Worldlevel Methods with Parameters Alice Larger Programs As

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World-level Methods with Parameters Alice

World-level Methods with Parameters Alice

Larger Programs As you become more skilled in writing programs, you will find that

Larger Programs As you become more skilled in writing programs, you will find that your programs quickly begin to increase to many, many lines of code. Games and other "real world" software applications can have thousands, even millions of lines of code. In this session, we begin to look at organizing large programs into small manageable pieces.

Goals of OOP organize a large program into small pieces design and think about

Goals of OOP organize a large program into small pieces design and think about an intricate program find and remove errors (bugs)

Modifying the program To make the snowpeople animation more realistic, we might want the

Modifying the program To make the snowpeople animation more realistic, we might want the snowman to be a little less shy. In our original program, the snowman tries to catch the snowwoman's attention only once. Perhaps he could try to get her attention more than once. To make this modification, additional lines would be added to the code. This would make the program code longer and more difficult to read and think about.

A Solution A solution to the problem is to define our own method name

A Solution A solution to the problem is to define our own method name the new method catch. Attention Then, we can drag-and-drop the catch. Attention method into the edit box just like the built-in methods

Demo: The solution First, to associate the new method with the World • select

Demo: The solution First, to associate the new method with the World • select the World tile in the Object Tree • select the methods tab in the details area • click on the "create new method" button

Create a World Method Choose a meaningful name Edit the method

Create a World Method Choose a meaningful name Edit the method

Demo A demonstration of writing the catch. Attention method

Demo A demonstration of writing the catch. Attention method

World-level method catch. Attention is a world-level method because it is defined as a

World-level method catch. Attention is a world-level method because it is defined as a method for World has instructions that involve more than one object (snowman, snowwoman, camera)

Using the catch. Attention method The catch. Attention method is executed by calling (invoking)

Using the catch. Attention method The catch. Attention method is executed by calling (invoking) the method from my first method

Why? Why do we want to write our own methods? saves time -- we

Why? Why do we want to write our own methods? saves time -- we can call the method again and again without reconstructing code reduces code size – we call the method rather than writing the instructions again and again allows us to "think at a higher level" can think “catch. Attention" instead of “turn head to face the camera, then say ‘Ahem’ while moving eyes up and down" the technical term for "think at a higher level" is "abstraction"

move. In. Circle Adding spinning wheels would be fun, but complicate our example Programming

move. In. Circle Adding spinning wheels would be fun, but complicate our example Programming in Alice © 2006 Dr. Tim Margush Another candidate for a world method is one to move an object in a circle Here a world method does it to a car 12

Using move. In. Circle Here we just do the maneuver twice What about moving

Using move. In. Circle Here we just do the maneuver twice What about moving different objects in a circle? Create a method for each? ? No! That's what parameters are for! Programming in Alice © 2006 Dr. Tim Margush 13

Add an Object Parameter Edit the move. In. Circle method and click the create

Add an Object Parameter Edit the move. In. Circle method and click the create new parameter button Give it a name Choose a type OK? Programming in Alice © 2006 Dr. Tim Margush 14

move. In. Circle(which. Object) The parameter is named which. Object It holds the place

move. In. Circle(which. Object) The parameter is named which. Object It holds the place of a real object that will be substituted later Replace all occurrences of car (in the method) with the parameter Just drag it into place ag dr Programming in Alice © 2006 Dr. Tim Margush 15

Test I got this error message when I tested my program The problem is

Test I got this error message when I tested my program The problem is in the call of this method We added a parameter We did not choose an argument Programming in Alice Click to select the argument © 2006 Dr. Tim Margush 16

Other Arguments Several additional choices come to mind How big of a circle? How

Other Arguments Several additional choices come to mind How big of a circle? How long should it take? Which direction should it turn? move. In. Circle(which. Object, radius, duration, direction) Add more parameters! Programming in Alice © 2006 Dr. Tim Margush 17

Adding Parameters Note the Types Number, and Other Under Other, find Direction so you

Adding Parameters Note the Types Number, and Other Under Other, find Direction so you will be able to choose up, down, left, etc. Programming in Alice © 2006 Dr. Tim Margush 18

Adapting the Code The parameters will need to be dragged into the body of

Adapting the Code The parameters will need to be dragged into the body of the method to replace the specific constants Convert radius to circumference Programming in Alice © 2006 Dr. Tim Margush 19

Advantages of Methods Abstraction Methods allow the programmer to organize details of a task

Advantages of Methods Abstraction Methods allow the programmer to organize details of a task under the method's name Code reuse Methods can be called several times without having to copy the details of the code Generality Parameters allow the same actions to be applied to a variety of objects Debugging and maintenance Fixing or changing part of a program may only require modification of a single method Programming in Alice © 2006 Dr. Tim Margush 20

Assignment World-level Methods How to create them How to call them When it is

Assignment World-level Methods How to create them How to call them When it is appropriate to use them Lab 05