History of Computer Gaming Matt Ormrod Mike Fleece
- Slides: 22
History of Computer Gaming Matt Ormrod Mike Fleece Vin Kacerguis
The Beginning • 1947 - Thomas T. Goldsmith Jr. and Estle Ray Mann. • Cathode Ray Tube Computer • System used 8 vacuum tubes Game was not named (patent # 2 455 992) – The game simulated a missile being fired at a certain target.
1950’s • William Higinbotham created “tennis for two” • Controllers made of wood with a button and dial mounted on it • Player would use the button to hit the ball and use the dial to adjust the angle of the ball.
1960’s • Most Games were programmed at Universities. – MIT – University of Cambridge • “OXO” by A. S Douglas – MIT produced “Spacewar!” – 1966, Ralph Baer produced “Chase”.
1970’s • A. K. A- The Golden Age • Ralph Baer produced first prototype that connected to a television. – Magnavox Odyssey • 1972 - Nolan Bushnell created Atari, which is renown for the game “Pong”. – Pong was released Xmas 1975
70’s continued • ‘ 71 - Don Daglow wrote the first computer baseball game. Also Star Trek was created (Mike Mayfield). • ’ 72 Greg Yob created “Hunt the Wumpus” • ’ 75 Daglow developed “Dungeon”, (version of Dungeon and Dragon) • Two largest type of systems at the time were: PLATO system, and DECUS software. • This is were most, if not all, games were programmed to.
Computer Gaming in the 80’s And 90’s
Games in the 80’s Defender 3 D Monster Maze Sim. City Tetris Zork
3 D Monster Maze Developed by Malcolm Evans in 1981 It was the first 3 D game for a home computer It had block graphics and low resolution Fast paced and uses a first person view The point of the game is to get through mazes while a T-rex chases you
3 D Monster Maze Specs. • Had a graphical view, and • • • was animated six frames per second Only had the color capacities of black, white, and grey Used box drawing graphics to make the maze look 3 D Used Z 80 Machine code and Edge 2006 assembler to create random mazes
Technology in the 80’s • In the beginning of the eighties, vector and raster graphics were used • Compared to now the technology was primitive • • • 000001 000001 100001 011110
Games in the 90’s • Alone in the Dark • Castle Wolfenstein • Dune II • Duke Nukem • Doom • Star. Craft
Doom • Developed in 1993 by id • • Software Popular 1 st-person shooting game Five versions of Doom was released in the 90’s In the game you are a space marine that fights demons It had 3 D graphics, stereo sound, and the program could be altered
Doom Specs. • Doom was distributed as • • • shareware This allowed people to make their own customizations It used network multiplayer gaming 3 D graphics, WADs, and planes
Technology in the 80’s and 90’s • The Apple II • The Commodore 64 • Amiga – – – Sound Cards MOS Technology CD-ROMs 3 D Graphics Web browsers plug-ins
st 21 Century Gaming
Current Consoles Sega Dreamcast 1998 -present: Japan 1999 -2002: U. S. , Europe Sony Play station 2 Xbox 360 (Microsoft) 2000 -present: Japan, U. S. , Europe Atari Flashback 2 August 2005 Microsoft Xbox 2001 -present: U. S. , 2002 -present: Europe, Japan Nintendo Game cube 2001 -present: Japan, U. S. , Europe November 22, 2005 -Present
Future Consoles Mattel Hyper. Scan October 2006 Present Nintendo Wii Evo Phase 1 (Envisions Computer Sony Play station Entertainmen 3 t) November 17, 2006 (U. S. ) 2007(Australia, Eu rope) October 20, 2006 November 19 th 2006 (U. S. and Canada), December 2 nd 2006 (Japan), December 7 th/8 th(Aus, Europe), December 9 th (Spain)
Handheld Game Consoles Bandai Neo Geo Bandai Swan Pocket Wonder. Swan Crystal Color 20021998 -2003 2000 -present Game Boy Advance 20012005
Handheld Game Consoles Tapwav GP 32 e Zodiac 2001 2003 2005 Game Boy Nokia Advance SP N-Gage 2003 present
Handheld Game Consoles Giz Nokia Game mon N-Gage Boy do QD Micro 2005 2002 - 2005 present 2006
Handheld Game Consoles Nint endo DS 2004 2006 Ninten Sony do DS PSP Lite 2005– 2006– Presen t t Game. Park Holdings GP 2 X 2005– Present
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