Team Schrondingers Lolcats Akshay Chander Anusha Reddy Panyala

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Team Schrondinger’s Lolcats Akshay Chander Anusha Reddy Panyala Balasubramanyam Ganapathi Manoj Kumar Panguluru

Team Schrondinger’s Lolcats Akshay Chander Anusha Reddy Panyala Balasubramanyam Ganapathi Manoj Kumar Panguluru

Ringgz

Ringgz

Dynamics Capture grid points Can place rings only on connected circles A territory is

Dynamics Capture grid points Can place rings only on connected circles A territory is won by a player if he/she has the majority number of rings on that territory

Strengths Learning time Sustains interest– engaging. Requires strategy – mentally stimulating. Quick gameplay –

Strengths Learning time Sustains interest– engaging. Requires strategy – mentally stimulating. Quick gameplay – 10 -15 minutes average per game

Weakness Capped at 4 people. Impossible for color blind people(? )

Weakness Capped at 4 people. Impossible for color blind people(? )

Opportunities Bigger board sizes/more pieces Magnetic Rings for increased stability Alternate representations instead of

Opportunities Bigger board sizes/more pieces Magnetic Rings for increased stability Alternate representations instead of color(such as shapes) to accommodate color blind people

Threats Tiny pieces may be a hazard for kids Easily prone to disruption

Threats Tiny pieces may be a hazard for kids Easily prone to disruption

Digitization Board game only on two dimensions Opportunity to build game in three dimensions

Digitization Board game only on two dimensions Opportunity to build game in three dimensions by adding additional layers

Digitization Opportunities for different gameplay in 3 D space Different rules, ability to configure

Digitization Opportunities for different gameplay in 3 D space Different rules, ability to configure color types, layers and shapes.

Domain Opportunities Could assist visual perception in 3 D space Tangible gameplay could be

Domain Opportunities Could assist visual perception in 3 D space Tangible gameplay could be an option to help shape and

Gobblet

Gobblet

Dynamics Objective is to position four of your pieces in a row (horizontally/vertically/diagonally) Under

Dynamics Objective is to position four of your pieces in a row (horizontally/vertically/diagonally) Under certain conditions, a player can “gobble” up a piece belonging to the opponent with a bigger piece

Strengths Engaging once you get the hang of the game The game gets over

Strengths Engaging once you get the hang of the game The game gets over really quick. Requires planning and prediction – mentally stimulating Game can be played even if one or two pieces are lost

Weakness Moderate pick up time. Could get boring on being played repeatedly Poorly worded

Weakness Moderate pick up time. Could get boring on being played repeatedly Poorly worded manual Accommodates only two players at a time.

Opportunities A bigger board size could be introduced so that more pieces could be

Opportunities A bigger board size could be introduced so that more pieces could be accommodated. Game could be timed – improves your ability to think fast when time is limited.

Threats No major threats

Threats No major threats

Digitization Tangible interaction on a tabletop surface. One color can be controlled by the

Digitization Tangible interaction on a tabletop surface. One color can be controlled by the player, other by the AI Opportunities for different board shapes? Opportunity for additional layers (think 3 d Tic Tac Toe but with Gobblets)

New Game Idea A tetris like game where the user has to build steps

New Game Idea A tetris like game where the user has to build steps using blocks in order to make his character reach the top In multiplayer mode, both players receive the same blocks and whoever reaches the top first is the winner Powerups will be available for players to destroy opposite player’s blocks or add blocks to their own steps.

Questions?

Questions?