6 02 Discuss Product Licensing Licensing Permission to

  • Slides: 22
Download presentation
6. 02 Discuss Product Licensing

6. 02 Discuss Product Licensing

Licensing Permission to copy name, logo, or trademark of a league, athlete, sports team,

Licensing Permission to copy name, logo, or trademark of a league, athlete, sports team, entertainer, film, television show, or character for a fee, also called royalties A licensor is the rights-holder of the name, logo, or trademark

Licensing (con’t) A licensee is company paying for permission to use the name, logo,

Licensing (con’t) A licensee is company paying for permission to use the name, logo, or trademark Well-known licensees include Nike, Reebok, Adidas, Sony, Nintendo, and Sega

Licensing (con’t) Licensed products are manufactured by licensees under an agreement with a a

Licensing (con’t) Licensed products are manufactured by licensees under an agreement with a a licensor Licensees can have a significant impact on a licensor’s perception among consumers

Licensing (con’t) A license issued to another company that will manufacture, market, and sell

Licensing (con’t) A license issued to another company that will manufacture, market, and sell the licensed products

Licensing (con’t) Licensing provides greater profit , promotion, and legal protection for the licensor

Licensing (con’t) Licensing provides greater profit , promotion, and legal protection for the licensor

Licensor The licensor approves the product and collects the licensing fees and royalties For

Licensor The licensor approves the product and collects the licensing fees and royalties For example, WB will give permission to Electronic Arts to use the Harry Potter character

Licensor (con’t) Companies typically pay between 5 and 10 percent of wholesales in the

Licensor (con’t) Companies typically pay between 5 and 10 percent of wholesales in the form of royalties

Character Versus Corporate Licensing A sports or entertainment entity permits a licensee to use

Character Versus Corporate Licensing A sports or entertainment entity permits a licensee to use their image, name or character for a fee

Character Versus Corporate Licensing (con’t) For example, Lucas. Arts licenses a manufacturer to use

Character Versus Corporate Licensing (con’t) For example, Lucas. Arts licenses a manufacturer to use the images of the characters from Star Wars: Attack of the Clones

Character Versus Corporate Licensing (con’t) A corporation permits a licensee to use the corporate

Character Versus Corporate Licensing (con’t) A corporation permits a licensee to use the corporate image of name for a fee For example, Coca-Cola licenses a manufacturer to use their corporate logo on a baseball cap

Advantages of Licensing Advantages for Licensor a. Enhanced company image and publicity b. Increased

Advantages of Licensing Advantages for Licensor a. Enhanced company image and publicity b. Increased profit from royalties. c. Increased brand awareness or recognition d. Increased opportunity for penetrating new markets

Advantages of Licensing (con’t) e. Limited manufacturing costs or risks Advantages for Licensee a.

Advantages of Licensing (con’t) e. Limited manufacturing costs or risks Advantages for Licensee a. Existing brand awareness or recognition b. Lower advertising and promotional costs

Advantages of Licensing (con’t) c. Increased possibility of success and profitability d. Connection with

Advantages of Licensing (con’t) c. Increased possibility of success and profitability d. Connection with an athlete, sports team, entertainer, or corporation

Disadvantages of Licensing Disadvantage for licensor a. Potential for poor quality of a licensee’s

Disadvantages of Licensing Disadvantage for licensor a. Potential for poor quality of a licensee’s manufactured products b. Partial relinquishment of control over the marketing mix of the brand

Disadvantages of Licensing (con’t) Disadvantages for licensee: a. Athlete, entertainer, or corporation may lose

Disadvantages of Licensing (con’t) Disadvantages for licensee: a. Athlete, entertainer, or corporation may lose popularity. b. Sports teams may suffer losing seasons c. Change in styles, trends, and consumer preferences

Disdvantages of Licensing (con’t) d. Royalties and licensing fees can be expensive e. Manufacturing

Disdvantages of Licensing (con’t) d. Royalties and licensing fees can be expensive e. Manufacturing costs and risks f. Competition can drive up costs associated with fees and royalties

Disadvantages of Licensing (con’t) g. Competition cause a negative impact on market share

Disadvantages of Licensing (con’t) g. Competition cause a negative impact on market share

Impact of Licensing on Consumers Increased opportunity to associate with an athlete, sports team,

Impact of Licensing on Consumers Increased opportunity to associate with an athlete, sports team, entertainer, or corporation Increased supply of available products

Impact of Licensing on Consumers (con’t) Competition can result in lower prices, new products

Impact of Licensing on Consumers (con’t) Competition can result in lower prices, new products and better quality.

Bootlegging is unauthorized use of a name, logo, or trademark of a league, athlete,

Bootlegging is unauthorized use of a name, logo, or trademark of a league, athlete, sports team, entertainer, film, TV show or character Bootlegging reduces the profits of the licensors and legitimate licensees

Bootlegging (con’t) Bootlegging can result in poor quality products for consumers, which will decrease

Bootlegging (con’t) Bootlegging can result in poor quality products for consumers, which will decrease brand loyalty