KAAC Quick Recall Training Coaches and Officials with

































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KAAC Quick Recall Training Coaches and Officials with One Year Experience
Thank you for your willingness to serve! What sets KAAC events apart from most other academic events is the quality of the coaching and officiating. YOU make it happen!
Required Quick Recall Officials in Governor’s Cup • District: One certified official that must be listed as a judge or moderator. *This is the MINIMUM! • Regional: Two certified officials, one of which must be listed as a judge or moderator. • State: A certified scorer, or a timer who will serve as a buzzer operator. A judge or moderator can fulfill this requirement, pending KAAC approval.
Required Officials for JV Challenge/Sixth Grade Showcase • TWO certified Quick Recall officials, one of which must be listed as a judge or moderator
How Can the Required Quick Recall Head Coach be Certified? • At the KAAC Conference • At a “local” KAAC training by a KAAC trainer – these dates will be posted at www. kaac. com around Sept. 20
How Can Assistant Coaches and Required Officials be Certified? • At the KAAC Conference • At a “local” KAAC Training • By a KAAC-trained coach – Must complete online quiz – Head coaches CANNOT be certified online
Rules Changes and Clarifications • If an inquiry after overtime results in additional play, play resumes from the point at which the overtime ended. If the fifth point for Team A was a tossup, play resumes with a bonus for Team A and possible bounce-back to Team B. If the fifth point was a bonus, play resumes with a tossup.
Officials • Judge—the primary official— coordinates match and supervises other officials • Moderator—reads questions and makes initial ruling on answers • Scorer—keeps official score
Officials (cont. ) • Spotter—recognizes the team and individual who buzzes in first on a tossup - may also operate buzzer equipment • Timer—keeps official time—may also run buzzer, or serve as spotter.
Room Setup
Question Types • Tossup – either team can answer • (Regular) Bonus – earned by the team that answers a tossup correctly • Bounce-back bonus—if first team misses a bonus, second team gets a chance to answer
Questions On Questions: True/False
True/False: Tossups • Tossups interrupted with an incorrect answer are read in their entirety for the other team • False – tossups are re-read beginning at the start of the sentence that was interrupted • Players must complete their answer before response time expires • False – they must BEGIN their answer by that timeeen reached.
Correct Tossup Bonus Question • Bonuses are also worth one point • A bonus always follows a tossup UNLESS time expires, or if the tossup was the last question in the half. • Both teams may confer on a bonus question.
Who can answer a bonus? • Only the captain or the person the captain designates. • What if someone else does? • On a "regular" bonus question, answers given by the wrong person or after time has elapsed are ignored by match officials
Bonus Questions: Incorrect Answers
Bounce-Back Bonus • If a team fails to answer its bonus question, or answers its bonus question incorrectly, the bonus question “bounces back” to the other team. • The moderator states “Incorrect—captain” or “Time—captain? ” while turning to the other team. • Hesitation rules are in effect as soon as the moderator finishes his or her prompt.
Bonus Captain Designation • The captain must say, “I designate (name). ” That designation must be given without pause; if it is not, a hesitation or infraction is called. • No additional time is given • The designee must begin his or her answer before the 10 -second answer time is over, and immediately after the captain calls his or her name. If anyone other than the designated student answers, “infraction” is called and the bounce-back bonus ensues.
True/False: Bonuses • Both teams may confer on a bonus question. • True • Bonus questions are worth 10 points • False – all questions are worth one point. • If half time expires after a successful tossup, no bonus is given. • Truereached.
True/False: Bonuses • Only the captain can answer a bonus. • False – the captain may designate another player • “I designate <name>” is the ONLY acceptable designation method. • True • The captain may interrupt the reading of a bonus. • True.
True/False: Bonuses • A team is only eligible for a bounce-back bonus if they attempted a tossup answer. • False • A bounce-back bonus is offered if the first team allows the moderator to read the entire question • True • Hesitation can be called on a bounce-back • True
Hesitation • “Hesitation” is a judgment call and cannot be quantified by a certain number of seconds • All adult, certified match officials make appropriate hesitation calls. • Hesitation calls are not subject to inquiry
Response Times Grade Level Elementary Middle Grades High School 6 th Grade JV Challenge Tossup Answer Time Bonus Answer Time 10 seconds 5 seconds 10 seconds for all grade levels
Match Length Governor’s Cup—Time and Questions per Half Elementary District Regional State 10 minutes or 30 questions N/A Middle Grades High School 12 minutes or 40 questions 15 minutes or 40 questions Pool Play— 10 minutes or 30 questions; single elimination— untimed halves with 40 questions. Pool Play— 12 minutes or 40 questions; single elimination— untimed halves with 50 questions 6 th Grade Showcase 10 minutes OR 30 questions JV Challenge 12 minutes OR 35 questions
True/False: Match Timing • True or false: in an Elementary match, the last question in the half, question #30, is a correctly answered tossup. Because the moderator is out of questions with time remaining, the moderator should read one of the “Extra Questions” for the bonus. • False – the half is over when the maximum number of questions has been reached.
Timeouts Two Types: • “Regular” timeout • “Substitution” Timeout • Coach must substitute at least one player • Both coaches can substitute • Coach may talk with players, but must be ready to begin play when prompted. • All timeouts are one minute. Only the coach may call a timeout.
True/False: Timeouts can be called. . . • • • After a successfully answered bonus or bounceback bonus True After both teams miss a tossup True Between a tossup and a bonus False Between a missed bonus and a bounce-back bonus False
Inquiries • • Two types Procedure: • Answer: • • Questions read inaccurately Challenges relating to the timing of a match Application of rules Answer stated in the question set is incorrect Correct alternate answer is not accepted by the judge Correct answer is not the first answer given Incorrect or incomplete answer is accepted by the judge
Inquiry Procedure Timeline 1. The time in a half or overtime expires— judge notifies coaches that the three‑minute inquiry period has begun. 2. Coach files written inquiry within three‑minute period. 3. Judge considers inquiry and informs coaches of initial ruling. Either coach informs judge if he/she wishes the inquiry to be sent to the Chief Official.
Inquiry Procedure Timeline 4. If so, judge notifies the coach who did not file the inquiry that the three‑minute rebuttal period has begun. 5. After rebuttal, judge sends inquiry to Chief Official. IMPORTANT: Do not put team names on the inquiry sheet. 6. If the inquiry is filed at halftime, the judge begins the second half and does NOT wait for the inquiry to be returned from the Chief Official.
Overtime • First team to score five (5) points wins • If the amended score following an inquiry results in neither team having the required five points to win the match, play resumes from the point at which the overtime ended. If the fifth point for Team A was a tossup, play resumes with a bonus for Team A and possible bounceback to Team B. If the fifth point was a bonus, play resumes with a tossup. • If the amended score is 5‑ 5, an additional overtime begins with no score.
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