CANDY RUN Get all the candy CANDY RUN

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CANDY RUN Get all the candy!!!

CANDY RUN Get all the candy!!!

CANDY RUN An endless runner-platform 3 D game in which the player handles Honber

CANDY RUN An endless runner-platform 3 D game in which the player handles Honber (Honey Bear) a bear that tries to collect candies while evading candy stealing crows.

Gameplay(I)

Gameplay(I)

Gameplay(II) Gameplay similar to Minions Rush and Super Mario World The player’s score depends

Gameplay(II) Gameplay similar to Minions Rush and Super Mario World The player’s score depends on the number of sweets he collects, the distance he travelled and the amount of time it took him to do so. Certain types of candy give you bonuses or powers that increase your speed, make you invisible to enemies etc. The player has to avoid the crows that try to steal sweets from his bag.

Gameplay(III) The player is always running forward and can also jump or roll. Lot’s

Gameplay(III) The player is always running forward and can also jump or roll. Lot’s of platforms and traps! Falling down means Game Over. Log in with social media to compete against friends. Achievements – *some of them could give discounts to your products*

USP and Target Audience An endless runner that includes more classic platformer features than

USP and Target Audience An endless runner that includes more classic platformer features than recent popular games(like enemies and falling). Decisions concerning the route. Enemies that lower the player’s score(instead of Health Points) if they collide with him/her. Our target audience -> people from 10 -30 years old(both genders).

MAXIMUM TEAM STRUCTURE Maximum 7 People One producer Two game programmers One lead game

MAXIMUM TEAM STRUCTURE Maximum 7 People One producer Two game programmers One lead game designer who’s also game author and director One level designer Two 3 D artists with one of them also doing 2 D art

Budget and Time For this game the estimated cost is $400. 000. The time

Budget and Time For this game the estimated cost is $400. 000. The time needed for the development is 3 months.

Technology Game Engine: Unity 3 D Version 5. 2. 1 f 1 Graphics Software:

Technology Game Engine: Unity 3 D Version 5. 2. 1 f 1 Graphics Software: Blender v. 2. 74 & Photoshop CS 5 Audio Software: Fruity Loops Studio v. 11. 1. 1

Concept Art

Concept Art

Sources Candy Wallpaper: https: //pixabay. com/p-84472/? no_redirect Despicable Me Minion Rush: http: //media. gamerevolution.

Sources Candy Wallpaper: https: //pixabay. com/p-84472/? no_redirect Despicable Me Minion Rush: http: //media. gamerevolution. com/images/galleries/1069/1398701708_2. png Super Mario Bros Wii: http: //071 bc 3 d 04 e 2671665 c 74 -5 a 267 f 839 fbe 60 d 0845 a 37698418 bb 02. r 26. cf 5. rackcdn. com/wp-content/uploads/2009/06/newsuper-mario-bros-wii-screenshot. jpg Cartoon Crow 3 D: http: //previewcf. turbosquid. com/Preview/2014/07/11__17_02_48/crow_1. jpg 89 c 2 f 92 b-0 aa 1 -4 bb 7 -818 b-170 ca 235761 c. Res 200. jpg 3 D Cartoon Bear: http: //previews. 123 rf. com/images/albertzig 1210/albertzig 121000209/15613743 -3 d-cartoon-cute-brown-bear-Stock. Photo. jpg 3 D Candy: http: //thumbs. dreamstime. com/z/3 d-candy-isolated-23117027. jpg Manuganu 3 D Platform: http: //www. windowscentral. com/sites/wpcentral. com/files/styles/larger/public/postimages/2013/09/Manuganu_Game. jpg? itok=Xxm. W-n. KL Jungle Bear Run: https: //lh 3. googleusercontent. com/Ina. D 3 O 63 u. ZCD 2 Vj. I 3 a. EXQBKysfd. Nso 9 a. Urg. Kh. Xcn. Ouym 8 Kwz. E_fs 1 w. AJS 5 OYx 6 pq. AH-O=h 900 Jungle Bear 1: https: //lh 3. ggpht. com/r. I 6 MUw_Dn. Om 7 CQp 0 bu. Xyr. Fdawiex. CJYNQSy. B-x 0 PHa. Quw. IC 8 l 2 T 0 t. D 0 BCXRVn. Yz 0 RZb. C=w 300 Honey Bear: http: //thumbs. dreamstime. com/z/honey-bear-8300733. jpg Mario World Thank You: http: //4. bp. blogspot. com/-k. VXZOUCg. DUY/VX 4 rib. JWc. MI/AAAADps/hz. Ra 8 e. AR 9 Zg/s 1600/Thank. You. png

Thank you!

Thank you!