History of Computer Gaming Matt Ormrod Mike Fleece

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History of Computer Gaming Matt Ormrod Mike Fleece Vin Kacerguis

History of Computer Gaming Matt Ormrod Mike Fleece Vin Kacerguis

The Beginning • 1947 - Thomas T. Goldsmith Jr. and Estle Ray Mann. •

The Beginning • 1947 - Thomas T. Goldsmith Jr. and Estle Ray Mann. • Cathode Ray Tube Computer • System used 8 vacuum tubes Game was not named (patent # 2 455 992) – The game simulated a missile being fired at a certain target.

1950’s • William Higinbotham created “tennis for two” • Controllers made of wood with

1950’s • William Higinbotham created “tennis for two” • Controllers made of wood with a button and dial mounted on it • Player would use the button to hit the ball and use the dial to adjust the angle of the ball.

1960’s • Most Games were programmed at Universities. – MIT – University of Cambridge

1960’s • Most Games were programmed at Universities. – MIT – University of Cambridge • “OXO” by A. S Douglas – MIT produced “Spacewar!” – 1966, Ralph Baer produced “Chase”.

1970’s • A. K. A- The Golden Age • Ralph Baer produced first prototype

1970’s • A. K. A- The Golden Age • Ralph Baer produced first prototype that connected to a television. – Magnavox Odyssey • 1972 - Nolan Bushnell created Atari, which is renown for the game “Pong”. – Pong was released Xmas 1975

70’s continued • ‘ 71 - Don Daglow wrote the first computer baseball game.

70’s continued • ‘ 71 - Don Daglow wrote the first computer baseball game. Also Star Trek was created (Mike Mayfield). • ’ 72 Greg Yob created “Hunt the Wumpus” • ’ 75 Daglow developed “Dungeon”, (version of Dungeon and Dragon) • Two largest type of systems at the time were: PLATO system, and DECUS software. • This is were most, if not all, games were programmed to.

Computer Gaming in the 80’s And 90’s

Computer Gaming in the 80’s And 90’s

Games in the 80’s Defender 3 D Monster Maze Sim. City Tetris Zork

Games in the 80’s Defender 3 D Monster Maze Sim. City Tetris Zork

3 D Monster Maze Developed by Malcolm Evans in 1981 It was the first

3 D Monster Maze Developed by Malcolm Evans in 1981 It was the first 3 D game for a home computer It had block graphics and low resolution Fast paced and uses a first person view The point of the game is to get through mazes while a T-rex chases you

3 D Monster Maze Specs. • Had a graphical view, and • • •

3 D Monster Maze Specs. • Had a graphical view, and • • • was animated six frames per second Only had the color capacities of black, white, and grey Used box drawing graphics to make the maze look 3 D Used Z 80 Machine code and Edge 2006 assembler to create random mazes

Technology in the 80’s • In the beginning of the eighties, vector and raster

Technology in the 80’s • In the beginning of the eighties, vector and raster graphics were used • Compared to now the technology was primitive • • • 000001 000001 100001 011110

Games in the 90’s • Alone in the Dark • Castle Wolfenstein • Dune

Games in the 90’s • Alone in the Dark • Castle Wolfenstein • Dune II • Duke Nukem • Doom • Star. Craft

Doom • Developed in 1993 by id • • Software Popular 1 st-person shooting

Doom • Developed in 1993 by id • • Software Popular 1 st-person shooting game Five versions of Doom was released in the 90’s In the game you are a space marine that fights demons It had 3 D graphics, stereo sound, and the program could be altered

Doom Specs. • Doom was distributed as • • • shareware This allowed people

Doom Specs. • Doom was distributed as • • • shareware This allowed people to make their own customizations It used network multiplayer gaming 3 D graphics, WADs, and planes

Technology in the 80’s and 90’s • The Apple II • The Commodore 64

Technology in the 80’s and 90’s • The Apple II • The Commodore 64 • Amiga – – – Sound Cards MOS Technology CD-ROMs 3 D Graphics Web browsers plug-ins

st 21 Century Gaming

st 21 Century Gaming

Current Consoles Sega Dreamcast 1998 -present: Japan 1999 -2002: U. S. , Europe Sony

Current Consoles Sega Dreamcast 1998 -present: Japan 1999 -2002: U. S. , Europe Sony Play station 2 Xbox 360 (Microsoft) 2000 -present: Japan, U. S. , Europe Atari Flashback 2 August 2005 Microsoft Xbox 2001 -present: U. S. , 2002 -present: Europe, Japan Nintendo Game cube 2001 -present: Japan, U. S. , Europe November 22, 2005 -Present

Future Consoles Mattel Hyper. Scan October 2006 Present Nintendo Wii Evo Phase 1 (Envisions

Future Consoles Mattel Hyper. Scan October 2006 Present Nintendo Wii Evo Phase 1 (Envisions Computer Sony Play station Entertainmen 3 t) November 17, 2006 (U. S. ) 2007(Australia, Eu rope) October 20, 2006 November 19 th 2006 (U. S. and Canada), December 2 nd 2006 (Japan), December 7 th/8 th(Aus, Europe), December 9 th (Spain)

Handheld Game Consoles Bandai Neo Geo Bandai Swan Pocket Wonder. Swan Crystal Color 20021998

Handheld Game Consoles Bandai Neo Geo Bandai Swan Pocket Wonder. Swan Crystal Color 20021998 -2003 2000 -present Game Boy Advance 20012005

Handheld Game Consoles Tapwav GP 32 e Zodiac 2001 2003 2005 Game Boy Nokia

Handheld Game Consoles Tapwav GP 32 e Zodiac 2001 2003 2005 Game Boy Nokia Advance SP N-Gage 2003 present

Handheld Game Consoles Giz Nokia Game mon N-Gage Boy do QD Micro 2005 2002

Handheld Game Consoles Giz Nokia Game mon N-Gage Boy do QD Micro 2005 2002 - 2005 present 2006

Handheld Game Consoles Nint endo DS 2004 2006 Ninten Sony do DS PSP Lite

Handheld Game Consoles Nint endo DS 2004 2006 Ninten Sony do DS PSP Lite 2005– 2006– Presen t t Game. Park Holdings GP 2 X 2005– Present