Application s of Augmented Reality in Educatio n

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Application s of Augmented Reality in Educatio n

Application s of Augmented Reality in Educatio n

Educational Applications of AR 0 Play Video 1 (ARMix. WMV)

Educational Applications of AR 0 Play Video 1 (ARMix. WMV)

Definition by Ron Azuma 0 To avoid limiting AR to a specific technology, AR

Definition by Ron Azuma 0 To avoid limiting AR to a specific technology, AR system should have the following characteristics: 0 Combines real and virtual elements 0 Interactive in real time 0 Registered in 3 D

Definition 0 Augmented reality (AR) is a term for a live direct or an

Definition 0 Augmented reality (AR) is a term for a live direct or an indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics. ~Wikipedia

Milgram’s Reality-Virtuality Continuum

Milgram’s Reality-Virtuality Continuum

History 0 1966 - Ivan Sutherland invents HMD 0 1990 – Tom Caudell coins

History 0 1966 - Ivan Sutherland invents HMD 0 1990 – Tom Caudell coins the phrase Augmented Reality 0 1992 – First functioning AR systems appear (military) 0 1999 - Hirokazu Kato creates ARTool. Kit at HITLab 0 2009 – ARTool. Kit ported to Flash by Saqoosha

Famous Applications of AR 0 GE – Plug into the smart grid 0 Ironman

Famous Applications of AR 0 GE – Plug into the smart grid 0 Ironman 0 BMW 0 Adidas 0 LEGO

AR Interfaces/Displays 0 Head Mounted Displays (HMD) 0 Hand-Held Displays 0 Spatial Displays (environmentally

AR Interfaces/Displays 0 Head Mounted Displays (HMD) 0 Hand-Held Displays 0 Spatial Displays (environmentally integrated) 0 Monitors 0 Projectors Costs HMD Mobile Monitor

AR Displays - HMD

AR Displays - HMD

AR Displays - Hand-Held

AR Displays - Hand-Held

AR Displays - Spatial

AR Displays - Spatial

AR System Design 0 Fiduciary Marker

AR System Design 0 Fiduciary Marker

Spatial Display AR System 0 Play video 2 (wanju. AR)

Spatial Display AR System 0 Play video 2 (wanju. AR)

Fiduciary Marker

Fiduciary Marker

Web Camera

Web Camera

PC

PC

AR Software 0 Build. AR – Commercial license 0 ARToolkit – Open source libraries

AR Software 0 Build. AR – Commercial license 0 ARToolkit – Open source libraries (build your own) 0 FLARTool. Kit (Flash implementation of ARTool. Kit) 0 SLARTool. Kit (Silverlight implementation of ARTool. Kit)

3 D Tools 0 Google Sketch. Up (free/commercial) 0 Blender (Free) 0 Art of

3 D Tools 0 Google Sketch. Up (free/commercial) 0 Blender (Free) 0 Art of Illusion (free) 0 Autodesk 3 D Studio Max, Maya (free/commercial)

Workflow Create 3 D models Export to. 3 DS, . DAE or. OBJ Create

Workflow Create 3 D models Export to. 3 DS, . DAE or. OBJ Create fiduciary marker Print fiduciary marker Connect the camera Load all into AR software Run AR software

3 D Models 0 Google 3 D Warehouse good source of 3 D models

3 D Models 0 Google 3 D Warehouse good source of 3 D models 0 Searching for 3 D models will save you a lot of time

Working with 2 D models 0 2 D images (JPEG, GIF), Video Clips (MPEG,

Working with 2 D models 0 2 D images (JPEG, GIF), Video Clips (MPEG, MOV)

Fiduciary Marker • Create markers • Print Markers

Fiduciary Marker • Create markers • Print Markers

Recording with FRAPS 0 To preserve AR lessons, one can record the screen output

Recording with FRAPS 0 To preserve AR lessons, one can record the screen output with FRAPS 0 Captured video can be produced into video lectures and offered to learners via You. Tube, Vimeo etc…

Research Projects 0 In-class live AR Experiments 0 Spanish 101 (Classroom, Coffee Shop and

Research Projects 0 In-class live AR Experiments 0 Spanish 101 (Classroom, Coffee Shop and Simpsons) 0 Creating AR instructional materials (online and inclass) 0 0 Warehouse security survey Mechanism and progression of a building collapse Enclosure fire dynamics AR Solar system

Theoretical Framework 0 Cognitive Load Theory 0 Constructivism 0 Social Learning Theory 0 Instructional

Theoretical Framework 0 Cognitive Load Theory 0 Constructivism 0 Social Learning Theory 0 Instructional Design 0 Multiple sensory inputs (tactile, audio and visual) 0 Spatial abilities and intelligence

Findings 0 Student attitudes towards learning with AR 0 Student performance 0 Instructors feedback

Findings 0 Student attitudes towards learning with AR 0 Student performance 0 Instructors feedback 0 AR Design issues 0 Research design issues

AR Limitations 0 0 AR is simulation of the real concepts/objects Incompatible 3 D

AR Limitations 0 0 AR is simulation of the real concepts/objects Incompatible 3 D authoring environments (Blender-Sketchup) Requires medium-higher levels of technical expertise Costs increase with quality/reality of AR

Questions?

Questions?

Bibliography 0 Image Sources: 0 0 0 http: //venturebeat. com/2010/01/27/augmented-reality-the-next-generation/ http: //ces. cnet. com/8301

Bibliography 0 Image Sources: 0 0 0 http: //venturebeat. com/2010/01/27/augmented-reality-the-next-generation/ http: //ces. cnet. com/8301 -19167_1 -10127213 -100. html http: //www. jvrb. org/archiv/34 http: //www. geardiary. com/2010/01/07/vuzix-announces-wrap-920 -ar-at-ces 2010/ http: //gamesalfresco. com/2008/04/16/10 -best-augmented-reality-devices-thatwill-reinvent-mobile-video-games/ http: //thenextweb. com/apps/page/60/ http: //dvice. com/archives/software/? p=6 http: //www. talkandroid. com/1264 -layar-mobile-augmented-reality-app/ http: //www. search-internetmarketing. com/2010/03/chevrolet-blends-mobileand-desktop-augmented-reality-at-sxsw/ http: //www. jsnet. eku. edu/ARBlog/? page_id=6 http: //www. samsungtvsite. com/Logitech. html http: //www. veryfunnycats. info/pictures/funny-cats-and-your-pc/

Contact 0 Wanju Huang – Wanju. Huang@eku. edu 0 Nedim Slijepcevic – Nedim. Slijepcevic@eku.

Contact 0 Wanju Huang – Wanju. Huang@eku. edu 0 Nedim Slijepcevic – Nedim. Slijepcevic@eku. edu 0 http: //www. jsnet. eku. edu/ARBlog