Virtual Reality MidSummary CSCE 458 Fall 2004 ChangHun
- Slides: 34
Virtual Reality Mid-Summary CSCE 458 Fall 2004 Chang-Hun Kim Department of Computer Science Korea University http: //kucg. korea. ac. kr Graphics Lab @ Korea University
Assignment #1 – 3 D Modeling n KUCG Judgment basis Difficulty n Techniques n Creativity n Report n http: //kucg. korea. ac. kr Graphics Lab @ Korea University
Best Work – 9846036 주우현 http: //kucg. korea. ac. kr KUCG Graphics Lab @ Korea University
Best Work – 9846036 주우현 http: //kucg. korea. ac. kr KUCG Graphics Lab @ Korea University
Best Work – 9846036 주우현 http: //kucg. korea. ac. kr KUCG Graphics Lab @ Korea University
Best Work – 9846036 주우현 http: //kucg. korea. ac. kr KUCG Graphics Lab @ Korea University
Best Work – 9846036 주우현 http: //kucg. korea. ac. kr KUCG Graphics Lab @ Korea University
9746034 노상규 http: //kucg. korea. ac. kr KUCG Graphics Lab @ Korea University
9746055 김현민 http: //kucg. korea. ac. kr KUCG Graphics Lab @ Korea University
9846003 장인수 http: //kucg. korea. ac. kr KUCG Graphics Lab @ Korea University
9846039 조병걸 http: //kucg. korea. ac. kr KUCG Graphics Lab @ Korea University
9846045 배선욱 http: //kucg. korea. ac. kr KUCG Graphics Lab @ Korea University
9846055 김 수 http: //kucg. korea. ac. kr KUCG Graphics Lab @ Korea University
9847216 임철한 http: //kucg. korea. ac. kr KUCG Graphics Lab @ Korea University
2001160004 유남규 http: //kucg. korea. ac. kr KUCG Graphics Lab @ Korea University
2001160064 노병석 http: //kucg. korea. ac. kr KUCG Graphics Lab @ Korea University
2001160074 신승호 http: //kucg. korea. ac. kr KUCG Graphics Lab @ Korea University
2001160187 곽태원 http: //kucg. korea. ac. kr KUCG Graphics Lab @ Korea University
9714127 이동호 http: //kucg. korea. ac. kr KUCG Graphics Lab @ Korea University
Assignment #2 – 3 D Renderer n KUCG Specification n Load your 3 D models and render it With your own renderer o We’ll give you 3 D model converter o o n MAYA 3 DMax ASCII file format (*. asc) Necessary functions Shading mode conversion (flat smooth) o Lighting o Interactivity (Rotation, translation, scaling) o n Optional functions Partial rendering o Selection (Part, vertex, face) o Texture mapping o http: //kucg. korea. ac. kr Graphics Lab @ Korea University
Assignment #2 – 3 D Renderer n KUCG Materials to submit n 1 compressed file (. zip or. alz) Filename: student. ID. zip ex) 9648073. zip o Source code & execution files o Your 3 D model to be tested o Analysis report of the 3 DMax ASCII file format o o n Execution environment Due: October 24, 23: 59 http: //kucg. korea. ac. kr Graphics Lab @ Korea University
Virtual Reality Paper Summary http: //kucg. korea. ac. kr Graphics Lab @ Korea University
Modeling – Simplification n KUCG Surface Simplification Using Quadric Error Metric Michael Garland Paul S. Heckbert o ACM SIGGRAPH ‘ 97 o Fast simplification using distance error metric n Estimate error between n The current model and o The simplified model after the next step o http: //kucg. korea. ac. kr Graphics Lab @ Korea University
Modeling – Simplification n KUCG Progressive Meshes Hugues Hoppe o ACM SIGGRAPH ‘ 96 o Store the simplification order of sequence n Continuous LOD Reduces popping effect n Included in Direct. X n http: //kucg. korea. ac. kr Graphics Lab @ Korea University
Modeling – Subdivision n KUCG Interpolating Subdivision for Meshes with Arbitrary Topology Denis Zorin, Peter Schroder, and Wim Sweldens o ACM SIGGRAPH ‘ 96 o n Interpolating subdivision scheme http: //kucg. korea. ac. kr Graphics Lab @ Korea University
Modeling – Point Geometry n KUCG QSplat: A Multiresolution Point Rendering System for Large Meshes Szymon Rusinkiewicz and Marc Levoy o ACM SIGGRAPH ‘ 00 o n Accelerated point rendering o To render the large model Efficient memory usage n Splats n o Sampled from the meshes http: //kucg. korea. ac. kr Graphics Lab @ Korea University
Various Type of Splats http: //kucg. korea. ac. kr KUCG Graphics Lab @ Korea University
QSplat Rendering Results http: //kucg. korea. ac. kr KUCG Graphics Lab @ Korea University
Fluid Simulation n KUCG Stable Fluids Jos Stam o ACM SIGGRAPH ’ 99 o n Real time fluid simulation o Large timestep http: //kucg. korea. ac. kr Graphics Lab @ Korea University
Results http: //kucg. korea. ac. kr KUCG Graphics Lab @ Korea University
Fluid Simulation n KUCG Real-Time Fluid Dynamics for Games Jos Stam o Game Developers Conference 2003 o Written for game developers (not researchers) n All codes are freely opened n http: //kucg. korea. ac. kr Graphics Lab @ Korea University
Results (1/2) http: //kucg. korea. ac. kr KUCG Graphics Lab @ Korea University
Results (2/2) http: //kucg. korea. ac. kr KUCG Graphics Lab @ Korea University
GPU-based Rendering KUCG Use Direct. X vertex shader n Papers will be presented later. . . n http: //kucg. korea. ac. kr Graphics Lab @ Korea University
- Komplemen 9 dari 458 =…
- Ece 458
- Komplemen 2 biner
- Ece458
- Eecs 458
- Brief history of virtual reality
- Virtual reality company in oman
- All children can learn slogan
- Patel v r
- Conclusion of virtual reality
- Tom campbell virtual reality
- Virtual reality remote maintenance
- Virtual reality modeling language tutorial
- Virtual reality joke
- Virtual reality business cards
- Virtual reality unified communications
- Output devices of vr
- Pros and cons of virtual reality in healthcare
- Virtual reality modeling language
- Virtual reality conclusion
- What is the date for the sc fbla state fall virtual rally?
- Has virtual functions and accessible non-virtual destructor
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