CS 152 Computer Architecture and Engineering CS 252

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CS 152 Computer Architecture and Engineering CS 252 Graduate Computer Architecture Lecture 13 –VLIW

CS 152 Computer Architecture and Engineering CS 252 Graduate Computer Architecture Lecture 13 –VLIW Krste Asanovic Electrical Engineering and Computer Sciences University of California at Berkeley http: //www. eecs. berkeley. edu/~krste http: //inst. eecs. berkeley. edu/~cs 152

Last Time in Lecture 12 § Branch prediction – temporal, history of a single

Last Time in Lecture 12 § Branch prediction – temporal, history of a single branch – spatial, based on path through multiple branches § Branch History Table (BHT) vs. Branch History Buffer (BTB) – tradeoff in capacity versus latency § Return-Address Stack (RAS) – specialized structure to predict subroutine return addresses § Fetching more than one basic block per cycle – predicting multiple branches – trace cache 2

Superscalar Control Logic Scaling Issue Width W Issue Group Previously Issued Instructions Lifetime L

Superscalar Control Logic Scaling Issue Width W Issue Group Previously Issued Instructions Lifetime L § Each issued instruction must somehow check against W*L instructions, i. e. , growth in hardware W*(W*L) § For in-order machines, L is related to pipeline latencies and check is done during issue (interlocks or scoreboard) § For out-of-order machines, L also includes time spent in instruction buffers (instruction window or ROB), and check is done by broadcasting tags to waiting instructions at write back (completion) § As W increases, larger instruction window is needed to find enough parallelism to keep machine busy => greater L => Out-of-order control logic grows faster than W 2 (~W 3) 3

Out-of-Order Control Complexity: MIPS R 10000 Control Logic [ SGI/MIPS Technologies Inc. , 1995

Out-of-Order Control Complexity: MIPS R 10000 Control Logic [ SGI/MIPS Technologies Inc. , 1995 ] 4

Sequential ISA Bottleneck Sequential source code Superscalar compiler Sequential machine code a = foo(b);

Sequential ISA Bottleneck Sequential source code Superscalar compiler Sequential machine code a = foo(b); for (i=0, i< Find independent operations Schedule operations Superscalar processor Check instruction dependencies Schedule execution 5

VLIW: Very Long Instruction Word Int Op 1 Int Op 2 Mem Op 1

VLIW: Very Long Instruction Word Int Op 1 Int Op 2 Mem Op 1 Mem Op 2 FP Op 1 FP Op 2 Two Integer Units, Single-Cycle Latency Two Load/Store Units, Three-Cycle Latency Two Floating-Point Units, Four-Cycle Latency § Multiple operations packed into one instruction § Each operation slot is for a fixed function § Constant operation latencies are specified § Architecture requires guarantee of: – Parallelism within an instruction => no cross-operation RAW check – No data use before data ready => no data interlocks 6

Early VLIW Machines § FPS AP 120 B (1976) – scientific attached array processor

Early VLIW Machines § FPS AP 120 B (1976) – scientific attached array processor – first commercial wide instruction machine – hand-coded vector math libraries using software pipelining and loop unrolling § Multiflow Trace (1987) – commercialization of ideas from Fisher’s Yale group including “trace scheduling” – available in configurations with 7, 14, or 28 operations/instruction – 28 operations packed into a 1024 -bit instruction word § Cydrome Cydra-5 (1987) – 7 operations encoded in 256 -bit instruction word – rotating register file 7

VLIW Compiler Responsibilities § Schedule operations to maximize parallel execution § Guarantees intra-instruction parallelism

VLIW Compiler Responsibilities § Schedule operations to maximize parallel execution § Guarantees intra-instruction parallelism § Schedule to avoid data hazards (no interlocks) – Typically separates operations with explicit NOPs 8

Loop Execution for (i=0; i<N; i++) B[i] = A[i] + C; Compile loop: Int

Loop Execution for (i=0; i<N; i++) B[i] = A[i] + C; Compile loop: Int 1 loop: Int 2 add x 1 M 2 FP+ FPx fld f 1, 0(x 1) add x 1, 8 fadd f 2, f 0, f 1 fadd Schedule fsd f 2, 0(x 2) add x 2, 8 loop add x 2 bne fsd bne x 1, x 3, How many FP ops/cycle? 1 fadd / 8 cycles = 0. 125 9

Loop Unrolling for (i=0; i<N; i++) B[i] = A[i] + C; Unroll inner loop

Loop Unrolling for (i=0; i<N; i++) B[i] = A[i] + C; Unroll inner loop to perform 4 iterations at once for (i=0; i<N; i+=4) { B[i] = A[i] + C; B[i+1] = A[i+1] + C; B[i+2] = A[i+2] + C; B[i+3] = A[i+3] + C; } Need to handle values of N that are not multiples of unrolling factor with final cleanup loop 10

Scheduling Loop Unrolled Code Unroll 4 ways loop: fld f 1, 0(x 1) fld

Scheduling Loop Unrolled Code Unroll 4 ways loop: fld f 1, 0(x 1) fld f 2, 8(x 1) fld f 3, 16(x 1) fld f 4, 24(x 1) add x 1, 32 fadd f 5, f 0, f 1 fadd f 6, f 0, f 2 fadd f 7, f 0, f 3 fadd f 8, f 0, f 4 fsd f 5, 0(x 2) fsd f 6, 8(x 2) fsd f 7, 16(x 2) fsd f 8, 24(x 2) add x 2, 32 bne x 1, x 3, loop Int 1 loop: add x 1 Int 2 M 1 M 2 fld f 1 fld f 2 fld f 3 fld f 4 Schedule FP+ FPx fadd f 5 fadd f 6 fadd f 7 fadd f 8 fsd f 5 fsd f 6 fsd f 7 add x 2 bne fsd f 8 How many FLOPS/cycle? 4 fadds / 11 cycles = 0. 36 11

Software Pipelining Int 1 Unroll 4 ways first loop: fld f 1, 0(x 1)

Software Pipelining Int 1 Unroll 4 ways first loop: fld f 1, 0(x 1) fld f 2, 8(x 1) fld f 3, 16(x 1) fld f 4, 24(x 1) add x 1, 32 fadd f 5, f 0, f 1 fadd f 6, f 0, f 2 fadd f 7, f 0, f 3 fadd f 8, f 0, f 4 fsd f 5, 0(x 2) fsd f 6, 8(x 2) fsd f 7, 16(x 2) add x 2, 32 fsd f 8, -8(x 2) bne x 1, x 3, loop How many FLOPS/cycle? Int 2 M 1 fld f 2 fld f 3 add x 1 fld f 4 prolog fld f 1 fld f 2 fld f 3 add x 1 fld f 4 fld f 1 loop: iterate fld f 2 add x 2 fld f 3 add x 1 bne fld f 4 epilog 4 fadds / 4 cycles = 1 add x 2 bne M 2 fsd f 5 fsd f 6 fsd f 7 fsd f 8 fsd f 5 FP+ FPx fadd f 5 fadd f 6 fadd f 7 fadd f 8 12

Software Pipelining vs. Loop Unrolling Loop Unrolled Wind-down overhead performance Startup overhead Loop Iteration

Software Pipelining vs. Loop Unrolling Loop Unrolled Wind-down overhead performance Startup overhead Loop Iteration time Software Pipelined performance Loop Iteration time Software pipelining pays startup/wind-down costs only once per loop, not once per iteration 13

CS 152 Administrivia § Lab 3 out on Friday, due Monday April 6 §

CS 152 Administrivia § Lab 3 out on Friday, due Monday April 6 § PS 3 due Monday March 16 § Midterm grades will be released today § Regrade requests will be through Gradescope – Window opens Friday, 3/13/2020 at 4 pm (after section) – Window closes Friday, 3/20/2020 at 12 pm (before section) 14

CS 252 Administrivia § Readings next week on Oo. O superscalar microprocessors § Discussion

CS 252 Administrivia § Readings next week on Oo. O superscalar microprocessors § Discussion meeting in SDH 240, Monday 3: 30 -4: 30 – New regular meeting time/place CS 252 15

What if there are no loops? Basic block § Branches limit basic block size

What if there are no loops? Basic block § Branches limit basic block size in control-flow intensive irregular code § Difficult to find ILP in individual basic blocks 16

Trace Scheduling [ Fisher, Ellis] § Pick string of basic blocks, a trace, that

Trace Scheduling [ Fisher, Ellis] § Pick string of basic blocks, a trace, that represents most frequent branch path § Use profiling feedback or compiler heuristics to find common branch paths § Schedule whole “trace” at once § Add fixup code to cope with branches jumping out of trace 17

Problems with “Classic” VLIW § Object-code compatibility – have to recompile all code for

Problems with “Classic” VLIW § Object-code compatibility – have to recompile all code for every machine, even for two machines in same generation § Object code size – instruction padding wastes instruction memory/cache – loop unrolling/software pipelining replicates code § Scheduling variable latency memory operations – caches and/or memory bank conflicts impose statically unpredictable variability § Knowing branch probabilities – Profiling requires an significant extra step in build process § Scheduling for statically unpredictable branches – optimal schedule varies with branch path 18

VLIW Instruction Encoding Group 1 Group 2 Group 3 § Schemes to reduce effect

VLIW Instruction Encoding Group 1 Group 2 Group 3 § Schemes to reduce effect of unused fields – Compressed format in memory, expand on I-cache refill • used in Multiflow Trace • introduces instruction addressing challenge – Mark parallel groups • used in TMS 320 C 6 x DSPs, Intel IA-64 – Provide a single-op VLIW instruction • Cydra-5 Uni. Op instructions 19

Intel Itanium, EPIC IA-64 § EPIC is the style of architecture (cf. CISC, RISC)

Intel Itanium, EPIC IA-64 § EPIC is the style of architecture (cf. CISC, RISC) – Explicitly Parallel Instruction Computing (really just VLIW) § IA-64 is Intel’s chosen ISA (cf. x 86, MIPS) – IA-64 = Intel Architecture 64 -bit – An object-code-compatible VLIW § Merced was first Itanium implementation (cf. 8086) – First customer shipment expected 1997 (actually 2001) – Mc. Kinley, second implementation shipped in 2002 – Recent version, Poulson, eight cores, 32 nm, announced 2011 20

Eight Core Itanium “Poulson” [Intel 2011] § § § § 8 cores 1 -cycle

Eight Core Itanium “Poulson” [Intel 2011] § § § § 8 cores 1 -cycle 16 KB L 1 I&D caches 9 -cycle 512 KB L 2 I-cache 8 -cycle 256 KB L 2 D-cache 32 MB shared L 3 cache 544 mm 2 in 32 nm CMOS Over 3 billion transistors § Cores are 2 -way multithreaded § 6 instruction/cycle fetch – Two 128 -bit bundles § Up to 12 insts/cycle execute 21

IA-64 Instruction Format Instruction 2 Instruction 1 Instruction 0 Template 128 -bit instruction bundle

IA-64 Instruction Format Instruction 2 Instruction 1 Instruction 0 Template 128 -bit instruction bundle § Template bits describe grouping of these instructions with others in adjacent bundles § Each group contains instructions that can execute in parallel bundle j-1 bundle j group i-1 bundle j+2 group i+1 group i+2 22

IA-64 Registers § 128 General Purpose 64 -bit Integer Registers § 128 General Purpose

IA-64 Registers § 128 General Purpose 64 -bit Integer Registers § 128 General Purpose 64/80 -bit Floating Point Registers § 64 1 -bit Predicate Registers § GPRs “rotate” to reduce code size for software pipelined loops – Rotation is a simple form of register renaming allowing one instruction to address different physical registers on each iteration 23

Rotating Register Files Problems: Scheduled loops require lots of registers, Lots of duplicated code

Rotating Register Files Problems: Scheduled loops require lots of registers, Lots of duplicated code in prolog, epilog Solution: Allocate new set of registers for each loop iteration CS 252 24 24

Rotating Register File RRB=3 R 1 + P 7 P 6 P 5 P

Rotating Register File RRB=3 R 1 + P 7 P 6 P 5 P 4 P 3 P 2 P 1 P 0 Rotating Register Base (RRB) register points to base of current register set. Value added on to logical register specifier to give physical register number. Usually, split into rotating and nonrotating registers. CS 252 25 25

Rotating Register File (Previous Loop Example) Three cycle load latency encoded as difference of

Rotating Register File (Previous Loop Example) Three cycle load latency encoded as difference of 3 in register specifier number (f 4 - f 1 = 3) CS 252 Four cycle fadd latency encoded as difference of 4 in register specifier number (f 9 – f 5 = 4) ld f 1, () fadd f 5, f 4, . . . sd f 9, () bloop ld P 9, () fadd P 13, P 12, sd P 17, () bloop RRB=8 ld P 8, () fadd P 12, P 11, sd P 16, () bloop RRB=7 ld P 7, () fadd P 11, P 10, sd P 15, () bloop RRB=6 ld P 6, () fadd P 10, P 9, sd P 14, () bloop RRB=5 ld P 5, () fadd P 9, P 8, sd P 13, () bloop RRB=4 ld P 4, () fadd P 8, P 7, sd P 12, () bloop RRB=3 ld P 3, () fadd P 7, P 6, sd P 11, () bloop RRB=2 ld P 2, () fadd P 6, P 5, sd P 10, () bloop RRB=1 26 26

IA-64 Predicated Execution Problem: Mispredicted branches limit ILP Solution: Eliminate hard to predict branches

IA-64 Predicated Execution Problem: Mispredicted branches limit ILP Solution: Eliminate hard to predict branches with predicated execution – Almost all IA-64 instructions can be executed conditionally under predicate – Instruction becomes NOP if predicate register false b 0: Inst 1 Inst 2 br a==b, b 2 b 1: Inst 3 Inst 4 br b 3 b 2: Inst 5 Inst 6 if else Predication then Inst 1 Inst 2 p 1, p 2 <- cmp(a==b) (p 1) Inst 3 || (p 2) Inst 5 (p 1) Inst 4 || (p 2) Inst 6 Inst 7 Inst 8 One basic block b 3: Inst 7 Inst 8 Four basic blocks Mahlke et al, ISCA 95: On average >50% branches removed Warning: Complicates bypassing! 27

IA-64 Speculative Execution Problem: Branches restrict compiler code motion Solution: Speculative operations that don’t

IA-64 Speculative Execution Problem: Branches restrict compiler code motion Solution: Speculative operations that don’t cause exceptions Inst 1 Inst 2 br a==b, b 2 Load r 1 Use r 1 Inst 3 Can’t move load above branch because might cause spurious exception Load. s r 1 Inst 2 br a==b, b 2 Chk. s r 1 Use r 1 Inst 3 Speculative load never causes exception, but sets “poison” bit on destination register Check for exception in original home block jumps to fixup code if exception detected Particularly useful for scheduling long latency loads early CS 252 28

IA-64 Data Speculation Problem: Possible memory hazards limit code scheduling Solution: Hardware to check

IA-64 Data Speculation Problem: Possible memory hazards limit code scheduling Solution: Hardware to check pointer hazards Inst 1 Inst 2 Store Load r 1 Use r 1 Inst 3 Can’t move load above store because store might be to same address Load. a r 1 Inst 2 Store Load. c Use r 1 Inst 3 Data speculative load adds address to address check table Store invalidates any matching loads in address check table Check if load invalid (or missing), jump to fixup code if so Requires associative hardware in address check table CS 252 29

Limits of Static Scheduling § Statically unpredictable branches § Variable memory latency (unpredictable cache

Limits of Static Scheduling § Statically unpredictable branches § Variable memory latency (unpredictable cache misses) § Code size explosion § Compiler complexity § Despite several attempts, VLIW has failed in general-purpose computing arena (so far). – More complex VLIW architectures are close to in-order superscalar in complexity, no real advantage on large complex apps. § Successful in embedded DSP market – Simpler VLIWs with more constrained environment, friendlier code. 30

Intel Kills Itanium § Donald Knuth “ … Itanium approach that was supposed to

Intel Kills Itanium § Donald Knuth “ … Itanium approach that was supposed to be so terrific—until it turned out that the wished-for compilers were basically impossible to write. ” § “Intel officially announced the end of life and product discontinuance of the Itanium CPU family on January 30 th, 2019”, Wikipedia 31

Acknowledgements § This course is partly inspired by previous MIT 6. 823 and Berkeley

Acknowledgements § This course is partly inspired by previous MIT 6. 823 and Berkeley CS 252 computer architecture courses created by my collaborators and colleagues: – – – Arvind (MIT) Joel Emer (Intel/MIT) James Hoe (CMU) John Kubiatowicz (UCB) David Patterson (UCB) 32