Carrie Kosmicki Amy Zgoda Nicole Whitley Darci Larson
- Slides: 30
• • • Carrie Kosmicki Amy Zgoda Nicole Whitley Darci Larson Laura Bazant
• Computers in Individual and Group Learning • Computer Enriched Classrooms • Internet Advantages in the Classroom • Educational Software Programs
• Advantages of Computers in the Classroom • Individual Potential • Group Interaction
• Computers allow students to gain individual attention in large group • Free teachers from other responsibilities so they can assist students • Students have the support necessary to progress at own rates (DAP) • Allow for easier integration of different subjects
• Competition • More Time for Individual Progress
• Both Individual and Group Activities Simultaneously • Strengthening of Group Skills • Groups as a Whole
• Integration • Teacher Roles
• Respects the interrelationships of the disciplines • Children Should Exercise all of the Developmental or Curricular Domains • Activities Should be Chosen Based on the Desire to Further Explore Specific Concepts • Teacher Would Then Determine the Most Effective Medium for Supporting Activities Selected
• Instructor • Coach • Model • Critic
• Computers integrated into the classroom must be applied to real problems and real purposes. • Children will gain the most valuable skill, the ability to use computers as learning tools.
• • Virtual Field Trip Global Communication Publishing Interactive Activities
• Brings the environment to your students • Saves Money • Visit Besty Ross’ House http: //www. libertynet. org/iha/betsy/house/intro. html • Explore sea life at http: //www. Viewseum. com/sea_life/quantumleap 2. html
• Opens the classroom doors to people across the globe • Communicating with others in distant places • Monster, Monster http: //www. 2 cyberlinks. com/monster. html
• Observation • Web Sites – Education by Design: http: //www. edbydesign. com/kidsact. html – Kidpub: http: //www. Kidpub. org/kidpub/
• What should be included in an interactive web site • Simulated learning experience • Compared to software • Websites – Light: http: //www. imaginengine. com/dark – Sounds: http: //www. kids-space. org: 80/HPT/menu. html
• Age appropriate software • Developmentally appropriate software • Culturally Appropriate Software
• Compelling for young children • Sounds and graphics gain their attention • Software can be age appropriate starting at 2 Years of age
• Should engage children in active creative play, mastery learning, problem solving and conversation • should grow in dimension with the child • teacher’s must match children to their own abilities.
• Technology can be used to reflect a child’s diverse cultures, languages and ethnic heritages • Should portray diverse family settings and experiences
• Promotes positive social values • nonviolent ways to correct mistakes or wrong answers • promotes a positive representation of gender, cultural and linguistic diversity
• Fisher Price Ready for School • Jump. Start Math for Kindergartners • Dr. Seuss Kindergarten
• Activities • Educational Value • Kid Appeal
• Activities • Educational Value • Kid Appeal
• Activities • Educational Value • Kid Appeal
• The Education Digest, Nov 1999 • Http: //www. kidsource. com/kidssource/con tent 2/Integrate. computers. html • Early Childhood Education Journal, Vol. 27 No. 2, 1999 pg. 109 -114 • Http: //www. naeyc. org/about_index. htm • Http: //www. superkids. com
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