } else if (e. State==Triggered. Connect. State. Completed) { socket = new Socket. Reader. Writer(e. Socket, this); } else if (e. State == Triggered. Connect. State. Completed) { Stream. Socket socket = e. Socket; Wait. For. Host(socket); } else if (e. State == Triggered. Connect. State. Failed) { // Inform Game Leader that connection failed } else if (e. State == Triggered. Connect. State. Failed) { // Inform challenger that connection failed } } }
Sending/Receiving data - timer Host Client private void Update. Time(Tick. Option option) { // Decrement the timer by 1 second public async void Read. Message() { // Read incoming message from the socket uint bytes. Read = await data. Reader. Load. Async(sizeof(uint)); uint message. Length = data. Reader. Read. UInt 32(); foreach (Socket. Reader. Writer tempsocket in connected. Peers. Values) { string message = string. Format( "{0} {1}", Constants. Op. Code. Update. Client. Time, time. Left. To. String(@"m: ss")); tempsocket. Write. Message(message); } } bytes. Read = await data. Reader. Load. Async(message. Length); current. Message = data. Reader. Read. String(message. Length); . . . } private int Parse. Message() {. . . case Constants. Op. Code. Update. Client. Time: if (game. Page != null) game. Page. Update. Client. Time(words[1]); break;
http: //aka. ms/mobileservices
http: //msdn. microsoft. com/en-us/library/windows/apps/windows. networking. proximity. peerfinder http: //aka. ms/mobileservices
- Features of peer to peer network and client server network
- Client lourd vs client léger
- Thin client vs thick client
- Thin client vs zero client
- Peer finder
- Relazione finale docente tutor compilata
- Annotazioni sulla verifica effettuata peer to peer
- Peer-to-peer o que é
- Peer-to-peer communication in osi model
- Gambar topologi peer to peer
- Jaringan peer to peer diistilahkan dengan
- Peer to peer computing environment
- Peer to peer l
- Peer-to-peer
- Peer to peer network hardware
- Peer to p
- Esempio registro peer to peer compilato
- Peer to peer intervention
- Peer to peer merupakan jenis jaringan… *
- Bitcoin: a peer-to-peer electronic cash system
- Peer to peer transactional replication
- Peer to peer chat application in java
- Addresss look up
- Esempi di peer to peer compilati 2021
- Peer-to-peer o que é
- Ambiti operativi da supportare
- Peer to peer transactional replication
- Cons of skype
- Peer-to-peer o que é
- Statuses and their related roles determine the structure
- Azure web role vs worker role
- Interaktionistisches rollenmodell
- Java path finder
- Fme shortest path finder
- Golf partner finder
- Radio detection finder
- Circumcenter incenter centroid orthocenter
- L-tronics direction finder
- Sym py
- Passive voice fact finder
- Shrm broker finder
- Centroid finder
- Letpub journal finder
- Self directed search free
- Font finder
- Gvsu people finder
- Fixture finders
- Shape finder
- Java path finder
- Font finder
- Lbs
- Führerscheinkontrolle dienstwagen
- Image to font finder
- Sub finder
- Facial finder
- Image to font finder
- Adf fixed card