Instructor slides Jennifer Whyte Dragana Nikoli Virtual Reality
- Slides: 15
Instructor slides Jennifer Whyte Dragana Nikolić Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018
What is Virtual Reality? Fig 1 -1: The virtuality continuum (adapted from Milgram and Kishino, 1994) • Mixed reality • Real world • Augmented reality • Augmented virtuality • Virtual world Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018
What is Virtual Reality? Fig 1 -2: VR system components, including input and output devices, data, software, hardware and users Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018
What is Virtual Reality? Fig 1 -3: VR input and output devices Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018
What is Virtual Reality? Fig 1 -4: Software and hardware Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018
What is Virtual Reality? Fig 1 -5: How VR and AR technologies interface with design and physical assets and their digital twins Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018
What is Virtual Reality? Fig 1 -6: Data capture, analysis and synthesis for VR/AR model development Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018
What is Virtual Reality? Table 1 -1: Individual and collaborative uses of virtual and augmented reality applications by built environment users and professionals Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018
What is Virtual Reality? Fig 1 -7: Thematic structure of this book Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018
User experience in VR systems Table 2 -1: A taxonomy of virtual reality types and examples of associated hardware and software Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018
User experience in VR systems Table 2 -2: Development of enabling technologies Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018
Convergence of digital technologies Fig 2 -14: Integration of digital technologies across the design, construction and operation fields (Source: adapted from Gerbert et al. 2016) Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018
Digital maturity and technology choices Fig 6 -2: Input and output devices shape the user experience Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018
Digital maturity and technology choices Fig 6 -3: Bidirectional workflow for data capture, analysis and synthesis into the VR/AR model Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018
Digital maturity and technology choices Table 6 -3: Examples of tasks in which a value proposition has been defined in operation, design and construction Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018
- Drawing and painting the virtual instructor
- Dragana kati
- Dragana vukovic
- Akutni poliradikuloneuritis
- Dragana krstic
- Dragana filipovic
- Dragana draganac
- Dragana veljkovic
- Upis u komoru medicinskih sestara
- Dragana vukovic instagram
- Definite arrangements
- Dragana atlija
- Pisma svetom nikoli
- Sveti nikola biskup
- Nikola tesla prezentacja
- Aleksandra nikoli