Dont Mess With Great Gameplay How Wipeout Innovated

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Don’t Mess With Great Gameplay! How Wipeout Innovated On PSP Clark Davies, Designer Studio

Don’t Mess With Great Gameplay! How Wipeout Innovated On PSP Clark Davies, Designer Studio Liverpool

There are very few brand new concepts. Often it is a case of arranging

There are very few brand new concepts. Often it is a case of arranging old pieces together in new and different ways. Communication to the player is key. - Tetsuya Mizuguchi

Introduction • The Need For Player Empowerment • Focus On Hardware • Creative Tools

Introduction • The Need For Player Empowerment • Focus On Hardware • Creative Tools / Customisable Features • Building The Community • Wrap-up

The Need For Player Empowerment

The Need For Player Empowerment

How Games Innovate Over Time • 99%ers

How Games Innovate Over Time • 99%ers

How Games Innovate Over Time • Sea changers

How Games Innovate Over Time • Sea changers

How Games Innovate Over Time • Evolvers

How Games Innovate Over Time • Evolvers

How Wipeout Evolved Over Time • Play. Station era • Anti-grav racing, speed classes,

How Wipeout Evolved Over Time • Play. Station era • Anti-grav racing, speed classes, airbrakes, weapons • Energy system, pitlanes • Boost mechanic

How Wipeout Evolved Over Time • Play. Station 2 era • Off-road sections •

How Wipeout Evolved Over Time • Play. Station 2 era • Off-road sections • ‘Surface locked’ ship handling • Upgrade system • Zone mode

How Wipeout Evolved Over Time • Play. Station Portable era • Refocus • Handling

How Wipeout Evolved Over Time • Play. Station Portable era • Refocus • Handling and mechanics • Graphic design • Track building • DLC

Number 2 on Metacritic PSP 1 million+ sales

Number 2 on Metacritic PSP 1 million+ sales

Evolution For Wipeout Pulse • Improve accessibility Handling model refined AI difficulty introduced

Evolution For Wipeout Pulse • Improve accessibility Handling model refined AI difficulty introduced

Evolution For Wipeout Pulse • Implement new features Structured solo game Online play

Evolution For Wipeout Pulse • Implement new features Structured solo game Online play

Evolution For Wipeout Pulse • Responding to feedback • Focus group test results: •

Evolution For Wipeout Pulse • Responding to feedback • Focus group test results: • Novice gamers needed ‘safe’ introduction • Solo events given prominence • Zone mode as emergent tutorial

The Next Step

The Next Step

Focus On Hardware

Focus On Hardware

Hardware Strengths = New Features • Multiple file format support MP 3 music playback

Hardware Strengths = New Features • Multiple file format support MP 3 music playback JPEG photo mode

Hardware Strengths = New Features • Upgradeable firmware PLAYSTATION®Network support

Hardware Strengths = New Features • Upgradeable firmware PLAYSTATION®Network support

Hardware Strengths = New Features • Wifi – data sharing • Built in web

Hardware Strengths = New Features • Wifi – data sharing • Built in web browser

Handheld philosophy • Bite size gameplay – Short races, shallow menus • Automatic saving

Handheld philosophy • Bite size gameplay – Short races, shallow menus • Automatic saving and loading • Every gameplay session is positive – Loyalty points • Customisable controls

Creative Tools For Players

Creative Tools For Players

Ship Skin Editor • • Flash application Simple interface Outsourced Cut and paste features

Ship Skin Editor • • Flash application Simple interface Outsourced Cut and paste features

Custom Grid Editor • Create your own single player campaign • Additional functionality –

Custom Grid Editor • Create your own single player campaign • Additional functionality – Larger grids – Custom tournaments – Adjustable targets • Share grids over wifi • Fansites

Building The Community

Building The Community

The Online Fan Base • Wipeoutzone. com – Forums – Manual leaderboards • European

The Online Fan Base • Wipeoutzone. com – Forums – Manual leaderboards • European fan-meet – Ad-hoc play – Pulse announced

Wipeout-game. com • • • 8 month timescale PSN integration Profile upload Team allegiance

Wipeout-game. com • • • 8 month timescale PSN integration Profile upload Team allegiance + stats tracking Ongoing project Relaunch for HD

Moderation • Ship skins – Online moderation – In-game moderation • Website – PSN

Moderation • Ship skins – Online moderation – In-game moderation • Website – PSN integration

Wrap-up

Wrap-up

Feature comparison Wipeout Pulse NFS Pro Street Crazy Taxi Burnout Dominator Test Drive Unlimited

Feature comparison Wipeout Pulse NFS Pro Street Crazy Taxi Burnout Dominator Test Drive Unlimited Juiced 2 Sega Rally Ad-hoc multiplayer X X X X Online multiplayer X X MP 3 playback X Photo X Play. Station Network X Community website X Data sharing X X DLC X X Customisation X X X X

Conclusions • Innovation doesn’t have to be driven by gameplay • Applying existing features

Conclusions • Innovation doesn’t have to be driven by gameplay • Applying existing features to the handheld space is valid • A player-centric philosophy is a suitable replacement for narrative

Thanks for your time!

Thanks for your time!