Chapter 4 Game Analysis Centipede Arcade Games Get

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Chapter 4 Game Analysis: Centipede

Chapter 4 Game Analysis: Centipede

Arcade Games • Get a player to easily understand a game • A player’s

Arcade Games • Get a player to easily understand a game • A player’s game, even the game of an expert, could not last very long • Players needed to be sucked in to replay the games • The technical restrictions of the day • Commercial and technical limitations shaped the form

Classic Arcade Game Traits • Single Screen Play – the player, at any time,

Classic Arcade Game Traits • Single Screen Play – the player, at any time, is able to see the entire gameworld, and can make his decisions with a full knowledge of the state of that game-world • Infinite Play – Having an unwinnable game also necessitates making a game that can continuously get harder and harder for the player • No Story

Classic Arcade Game Traits (cont) • Multiple Lives • Scoring/High Scores – in Centipede,

Classic Arcade Game Traits (cont) • Multiple Lives • Scoring/High Scores – in Centipede, the player gets 1 point for destroying a mushroom, 10 points for a centipede segment, 100 points for a centipede head, and 1000 points for a scorpion – “bragging rights” • Easy-to-Learn, Simple Gameplay

Centipede: Input • In the form of a trackball • Aside from the trackball,

Centipede: Input • In the form of a trackball • Aside from the trackball, the only other control the player has is a button for firing the shooter’s laser-type weapon

Centipede: Interconnectedness • Different elements of the gameplay fit together – The centipede moves

Centipede: Interconnectedness • Different elements of the gameplay fit together – The centipede moves horizontally – Spider moves in a diagonal, bouncing pattern across the bottom of the screen – The flea plummets vertically, straight down toward the player • When they function together they combine to create uniquely challenging situations for the player

Centipede: Interconnectedness (cont) • Centipede – Mushroom relationship – Mushrooms speed up the centipede’s

Centipede: Interconnectedness (cont) • Centipede – Mushroom relationship – Mushrooms speed up the centipede’s progress to the bottom of the screen – Centipede Mushroom

Centipede: Interconnectedness (cont) • Flea – Mushroom relationship – As the flea falls to

Centipede: Interconnectedness (cont) • Flea – Mushroom relationship – As the flea falls to the bottom of the play-field, it leaves a trail of new mushrooms behind itself – The flea only comes on to the play-field if there are less than a certain number of mushrooms on the bottom half of the screen

Centipede: Interconnectedness (cont) • Spider – Mushroom relationship – Spider eats mushrooms – Shoot

Centipede: Interconnectedness (cont) • Spider – Mushroom relationship – Spider eats mushrooms – Shoot and kill the spider or just try to avoid it so it can take out more mushrooms?

Centipede: Interconnectedness (cont) • Scorpion – Mushroom relationship – Scorpion travels horizontally across the

Centipede: Interconnectedness (cont) • Scorpion – Mushroom relationship – Scorpion travels horizontally across the top half of the screen and hence can never collide with and kill the player – poisons the mushrooms it passes under – when a centipede hits a poisoned mushroom, the centipede plummet vertically straight toward the player

Centipede: Interconnectedness (cont) • Each of the creatures in the game has a special,

Centipede: Interconnectedness (cont) • Each of the creatures in the game has a special, unique relationship to the mushrooms • It is the interplay of these relationships that creates the challenge for the player

Centipede: Escalating Tension • The game has peaks – Flea must be shot twice

Centipede: Escalating Tension • The game has peaks – Flea must be shot twice – If the player shoots the middle segment of a centipede, it will split into two – Once a centipede head reaches the bottom of the screen, a special centipede head generator is activated, which spits out additional centipede heads into the player’s area – the mushrooms inevitably become more and more packed on the playfield – Spider’s speed approximately doubles once the player’s score reaches 5000 – Spider maneuvers in a smaller and smaller area of the bottom of the screen as the player’s score gets really high • The game has valleys – When the player kills the last segment the centipede is regenerated from the top of the screen – The player’s death