Physics 111 Mechanics Lecture 3 Dale Gary NJIT

  • Slides: 25
Download presentation
Physics 111: Mechanics Lecture 3 Dale Gary NJIT Physics Department

Physics 111: Mechanics Lecture 3 Dale Gary NJIT Physics Department

Motion in Two Dimensions q q q q Reminder of vectors and vector algebra

Motion in Two Dimensions q q q q Reminder of vectors and vector algebra Displacement and position in 2 -D Average and instantaneous velocity in 2 -D Average and instantaneous acceleration in 2 -D Projectile motion Uniform circular motion Relative velocity* February 5 -8, 2013

Vector and its components q The components are the legs of the right triangle

Vector and its components q The components are the legs of the right triangle whose hypotenuse is A Or, February 5 -8, 2013

Vector Algebra q Which diagram can represent A) B) C) D) ? February 5

Vector Algebra q Which diagram can represent A) B) C) D) ? February 5 -8, 2013

Motion in two dimensions q q Kinematic variables n Position: n Velocity: n Acceleration:

Motion in two dimensions q q Kinematic variables n Position: n Velocity: n Acceleration: in one dimension x(t) m v(t) m/s a(t) m/s 2 x Kinematic variables in three dimensions n Position: m n Velocity: m/s n Acceleration: m/s 2 y j i x q All are vectors: have direction and magnitudes k z February 5 -8, 2013

Position and Displacement q In one dimension x 1 (t 1) = - 3.

Position and Displacement q In one dimension x 1 (t 1) = - 3. 0 m, x 2 (t 2) = + 1. 0 m Δx = +1. 0 m + 3. 0 m = +4. 0 m q In two dimensions n Position: the position of an object is described by its position vector --always points to particle from origin. n Displacement: February 5 -8, 2013

Average & Instantaneous Velocity q Average velocity q Instantaneous velocity q v is tangent

Average & Instantaneous Velocity q Average velocity q Instantaneous velocity q v is tangent to the path in x-y graph; February 5 -8, 2013

Motion of a Turtle A turtle starts at the origin and moves with the

Motion of a Turtle A turtle starts at the origin and moves with the speed of v 0=10 cm/s in the direction of 25° to the horizontal. (a) Find the coordinates of a turtle 10 seconds later. (b) How far did the turtle walk in 10 seconds? February 5 -8, 2013

Motion of a Turtle Notice, you can solve the equations independently for the horizontal

Motion of a Turtle Notice, you can solve the equations independently for the horizontal (x) and vertical (y) components of motion and then combine them! q X components: q Y components: q Distance from the origin: February 5 -8, 2013

Average & Instantaneous Acceleration q Average acceleration q Instantaneous acceleration The magnitude of the

Average & Instantaneous Acceleration q Average acceleration q Instantaneous acceleration The magnitude of the velocity (the speed) can change q The direction of the velocity can change, even though the magnitude is constant q Both the magnitude and the direction can change q February 5 -8, 2013

Summary in two dimension q Position q Average velocity q Instantaneous velocity q Acceleration

Summary in two dimension q Position q Average velocity q Instantaneous velocity q Acceleration q are not necessarily same direction. February 5 -8, 2013

Motion in two dimensions q q Motions in each dimension are independent components Constant

Motion in two dimensions q q Motions in each dimension are independent components Constant acceleration equations q Constant acceleration equations hold in each dimension n t = 0 beginning of the process; where ax and ay are constant; Initial velocity initial displacement February 5 -8, 2013 ;

Hints for solving problems q q q Define coordinate system. Make sketch showing axes,

Hints for solving problems q q q Define coordinate system. Make sketch showing axes, origin. List known quantities. Find v 0 x , v 0 y , ax , ay , etc. Show initial conditions on sketch. List equations of motion to see which ones to use. Time t is the same for x and y directions. x 0 = x(t = 0), y 0 = y(t = 0), v 0 x = vx(t = 0), v 0 y = vy(t = 0). Have an axis point along the direction of a if it is constant. February 5 -8, 2013

Projectile Motion q q q 2 -D problem and define a coordinate system: x-

Projectile Motion q q q 2 -D problem and define a coordinate system: x- horizontal, y- vertical (up +) Try to pick x 0 = 0, y 0 = 0 at t = 0 Horizontal motion + Vertical motion Horizontal: ax = 0 , constant velocity motion Vertical: ay = -g = -9. 8 m/s 2, v 0 y = 0 Equations: Horizontal Vertical February 5 -8, 2013

Projectile Motion q X and Y motions happen independently, so we can treat them

Projectile Motion q X and Y motions happen independently, so we can treat them separately Horizontal q q q Vertical Try to pick x 0 = 0, y 0 = 0 at t = 0 Horizontal motion + Vertical motion Horizontal: ax = 0 , constant velocity motion Vertical: ay = -g = -9. 8 m/s 2 x and y are connected by time t y(x) is a parabola February 5 -8, 2013

Projectile Motion 2 -D problem and define a coordinate system. q Horizontal: ax =

Projectile Motion 2 -D problem and define a coordinate system. q Horizontal: ax = 0 and vertical: ay = -g. q Try to pick x 0 = 0, y 0 = 0 at t = 0. q Velocity initial conditions: q n n n q v 0 can have x, y components. v 0 x is constant usually. v 0 y changes continuously. Equations: Horizontal Vertical February 5 -8, 2013

Trajectory of Projectile Motion Initial conditions (t = 0): x 0 = 0, y

Trajectory of Projectile Motion Initial conditions (t = 0): x 0 = 0, y 0 = 0 v 0 x = v 0 cosθ 0 and v 0 y = v 0 sinθ 0 q Horizontal motion: q q Vertical motion: q Parabola; n θ 0 = 0 and θ 0 = 90 ? February 5 -8, 2013

What is R and h ? q Initial conditions (t = 0): x 0

What is R and h ? q Initial conditions (t = 0): x 0 = 0, y 0 = 0 v 0 x = v 0 cosθ 0 and v 0 x = v 0 sinθ 0, then h Horizontal Vertical February 5 -8, 2013

Projectile Motion at Various Initial Angles q Complementary values of the initial angle result

Projectile Motion at Various Initial Angles q Complementary values of the initial angle result in the same range n The heights will be different q The maximum range occurs at a projection angle of 45 o February 5 -8, 2013

Uniform circular motion Constant speed, or, constant magnitude of velocity Motion along a circle:

Uniform circular motion Constant speed, or, constant magnitude of velocity Motion along a circle: Changing direction of velocity February 5 -8, 2013

Circular Motion: Observations q Object moving along a curved path with constant speed n

Circular Motion: Observations q Object moving along a curved path with constant speed n n n Magnitude of velocity: same Direction of velocity: changing Velocity: changing Acceleration is NOT zero! Net force acting on the object is NOT zero “Centripetal force” February 5 -8, 2013

Uniform Circular Motion q Centripetal acceleration vi A vf vi Δv = vf -

Uniform Circular Motion q Centripetal acceleration vi A vf vi Δv = vf - vi y Δr ri B vf R rf O q Direction: Centripetal February 5 -8, 2013 x

Uniform Circular Motion q Velocity: n Magnitude: constant v n The direction of the

Uniform Circular Motion q Velocity: n Magnitude: constant v n The direction of the velocity is tangent to the circle q Acceleration: n Magnitude: n directed toward the center of the circle of motion q Period: n time interval required for one complete revolution of the particle February 5 -8, 2013

Summary q Position q Average velocity q Instantaneous velocity q Acceleration q are not

Summary q Position q Average velocity q Instantaneous velocity q Acceleration q are not necessarily in the same direction. February 5 -8, 2013

Summary q If a particle moves with constant acceleration a, motion equations are q

Summary q If a particle moves with constant acceleration a, motion equations are q Projectile motion is one type of 2 -D motion under constant acceleration, where ax = 0, ay = -g. February 5 -8, 2013