Cal ACT 2018 Spring Conference Expo Increasing Ridership

  • Slides: 17
Download presentation
Cal. ACT - 2018 Spring Conference & Expo Increasing Ridership: Different Approaches for Different

Cal. ACT - 2018 Spring Conference & Expo Increasing Ridership: Different Approaches for Different Generations April 5, 2018

Hello, I am Teague Kirkpatrick Director of Sales at Routematch. I’m a technology enthusiast

Hello, I am Teague Kirkpatrick Director of Sales at Routematch. I’m a technology enthusiast & a real Transit Nerd! #livewhatyoulove

Agenda Ridership Trends Different Approaches for Different Generations Can technology make a difference? Technology

Agenda Ridership Trends Different Approaches for Different Generations Can technology make a difference? Technology Examples Results & Considerations 3

Ridership Trends – The Bad News Between 1995 and 2015, American transit ridership rose

Ridership Trends – The Bad News Between 1995 and 2015, American transit ridership rose from 7. 8 billion trips to 10. 6 billion Now, trends are reversing and ridership is on the decline Recent APTA Report (March 3, 2017) Why? 4

Ridership Trends – The Good News Many Examples that Technology can, indeed, help to

Ridership Trends – The Good News Many Examples that Technology can, indeed, help to Increase ridership! NYC Subway to Be Transformed With New Tech-Focused Upgrades (link) Boston has launched a beta version of a new citywide open data platform (link) Los Angeles addressed some public transit issues by partnering with Uber for the “guaranteed ride home program, ” which offers four free Uber rides a year to public transit pass holders (link) New Jersey Transit is developing a new mobile app that is turning smartphones into reporting tools to document incidents (link) 5

The Generations: The Tech Effect Generation X Generational Tag Born between G. I. Generations

The Generations: The Tech Effect Generation X Generational Tag Born between G. I. Generations 1901 -1926 Entrepreneurial / Individualistic Mature / Silent 1927 -1945 Government and big business mean little to them Baby Boomers 1946 -1964 Generation X 1965 -1980 Generation Y / Millennial 1981 -2000 knowledge archives Generation Z / Boomlets After 2001 Desire a chance to learn, explore and make a contribution The “latch-key kids” grew up street-smart but isolated Want to save the neighborhood, not the world Cynical of many major institutions Raised in the transition phase of written based knowledge to digital Tend to commit to self rather than an organization or specific career Beginning obsession of individual rights prevailing over the common good Want what they want and want it now but struggling to buy, and most are deeply in credit card debt. Short on loyalty & wary of commitment; all values are relative Reference: Dr. Jill Novak (2015). The Six Living Generations In America. Marketing. Teacher. com Self-absorbed and suspicious of all organization Cautious, skeptical, unimpressed with authority, self-reliant 6

The Generations: The Tech Effect Generation Y / Millennial Generational Tag Born between G.

The Generations: The Tech Effect Generation Y / Millennial Generational Tag Born between G. I. Generations 1901 -1926 Respect authority Mature / Silent 1927 -1945 Falling crime rates, falling teen pregnancy rates, but with school safety Baby Boomers 1946 -1964 Generation X 1965 -1980 Generation Y / Millennial 1981 -2000 Prefer digital literacy as they grew up in a digital environment. Have Generation Z / Boomlets After 2001 never known a world without computers! They are nurtured by omnipresent parents, optimistic, and focused problems They feel enormous academic pressure They feel like a generation and have great expectations for themselves Get all their information and most of their socialization from the Internet Prefer to work in teams With unlimited access to information tend to be assertive with strong views Envision the world as a 24/7 place; want fast and immediate processing Reference: Dr. Jill Novak (2015). The Six Living Generations In America. Marketing. Teacher. com They have been told over and over again that they are special They do not live to work 7

The Generations: The Tech Effect Generation Z / Boomlets Generational Tag Born between G.

The Generations: The Tech Effect Generation Z / Boomlets Generational Tag Born between G. I. Generations 1901 -1926 The number of births in 2006 far outnumbered the start of the baby boom Mature / Silent 1927 -1945 generation, and they will easily be a larger generation. Baby Boomers 1946 -1964 Generation X 1965 -1980 Generation Y / Millennial 1981 -2000 4 million will have their own cell phones. They have never known a world Generation Z / Boomlets After 2001 without computers and cell phones. In 2006 there were a record number of births in the US and 49%. There will be an estimated 29 million tweens by 2009. 61% of children 8 -17 have televisions in their rooms. 35% have video games / 14% have a DVD player Have Eco-fatigue: they are actually tired of hearing about the environment and the many ways we have to save it. With the advent of computers and web based learning, children leave behind toys at younger and younger age They are Savvy consumers and they know what they want and how to get Reference: Dr. Jill Novak (2015). The Six Living Generations In America. Marketing. Teacher. com it and they are over saturated with brands 8

5 Major Forces Shaping Mobility Technology 9

5 Major Forces Shaping Mobility Technology 9

Technology: Where to Start? Open Data Public Wifi Beacons Depot Monitors SMS Text Messaging

Technology: Where to Start? Open Data Public Wifi Beacons Depot Monitors SMS Text Messaging Rider Engagement Loyalty Programs Live Maps USB Charging Stations Gamification Wayside Signage Interactive Voice Response Trip Planning GTFS-rt Automated Fare Collection Mobile Apps Microtransit & Mobility-on-Demand Voice Annunciators Mobile Ticketing Headsign Integration 10

Technology: Where to Start? Beacons Microtransit & Mobility-on-Demand Rider Engagement Loyalty Programs Automated Fare

Technology: Where to Start? Beacons Microtransit & Mobility-on-Demand Rider Engagement Loyalty Programs Automated Fare Collection Gamification Mobile Apps 11

Rider Engagement 12

Rider Engagement 12

RM Pay (Fare Collection) Modern Cashless Solution Agency Portal Rider Management Fare Management Report

RM Pay (Fare Collection) Modern Cashless Solution Agency Portal Rider Management Fare Management Report / Dashboards Rider Portal Payment Options Smartcard Smartphone App In-vehicle Technology Tablet-based Driver Device NFC Validator Payment Service Provider

Gamification & Loyalty Programs Beacon Tracking: Blue-tooth tracking of Mobile Devices Gamification: application of

Gamification & Loyalty Programs Beacon Tracking: Blue-tooth tracking of Mobile Devices Gamification: application of typical elements of game playing (e. g. , point scoring, competition with others, rules of play) Customer Loyalty Programs Reward Schemes Social Impact Calculators Social Media Engagement 14

Mobility on Demand

Mobility on Demand

5 Major Forces Shaping Mobility Technology 16

5 Major Forces Shaping Mobility Technology 16

Thank You Teague Kirkpatrick Teague. Kirkpatrick@Routematch. com | 303 -997 -1507

Thank You Teague Kirkpatrick Teague. Kirkpatrick@Routematch. com | 303 -997 -1507