Dont Mess With Great Gameplay How Wipeout Innovated
- Slides: 32
Don’t Mess With Great Gameplay! How Wipeout Innovated On PSP Clark Davies, Designer Studio Liverpool
There are very few brand new concepts. Often it is a case of arranging old pieces together in new and different ways. Communication to the player is key. - Tetsuya Mizuguchi
Introduction • The Need For Player Empowerment • Focus On Hardware • Creative Tools / Customisable Features • Building The Community • Wrap-up
The Need For Player Empowerment
How Games Innovate Over Time • 99%ers
How Games Innovate Over Time • Sea changers
How Games Innovate Over Time • Evolvers
How Wipeout Evolved Over Time • Play. Station era • Anti-grav racing, speed classes, airbrakes, weapons • Energy system, pitlanes • Boost mechanic
How Wipeout Evolved Over Time • Play. Station 2 era • Off-road sections • ‘Surface locked’ ship handling • Upgrade system • Zone mode
How Wipeout Evolved Over Time • Play. Station Portable era • Refocus • Handling and mechanics • Graphic design • Track building • DLC
Number 2 on Metacritic PSP 1 million+ sales
Evolution For Wipeout Pulse • Improve accessibility Handling model refined AI difficulty introduced
Evolution For Wipeout Pulse • Implement new features Structured solo game Online play
Evolution For Wipeout Pulse • Responding to feedback • Focus group test results: • Novice gamers needed ‘safe’ introduction • Solo events given prominence • Zone mode as emergent tutorial
The Next Step
Focus On Hardware
Hardware Strengths = New Features • Multiple file format support MP 3 music playback JPEG photo mode
Hardware Strengths = New Features • Upgradeable firmware PLAYSTATION®Network support
Hardware Strengths = New Features • Wifi – data sharing • Built in web browser
Handheld philosophy • Bite size gameplay – Short races, shallow menus • Automatic saving and loading • Every gameplay session is positive – Loyalty points • Customisable controls
Creative Tools For Players
Ship Skin Editor • • Flash application Simple interface Outsourced Cut and paste features
Custom Grid Editor • Create your own single player campaign • Additional functionality – Larger grids – Custom tournaments – Adjustable targets • Share grids over wifi • Fansites
Building The Community
The Online Fan Base • Wipeoutzone. com – Forums – Manual leaderboards • European fan-meet – Ad-hoc play – Pulse announced
Wipeout-game. com • • • 8 month timescale PSN integration Profile upload Team allegiance + stats tracking Ongoing project Relaunch for HD
Moderation • Ship skins – Online moderation – In-game moderation • Website – PSN integration
Wrap-up
Feature comparison Wipeout Pulse NFS Pro Street Crazy Taxi Burnout Dominator Test Drive Unlimited Juiced 2 Sega Rally Ad-hoc multiplayer X X X X Online multiplayer X X MP 3 playback X Photo X Play. Station Network X Community website X Data sharing X X DLC X X Customisation X X X X
Conclusions • Innovation doesn’t have to be driven by gameplay • Applying existing features to the handheld space is valid • A player-centric philosophy is a suitable replacement for narrative
Thanks for your time!
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