Instructor slides Jennifer Whyte Dragana Nikoli Virtual Reality















- Slides: 15

Instructor slides Jennifer Whyte Dragana Nikolić Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018

What is Virtual Reality? Fig 1 -1: The virtuality continuum (adapted from Milgram and Kishino, 1994) • Mixed reality • Real world • Augmented reality • Augmented virtuality • Virtual world Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018

What is Virtual Reality? Fig 1 -2: VR system components, including input and output devices, data, software, hardware and users Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018

What is Virtual Reality? Fig 1 -3: VR input and output devices Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018

What is Virtual Reality? Fig 1 -4: Software and hardware Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018

What is Virtual Reality? Fig 1 -5: How VR and AR technologies interface with design and physical assets and their digital twins Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018

What is Virtual Reality? Fig 1 -6: Data capture, analysis and synthesis for VR/AR model development Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018

What is Virtual Reality? Table 1 -1: Individual and collaborative uses of virtual and augmented reality applications by built environment users and professionals Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018

What is Virtual Reality? Fig 1 -7: Thematic structure of this book Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018

User experience in VR systems Table 2 -1: A taxonomy of virtual reality types and examples of associated hardware and software Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018

User experience in VR systems Table 2 -2: Development of enabling technologies Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018

Convergence of digital technologies Fig 2 -14: Integration of digital technologies across the design, construction and operation fields (Source: adapted from Gerbert et al. 2016) Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018

Digital maturity and technology choices Fig 6 -2: Input and output devices shape the user experience Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018

Digital maturity and technology choices Fig 6 -3: Bidirectional workflow for data capture, analysis and synthesis into the VR/AR model Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018

Digital maturity and technology choices Table 6 -3: Examples of tasks in which a value proposition has been defined in operation, design and construction Virtual Reality and the Built Environment - Jennifer Whyte and Dragana Nikolić, © 2018
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