Vectors An Introduction There are two kinds of

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Vectors An Introduction

Vectors An Introduction

There are two kinds of quantities… • Vectors are quantities that have both magnitude

There are two kinds of quantities… • Vectors are quantities that have both magnitude and direction (e. g. , displacement, velocity, acceleration). • Scalars are quantities that have magnitude only (e. g. , position, speed, time, mass).

Notating vectors • Vector: R R This is how you draw a vector. tail

Notating vectors • Vector: R R This is how you draw a vector. tail R head

Notating scalars • Scalar: R There is no standard way to draw a scalar!

Notating scalars • Scalar: R There is no standard way to draw a scalar!

Direction of Vectors B A x x

Direction of Vectors B A x x

Vector angle ranges II 90 o < < 180 o y I 0 <

Vector angle ranges II 90 o < < 180 o y I 0 < < 90 o III 180 o < < 270 o x IV 270 o < < 360 o

Magnitude of Vectors • The best way to describe the magnitude of a vector

Magnitude of Vectors • The best way to describe the magnitude of a vector is to measure the length of the vector. • The length of the vector is proportional to the magnitude of the quantity it represents.

Magnitude of Vectors A If vector A represents a displacement of three miles to

Magnitude of Vectors A If vector A represents a displacement of three miles to the north… B Then vector B, which is twice as long, would represent a displacement of six miles to the north!

Equal Vectors Equal vectors have the same length and direction, and represent the same

Equal Vectors Equal vectors have the same length and direction, and represent the same quantity (such as force or velocity).

Inverse Vectors Inverse vectors have the same length, but opposite direction. A -A

Inverse Vectors Inverse vectors have the same length, but opposite direction. A -A

Vectors: x-component Ax = A cos A Ax x

Vectors: x-component Ax = A cos A Ax x

Vectors: y-component Ay = A sin A Ay x

Vectors: y-component Ay = A sin A Ay x

Vectors: angle y = tan-1 (Ry/Rx) Ry Rx x

Vectors: angle y = tan-1 (Ry/Rx) Ry Rx x

Vectors: magnitude y R R= Ry Rx x √ (Rx 2 + Ry 2)

Vectors: magnitude y R R= Ry Rx x √ (Rx 2 + Ry 2)

September 8, 2004 ØGraphical Addition of Vectors ØYou’ll need: Graph paper Pencils Ruler Protractor

September 8, 2004 ØGraphical Addition of Vectors ØYou’ll need: Graph paper Pencils Ruler Protractor

Graphical Addition of Vectors B A R A+B=R R is called the resultant vector!

Graphical Addition of Vectors B A R A+B=R R is called the resultant vector!

The Resultant and the Equilibrant The sum of two or more vectors is called

The Resultant and the Equilibrant The sum of two or more vectors is called the resultant vector. The resultant vector can replace the vectors from which it is derived. The resultant is completely canceled out by adding it to its inverse, which is called the equilibrant.

Graphical Addition of Vectors B A E R A+B=R E is called the equilibrant

Graphical Addition of Vectors B A E R A+B=R E is called the equilibrant vector!

Component Addition of Vectors 1) Resolve each vector into its x- and y- components.

Component Addition of Vectors 1) Resolve each vector into its x- and y- components. Ax = Acos Bx = Bcos Cx = Ccos Ay = Asin By = Bsin Cy = Csin etc. 2) Add the x-components (Ax, Bx, etc. ) together to get Rx and the ycomponents (Ay, By, etc. ) to get Ry.

Component Addition of Vectors 3) Calculate the magnitude of the resultant with the Pythagorean

Component Addition of Vectors 3) Calculate the magnitude of the resultant with the Pythagorean Theorem (R = Rx 2 + Ry 2). 4) Determine the angle with the equation = tan-1 Ry/Rx.

Relative Motion Vs Vt = Vs + Vw Vw Vw

Relative Motion Vs Vt = Vs + Vw Vw Vw

Relative Motion Vs Vt = Vs + Vw Vw Vw

Relative Motion Vs Vt = Vs + Vw Vw Vw

Relative Motion Vw Vs Vt = Vs + Vw Vw

Relative Motion Vw Vs Vt = Vs + Vw Vw