VRML Virtual Reality Modeling Language What Are We
![VRML Virtual Reality Modeling Language VRML Virtual Reality Modeling Language](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-1.jpg)
![What Are We Going to See? l What is VRML? l Syntax of the What Are We Going to See? l What is VRML? l Syntax of the](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-2.jpg)
![Credits Most of the demos Are based on demos from “Floppy's VRML Guide - Credits Most of the demos Are based on demos from “Floppy's VRML Guide -](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-3.jpg)
![A Bit Of History l In the beginning there was VRML 1. 0. – A Bit Of History l In the beginning there was VRML 1. 0. –](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-4.jpg)
![Technical Stuff - Viewing l In order to see VRML worlds, we need to Technical Stuff - Viewing l In order to see VRML worlds, we need to](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-5.jpg)
![Technical Stuff - Editing l VRML can be edited by any text editor. l Technical Stuff - Editing l VRML can be edited by any text editor. l](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-6.jpg)
![Demo!! l This is a simple demo to demonstrate basic features of the VRML Demo!! l This is a simple demo to demonstrate basic features of the VRML](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-7.jpg)
![VRML Syntax l Each VRML file must start with the comment line: VRML Syntax l Each VRML file must start with the comment line:](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-8.jpg)
![Basics world is made out of nodes, which are types of objects. l Inside Basics world is made out of nodes, which are types of objects. l Inside](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-9.jpg)
![Nodes Cont. l Nodes can be nested: Nodes Cont. l Nodes can be nested:](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-10.jpg)
![Some Important Nodes l Lets look at this simple code: Node Fields WHAT IS Some Important Nodes l Lets look at this simple code: Node Fields WHAT IS](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-11.jpg)
![Reuse of Nodes Reuse of Nodes](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-12.jpg)
![Transformations: l Regular affin transformations: – Translation – Rotation – Scaling Direction of the Transformations: l Regular affin transformations: – Translation – Rotation – Scaling Direction of the](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-13.jpg)
![Example: Example:](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-14.jpg)
![Apperence: l Appearance – material – texture node can have two fields: Apperence: l Appearance – material – texture node can have two fields:](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-15.jpg)
![Materials: l The material field can have a Material node. l The material node Materials: l The material field can have a Material node. l The material node](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-16.jpg)
![Materials: l emissive. Color. l The object 'glows' with a light of its own Materials: l emissive. Color. l The object 'glows' with a light of its own](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-17.jpg)
![Some Materials: Some Materials:](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-18.jpg)
![Textures: l appearance field can specify a texture. l There are several types of Textures: l appearance field can specify a texture. l There are several types of](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-19.jpg)
![Other Basic Shapes: l Box l Cylinder l Cone l Sphere l Text Other Basic Shapes: l Box l Cylinder l Cone l Sphere l Text](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-20.jpg)
![Cameras & Viewpoints We can set many viewpoints to our world. l A viewpoint Cameras & Viewpoints We can set many viewpoints to our world. l A viewpoint](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-21.jpg)
![Cameras Cont. Cameras Cont.](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-22.jpg)
![Background & Fog l Background of the world can be set in two ways: Background & Fog l Background of the world can be set in two ways:](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-23.jpg)
![Sound Sound](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-24.jpg)
![Sound Node Sound { SFVec 3 f SFFloat SFFloat SFNode SFBool } direction intensity Sound Node Sound { SFVec 3 f SFFloat SFFloat SFNode SFBool } direction intensity](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-25.jpg)
![Sound Node Cont. direction Min back Max back Min Front Max Front Sound Node Cont. direction Min back Max back Min Front Max Front](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-26.jpg)
![Audio. Clip Node Audio. Clip { SFString SFBool SFFloat SFTime MFString } description loop Audio. Clip Node Audio. Clip { SFString SFBool SFFloat SFTime MFString } description loop](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-27.jpg)
![Objects of Desire l We can build objects other than the three default shapes Objects of Desire l We can build objects other than the three default shapes](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-28.jpg)
![General Objects General Objects](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-29.jpg)
![Setting Normals Setting Normals](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-30.jpg)
![Lighting l There are three kinds of lights in VRML: – – – Directional Lighting l There are three kinds of lights in VRML: – – – Directional](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-31.jpg)
![Spot Light: Beam width Spot Light Cutoff angle Direction Spot Light: Beam width Spot Light Cutoff angle Direction](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-32.jpg)
![Dynamic Worlds l We can specify to the browser what Navigation capabilities the user Dynamic Worlds l We can specify to the browser what Navigation capabilities the user](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-33.jpg)
![Events & Routes Most nodes contain events. l If a field in a node Events & Routes Most nodes contain events. l If a field in a node](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-34.jpg)
![Events & Routes l A ROUTE wires two events together. Touch time Route Sound Events & Routes l A ROUTE wires two events together. Touch time Route Sound](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-35.jpg)
![Sensors l There are several types – Time Sensors – Visibility sensors – Collision Sensors l There are several types – Time Sensors – Visibility sensors – Collision](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-36.jpg)
![Sensor Code Example Sensor Code Example](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-37.jpg)
![Interpolators l Used to interpolate between key values l Several kinds of interpolators: – Interpolators l Used to interpolate between key values l Several kinds of interpolators: –](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-38.jpg)
![Bounded Nodes l We can bind some nodes to values in other – Background Bounded Nodes l We can bind some nodes to values in other – Background](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-39.jpg)
![Programming!? l Real animation must include some sort of programming. l VRML accepts two Programming!? l Real animation must include some sort of programming. l VRML accepts two](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-40.jpg)
![Script Demo Script Demo](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-41.jpg)
![JAVA l In order to use Java instead of Javs. Script all we need JAVA l In order to use Java instead of Javs. Script all we need](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-42.jpg)
![Examples Examples](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-43.jpg)
![Bibliography l Floppy's VRML Guide - VRML 97 Tutorial l WEB 3 D CONSORTIUM Bibliography l Floppy's VRML Guide - VRML 97 Tutorial l WEB 3 D CONSORTIUM](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-44.jpg)
- Slides: 44
![VRML Virtual Reality Modeling Language VRML Virtual Reality Modeling Language](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-1.jpg)
VRML Virtual Reality Modeling Language
![What Are We Going to See l What is VRML l Syntax of the What Are We Going to See? l What is VRML? l Syntax of the](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-2.jpg)
What Are We Going to See? l What is VRML? l Syntax of the language l Features l Examples
![Credits Most of the demos Are based on demos from Floppys VRML Guide Credits Most of the demos Are based on demos from “Floppy's VRML Guide -](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-3.jpg)
Credits Most of the demos Are based on demos from “Floppy's VRML Guide - VRML 97 Tutorial” The demos are localy saved to increase efficiency end accessibility. The originals and many more can be found in : http: //www. vapourtech. com/vrmlguide
![A Bit Of History l In the beginning there was VRML 1 0 A Bit Of History l In the beginning there was VRML 1. 0. –](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-4.jpg)
A Bit Of History l In the beginning there was VRML 1. 0. – It was the first attempt at an internet 3 D language. l VRML 2. 0 replaced VRML 1. 0 and add many features (animation). l Version 2. 0 was submitted to ISO for standardization, the outcome was VRML 97 which is almost identical to VRML 2. 0.
![Technical Stuff Viewing l In order to see VRML worlds we need to Technical Stuff - Viewing l In order to see VRML worlds, we need to](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-5.jpg)
Technical Stuff - Viewing l In order to see VRML worlds, we need to install a VRML browser (or player). l Internet Explorer comes with a default VRML browser, and almost all other internet browsers can install one.
![Technical Stuff Editing l VRML can be edited by any text editor l Technical Stuff - Editing l VRML can be edited by any text editor. l](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-6.jpg)
Technical Stuff - Editing l VRML can be edited by any text editor. l There are many available VRML editors (with context highlighting). l For more complex worlds, worlds 3 D modeling programs can be used and the result can be translated to VRML. l The basic output file format is TEXT, but the browsers can read compressed files (compressed with gzip).
![Demo l This is a simple demo to demonstrate basic features of the VRML Demo!! l This is a simple demo to demonstrate basic features of the VRML](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-7.jpg)
Demo!! l This is a simple demo to demonstrate basic features of the VRML environment
![VRML Syntax l Each VRML file must start with the comment line VRML Syntax l Each VRML file must start with the comment line:](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-8.jpg)
VRML Syntax l Each VRML file must start with the comment line:
![Basics world is made out of nodes which are types of objects l Inside Basics world is made out of nodes, which are types of objects. l Inside](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-9.jpg)
Basics world is made out of nodes, which are types of objects. l Inside the nodes there are fields which are properties of the node and have a Default l A node structure is : l VRML Node. Name { filed. Name value }
![Nodes Cont l Nodes can be nested Nodes Cont. l Nodes can be nested:](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-10.jpg)
Nodes Cont. l Nodes can be nested:
![Some Important Nodes l Lets look at this simple code Node Fields WHAT IS Some Important Nodes l Lets look at this simple code: Node Fields WHAT IS](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-11.jpg)
Some Important Nodes l Lets look at this simple code: Node Fields WHAT IS THIS: Fields Node
![Reuse of Nodes Reuse of Nodes](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-12.jpg)
Reuse of Nodes
![Transformations l Regular affin transformations Translation Rotation Scaling Direction of the Transformations: l Regular affin transformations: – Translation – Rotation – Scaling Direction of the](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-13.jpg)
Transformations: l Regular affin transformations: – Translation – Rotation – Scaling Direction of the axes are standard l Every thing works by the right hand rule l
![Example Example:](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-14.jpg)
Example:
![Apperence l Appearance material texture node can have two fields Apperence: l Appearance – material – texture node can have two fields:](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-15.jpg)
Apperence: l Appearance – material – texture node can have two fields:
![Materials l The material field can have a Material node l The material node Materials: l The material field can have a Material node. l The material node](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-16.jpg)
Materials: l The material field can have a Material node. l The material node can have these fields: ldiffuse. Color. l. The normal color of the object. lspecular. Color. l. The color of highlights on shiny objects.
![Materials l emissive Color l The object glows with a light of its own Materials: l emissive. Color. l The object 'glows' with a light of its own](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-17.jpg)
Materials: l emissive. Color. l The object 'glows' with a light of its own of this color. It doesn't cast light on any other objects though. l ambient. Intensity. l The amount of ambient light that the object reflects. l shininess. l How reflective the object is. l transparency. l How transparent the object is. Note, some browsers will not support partly-transparent objects.
![Some Materials Some Materials:](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-18.jpg)
Some Materials:
![Textures l appearance field can specify a texture l There are several types of Textures: l appearance field can specify a texture. l There are several types of](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-19.jpg)
Textures: l appearance field can specify a texture. l There are several types of textures. – Image textures: textures defined by a jpg files. – Movie textures: textures defined by a mpg file. – Pixel textures: textures user defined textures.
![Other Basic Shapes l Box l Cylinder l Cone l Sphere l Text Other Basic Shapes: l Box l Cylinder l Cone l Sphere l Text](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-20.jpg)
Other Basic Shapes: l Box l Cylinder l Cone l Sphere l Text
![Cameras Viewpoints We can set many viewpoints to our world l A viewpoint Cameras & Viewpoints We can set many viewpoints to our world. l A viewpoint](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-21.jpg)
Cameras & Viewpoints We can set many viewpoints to our world. l A viewpoint is defined by : l – position : [z, y, z] coordinates of the camera. – orientation : were the camera looks at ( [x, y, z] =axes + angle of rotation). – field. Of. View: field. Of. View angle in radians between 0 and pi. – description : name of the view. Point. l Some VRML browsers allow specification of entrance camera in the link to the world: world. wrl#CAM 1
![Cameras Cont Cameras Cont.](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-22.jpg)
Cameras Cont.
![Background Fog l Background of the world can be set in two ways Background & Fog l Background of the world can be set in two ways:](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-23.jpg)
Background & Fog l Background of the world can be set in two ways: – Map a texture over a surrounding box. – Define a gradient of sky & ground around the center. l Fog enables creating the allusion of distance.
![Sound Sound](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-24.jpg)
Sound
![Sound Node Sound SFVec 3 f SFFloat SFFloat SFNode SFBool direction intensity Sound Node Sound { SFVec 3 f SFFloat SFFloat SFNode SFBool } direction intensity](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-25.jpg)
Sound Node Sound { SFVec 3 f SFFloat SFFloat SFNode SFBool } direction intensity location max. Back max. Front min. Back min. Front priority source spatialize 0 0 1 1 0 0 0 10 10 1 1 0 NULL TRUE
![Sound Node Cont direction Min back Max back Min Front Max Front Sound Node Cont. direction Min back Max back Min Front Max Front](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-26.jpg)
Sound Node Cont. direction Min back Max back Min Front Max Front
![Audio Clip Node Audio Clip SFString SFBool SFFloat SFTime MFString description loop Audio. Clip Node Audio. Clip { SFString SFBool SFFloat SFTime MFString } description loop](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-27.jpg)
Audio. Clip Node Audio. Clip { SFString SFBool SFFloat SFTime MFString } description loop pitch start. Time stop. Time url "" FALSE 1. 0 0 0 []
![Objects of Desire l We can build objects other than the three default shapes Objects of Desire l We can build objects other than the three default shapes](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-28.jpg)
Objects of Desire l We can build objects other than the three default shapes by specifying coordinates of the vertexes. l Specify coordinates: l Specify Normals: l Specify direction:
![General Objects General Objects](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-29.jpg)
General Objects
![Setting Normals Setting Normals](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-30.jpg)
Setting Normals
![Lighting l There are three kinds of lights in VRML Directional Lighting l There are three kinds of lights in VRML: – – – Directional](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-31.jpg)
Lighting l There are three kinds of lights in VRML: – – – Directional Light: Light A light with no specific location in space only a direction. (gives a sun effect). Point Light: Light A light that have a specific location and shines evenly to all directions. Spot Light: Light A light with a specific location that shins in a set angle to a specific direction.
![Spot Light Beam width Spot Light Cutoff angle Direction Spot Light: Beam width Spot Light Cutoff angle Direction](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-32.jpg)
Spot Light: Beam width Spot Light Cutoff angle Direction
![Dynamic Worlds l We can specify to the browser what Navigation capabilities the user Dynamic Worlds l We can specify to the browser what Navigation capabilities the user](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-33.jpg)
Dynamic Worlds l We can specify to the browser what Navigation capabilities the user will have: – Walk – Examine – None
![Events Routes Most nodes contain events l If a field in a node Events & Routes Most nodes contain events. l If a field in a node](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-34.jpg)
Events & Routes Most nodes contain events. l If a field in a node is exposed, the node has two defined events for it: l – Set_field. Name – used to set the value of the field. – field. Name_changed – generated when the value was changed. The ‘set’ and ‘changed’ can be left out. l Not all fields are exposed. l
![Events Routes l A ROUTE wires two events together Touch time Route Sound Events & Routes l A ROUTE wires two events together. Touch time Route Sound](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-35.jpg)
Events & Routes l A ROUTE wires two events together. Touch time Route Sound Node Start time DEF SENSOR Touch. Sensor { } DEF SOUND Sound { } ROUTE SENSOR. touch. Time TO SOUND. start. Time
![Sensors l There are several types Time Sensors Visibility sensors Collision Sensors l There are several types – Time Sensors – Visibility sensors – Collision](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-36.jpg)
Sensors l There are several types – Time Sensors – Visibility sensors – Collision Sensors – Proximity Sensors – Touch Sensors – Sphere Sensors – Cylinder Sensors – Plane Sensors of sensors in VRML:
![Sensor Code Example Sensor Code Example](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-37.jpg)
Sensor Code Example
![Interpolators l Used to interpolate between key values l Several kinds of interpolators Interpolators l Used to interpolate between key values l Several kinds of interpolators: –](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-38.jpg)
Interpolators l Used to interpolate between key values l Several kinds of interpolators: – – – Color Orientation Coordinate Normal Position Scalar
![Bounded Nodes l We can bind some nodes to values in other Background Bounded Nodes l We can bind some nodes to values in other – Background](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-39.jpg)
Bounded Nodes l We can bind some nodes to values in other – Background – Fog – Navigation. Info – Viewpoint
![Programming l Real animation must include some sort of programming l VRML accepts two Programming!? l Real animation must include some sort of programming. l VRML accepts two](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-40.jpg)
Programming!? l Real animation must include some sort of programming. l VRML accepts two kinds of programs: – JAVA. – Java. Script. l The script node can receive end send events very easily.
![Script Demo Script Demo](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-41.jpg)
Script Demo
![JAVA l In order to use Java instead of Javs Script all we need JAVA l In order to use Java instead of Javs. Script all we need](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-42.jpg)
JAVA l In order to use Java instead of Javs. Script all we need to do is to write the appropriate class and include it in the script node: Script { url "New. Script. class" }
![Examples Examples](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-43.jpg)
Examples
![Bibliography l Floppys VRML Guide VRML 97 Tutorial l WEB 3 D CONSORTIUM Bibliography l Floppy's VRML Guide - VRML 97 Tutorial l WEB 3 D CONSORTIUM](https://slidetodoc.com/presentation_image/3780bcbbb573d9184d544efbb3b84cf3/image-44.jpg)
Bibliography l Floppy's VRML Guide - VRML 97 Tutorial l WEB 3 D CONSORTIUM – – http: //www. vrml. org/ http: //www. vrml. org l VRML 97 11997 Specification, ISO-IEC 14772 - – http: //www. vrml. org/technicalinfo/specifications/ vrml 97/index. htm l Biota. org - Creatures Gallery – – http: //www. biota. org/gallery/index. html
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