Stereotype Vs Demographics Candy Crush Stereotype Candy crush








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Stereotype Vs Demographics
Candy Crush - Stereotype � Candy crush is thought to be suited to younger or middle aged female audiences with the design being overly caricatured and simplistic � The gameplay is simple and quick paced allow for short sittings of the game further concreting the stereotype with a female audience. � Female audiences aren’t generally thought of to spend large amounts of time or money on dedicated consoles or customised computers so a phone would be the ideal device.
Candy Crush Demographics • Candy Crush has become surprisingly popular, with 10 million downloads on december 2012 alone. • In July 2013, it was estimated that the game had about 6. 7 million active users and earned revenue of $633, 000 per day in the US section of the i. OS App Store alone at the time. • In November 2013, the game had been installed 500 million times across Facebook and i. OS and Android devices. • It also ended up becoming popular in Hong Kong and Japan. • As the game has a innocent friendly atmosphere, people end up downloading it to relax. But there are those that appreciate the challenge, with it’s addictive nature and difficulty spikes.
Call of Duty Modern Warfare 2 Stereotypes �During the single player campaign there is the “No Russian” where the player and 3 terrorists gun down unarmed civilians in Moscow airport. The player however doesn’t have to shoot anyone except FSB troops on the tarmac. This was ultimately not released in the Russian edition of the game, and was made an optional mission in all other countries.
Call of Duty Modern Warfare 2 Demographics �The controversy surrounding this game surprisingly broadened the demographic as 4. 7 million copies were sold within the first 24 hours in the United States and the United Kingdom.
World of Warcraft
World of Warcraft - Stereotypes Everyone knows of the stereotypical person who plays World of Warcraft • This includes the person who is socially awkward, the nerd who never leaves their bedroom, and can only communicate in the terms of armour ratings that only other “nerds” can understand. •
World of Warcraft - Demographics �Players are connected to their avatars on a higher level than most casual games and interact with others who have the same drive and goals as themselves. �In 2004 the game was released on November 23 rd, so after a decade there is still an audience that play this game again showing that people are still invested in the game and wish to see it continue.