Imaging Modeling and Imaging Picture model Reality modeling
- Slides: 35
Imaging
Modeling and Imaging Picture model Reality modeling Imaging (vizualisation)
Projection • Mapping Φ: Rn→ Rk n>k • In case of 3 D computer graphics Φ: R 3→ R 2 • Projection ray – The set of all pictures with the same image – Projection ray is usually a line – The image is in the intersection of the projection ray and the projection plane.
Parallel projection • Intersection of projection rays (projection center) is in the infinity • Projection rays are parallel • Their direction is defined by two angels (azimuth, zenith)
Axonometry • Projection plane intersects coordinate axes dy dx dz
Dimetry Projection triangle is isiscelles
Izometry • Projection triangle is equilateral (dx=dy=dz) Often also azimuth=zenith=45 o
Perspective • Projection center is a point
1 -vanishing point perpective
2 -vanishing point perspective
3 -vanishing point perspective
Wireframe „model“
Solving of edges visibility
Solving of edges visibility
Which faces are visible? The normal leads from the observer → the face is not visible The normal leads TO the observer → the face can (but must not) be visible
Painter’s algorithm • Display the potentionaly visible faces from the back to the front
Painter’s algorithm The face is not visible
Painter’s algorithm The face can be visible
Painter’s algorithm The face is not visible
Painter’s algorithm The face can be visible
Painter’s algorithm The face is not visible
Painter’s algorithm The face can be visible
Painter’s algorithm The face is not visible
Painter’s algorithm The face is not visible
Painter’s algorithm The face can be visible
Painter’s algorithm The face can be visible
Counter example of painter’s algorithm
Simple imaging of all points of the solid
Rendering observer Light source Projection plane Angle α
Rendering
Light source types • Point with directed lights (commonly cone shape) • Area (commonly approximated by a matrix of points) • Ambient
Ray Tracing Light sources Mirror reflection Projection plane Diffuse reflection The ray goes through the solid
Types of reflection on the solid • The ray is absorbed by a solid (solid color) • The ray is reflected – Mirror reflection (shine) – Diffuse reflection – Combinated reflection • The ray is going through the solid tělesem – Directly (transparent solid) – With a shift – With a diffusion (translucent solid)
Ray Tracing
Radiosity • Ei = zi + oi * ∑vijej
- "green imaging" -g -"green imaging technologies"
- What is vrml
- What does vrml stand for
- Picture perfect imaging
- Role modeling theory
- Relational modeling vs dimensional modeling
- Implementation support
- Picture 1 picture 2
- Princeton imaging and analysis center
- Abbe imaging experiment
- Chapter 39 digital imaging film and radiographs
- Chapter 39 digital imaging film and radiographs
- Data modeling using entity relationship model
- Erd identifying relationship
- Virtual reality means
- Merchant of venice appearance vs reality quotes
- Zoos connect us to the natural world claim
- What is ironic contrast
- Augmented reality: principles and practice
- Creating vision and strategic direction
- Shapes that have smooth even edges and are measurable
- Shadow of reality
- Pros and cons of virtual reality in healthcare
- Np-complete problems and physical reality
- Zoos myth and reality answers
- Concentric zone model sector model multiple nuclei model
- Dfd chapter 5
- Linear quadratic function
- Describe data and process modeling concepts and tools
- Picture word inductive model
- Frayer model history example
- Quantum mechanical model picture
- Ishellextinit
- Quantum imaging with undetected photons
- Cscc medical imaging
- Affordable hyperspectral imaging