Philippine Gaming Industry A survey of gaming culture
- Slides: 43
Philippine Gaming Industry A survey of gaming culture and industry of the Philippines, particularly Filipino-made and developed digital games.
Are Digital Games Art? Narrative vis-a-vis Cyclical Immersive Interactive
What is a Filipino digital game? Should it be made by a Filipino? Distributed by a Filipino? Should it reflect Filipino characters? Filipino values? Filipino legends and stories? Filipino history?
ANITO: Defend a Land Enraged Developed by: Anino Entertainment Genre: RPG and adventure Platform: PC Released: 2003
Anito is a single-player isometric adventure RPG set in 16 th century Asia, in the land of Maroka is an island besieged both by internal conflict and armored invaders from a faraway land who are slowly turning the island into their monarch's colony. When Datu Maktan, leader of the Mangatiwala tribe and the land's most influential peacemaker, mysteriously disappears, it is up to his children Agila and Maya to find him and restore the delicate peace that their father has kept in balance, before conflicting forces tear the land apart.
ANAK BATHALA Developed by: Nordenx (New version of game for different consoles developed by BHM Games) Genre: 2 D MMORPG (Massively Multiplayer Online Role Playing Game) Platform: PC Online (Soon to be available in PC, Ipad, Ipod Touch and Iphone) Released: 2005
In a time long before Islam or Christianity ever touched paradise, traders, nobles, warriors, warlocks, and demigods roam the archipelago. Seeking treasures and powers to unite the warring clans. There are some however who wants to keep the islands in darkness, calling forth demons and the powers of the malefic Gods of old. "Whosoever rise to the ranks of Bathala shall have the power to unite these lands. "
Babayin Script
TANTRA Published by: ABS-CBN Interactive Developed by: Hanbitsoft Genre: RPG Platform: PC Online Rating: 6. 6 Released: 2004
Tantra Online is a fantasy MMORPG loosely based on and inspired by Hindu and Buddhist mythology. The game was originally released in 2004, hence the graphics are somewhat dated. (This global edition was released in 2008. ) Play as one of eight classes (4 for females, 4 for males) and go on quests and fight to level up. Pledge allegiance to one of three gods, Brahma, Vishnu, or Shiva, unlocking special skills unique to that god's followers, as well as setting up an ongoing battle between all three factions. In addition to three-way faction Pv. P, there also solo and guild battle modes available. There is an item shop for optional upgrades.
Issues Support Trouble Shooting Unsolved “Bugs” Unavailability to other Consoles Marketing and Promotion
Contemporary Platforms
BANGU-BANG MANIA Developed by: VITAS Genre: Online Casual Game Released: 2009
Pay-to-play scheme wherein players will top up their gaming cards with 50 pesos for one week play time, 100 pesos for 2 weeks and 200 pesos for one month play time.
CIRCUS GAMES Developed by: Kuju Manila (former Matahari Studios, creator of Timezone games) Published by: Ubisoft (France) Distributed by: Datablitz (P 2000) Genre: Mini-Game Collection Platform: Nintendo Wii Released: 2009
“Now if you'll excuse me, I have an audience to disappoint. ” --Ringmaster
TURBOSUBS Developed by: Anino Games Published by: I-Play, Oberon Media Distributed by: Apple App Store ($1. 99) Genre: Strategy/Time Management Casual Game Platform: i. Phone Released: 2009
Set in New York City, Turbo Subs is a fun-filled strategy/time management casual title for i. Phone. Players manage Rebecca and Robert as they attempt to satisfy hungry New Yorkers in sandwich shops they put up around the city. Service busy customers and fend off thieves using i. Phone's flawless touchscreen controls. Players are up for 60 challenging levels with 8 types of hungry customers. This tasty game has loads of upgrades and secret sauces.
WORDTROTTER Developed by: Palmagick Entertainment Distributed by: Facebook Genre: Casual action game Platform: Social Networking Platform Released: 2010
There are 3 characters, or Wordtrotters, in the game— Woogly, the wizard's apprentice, and his two friends Weegly and Whaagly. Woogly and his friends live on the bug world Wordth, and are exiled by their elders for accidentally summoning an evil witch named Grimmar and a bunch of bug-eating monsters.
PAOLO'S JOURNEY Created by: Fr. Maximo Villanueva (In Cooperation with Studio of Secret 6) Published by: Catholic Bishop Conference of the Philippines Episcopal Commission of Catechesis and Catholic Education Released: 2010
In the game, 10 -year-old Paolo falls into a deep well as he was looking for his kitten. Inside the well, he meets an angel who tells him to collect the 3 keys he needs to return home. As the player obtains a key, he advances to the next level of the game. In the first or easy level, the questions would be related to the Sacraments; in the second or medium level, the player would be asked about the 10 Commandments, and in the third or difficult level, the player would be tested on Christian values.
Contemporary Issues on Gaming Youth Violence Youth Aggression Isolating Device Desensitizing Device
Filipino Game Makers
Anino Games A Philippine third-party game developer for different platforms. It is composed of two sister companies— Anino Entertainment, which focuses on PC, console and virtual reality games, and Anino Mobile, which develops mobile games. The company takes its name from anino, a Tagalog word meaning “shadow. ”
Located at the centre of Metro Manila, The Makati Central Business District (CBD) is the centre of business and finance in the Philippines. Most of the largest financial and business institutions in The Philippines have their headquarters in the Makati CBD as well as regional offices of multinational corporations and The Philippine Stock Exchange. This area is also one of the most expensive and prime real estates in the city with towering skyscrapers, luxury condos, posh shopping malls and world class hotels. In the Philippines, when you mean business, you’re address is in Makati’s Central Business District!
Video Games as Art? Video Games as a meaningful form of expression.
Learning to Play or Playing to Learn Hans Christian Arnseth
Game Education José P. Zagal and Amy Bruckman Game Design Analysis History and Culture of Digital Games Theories of Game and Play
- Indiana gaming commission charity gaming division
- Swot games
- Gaming entertainment in hospitality industry
- Gaming culture in the philippines
- 叫叫 abcd
- Denison organizational culture survey
- Ahrq safety culture survey
- Safety culture in aviation industry
- The critique industry society
- Uses of selenite f broth
- American culture vs indian culture
- Anaerobic medium
- Batch culture vs continuous culture
- Robertson cooked meat medium
- Folk culture and popular culture venn diagram
- Folk culture and popular culture venn diagram
- Batch culture vs continuous culture
- Quality culture changing hearts minds and attitudes
- What is a subculture
- Material culture examples
- Inert organizational culture
- Characteristics of collectivism
- Surface culture deep culture and esol
- How does popular culture diffuse
- Individual culture traits combine to form culture patterns.
- Pour plate method
- Beads of courage bead guide
- Master serious gaming
- Ville vaten
- Loughborough college gaming
- Waptrice game
- Umafrika gaming technologies
- North american gaming regulators association
- Gaming sitz homeoffice
- Msw online gaming
- Pex définition gaming
- Cloud gaming architecture
- Pc gaming 101
- First generation consoles
- Moran 1001 gaming
- Serious gaming drama
- Gcbger.nv.gove/regapp
- Status gizi menurut who
- Bc gaming license