Casual Game Design 101 Nick Fortugno CoFounderCCO Casual
- Slides: 37
Casual Game Design 101 Nick Fortugno Co-Founder/CCO
Casual Game Principles
Casual Game Principles • Casual game design is game design.
Casual Game Principles • Casual game design is game design. • General principles of game design apply (core mechanic, meaningful choice, etc. )
Casual Game Principles • Casual game design is game design. • General principles of game design apply (core mechanic, meaningful choice, etc. ) • So what’s the difference in casual game design specifically?
Design Games for Non-Gamers
Design Games for Non-Gamers • The biggest difference is game experience.
Design Games for Non-Gamers • The biggest difference is game experience. • Casual gamers don’t know traditional game conventions.
Design Games for Non-Gamers • Interface
Design Games for Non-Gamers • Interface (Hardcore)
Design Games for Non-Gamers • Interface (Hardcore) – Complex
Design Games for Non-Gamers • Interface (Hardcore) – Complex – Requires Specialized Mastery
Design Games for Non-Gamers • Interface (Hardcore) – Complex – Requires Specialized Mastery
Design Games for Non-Gamers • Interface (Hardcore) – Complex – Requires Specialized Mastery
Design Games for Non-Gamers • Interface (Hardcore) – Complex – Requires Specialized Mastery
Design Games for Non-Gamers • Interface (Casual)
Design Games for Non-Gamers • Interface (Casual) – Intuitive
Design Games for Non-Gamers • Interface (Casual) – Intuitive – Either Mastered Outside of Games or Obvious
Design Games for Non-Gamers • Interface (Casual) – Intuitive – Either Mastered Outside of Games or Obvious
Design Games for Non-Gamers • Interface (Casual) – Intuitive – Either Mastered Outside of Games or Obvious
Design Games for Non-Gamers • Interface (Casual) – Intuitive – Either Mastered Outside of Games or Obvious
Design Games for Non-Hardcore
Design Games for Non-Hardcore • Hardcore gamers are used to failure.
Design Games for Non-Hardcore • Hardcore gamers are used to failure. • Games punish you to teach you how to play.
Design Games for Non-Hardcore • Hardcore gamers are used to failure. • Games punish you to teach you how to play. • Games require dedication.
Design Games for Non-Hardcore
Design Games for Non-Hardcore • Casual gamers are not accustomed to game failure.
Design Games for Non-Hardcore • Casual gamers are not accustomed to game failure. • Therefore, casual games teach more through reward rather than failure.
Design Games for Non-Hardcore • Casual gamers are not accustomed to game failure. • Therefore, casual games teach more through reward rather than failure. • They don’t require dedication for success – that’s why they’re casual.
Design Games for Adults
Design Games for Adults • Kids often have a near infinite amount of time to play.
Design Games for Adults • Kids often have a near infinite amount of time to play. • Adults don’t – they have responsibilities.
Design Games for Adults • Kids often have a near infinite amount of time to play. • Adults don’t – they have responsibilities. • Design games with this in mind.
Design Games for Adults • Make games short and finite.
Design Games for Adults • Make games short and finite. • Make play experiences short and saves common.
Design Games for Adults • Make games short and finite. • Make play experiences short and saves common. • And don’t aim for kids with content either.
Nick Fortugno Co-Founder / CCO nick@rebelmonkey. com
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