Shallow Water Sonar Propagation Visualization LT Tim Holliday

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Shallow Water Sonar Propagation & Visualization LT Tim Holliday Thesis Advisor - Dr. Don

Shallow Water Sonar Propagation & Visualization LT Tim Holliday Thesis Advisor - Dr. Don Brutzman Co-advisor - Dr. Kevin Smith

Outline F Introduction F Ray Acoustics F Visualization F Java and VRML F Power

Outline F Introduction F Ray Acoustics F Visualization F Java and VRML F Power of the Web F Simulation Results F Cool VRML Stuff F Conclusions/Future Work

Introduction F Phoenix AUV F Artificial Intelligence F Manta UUV F Real Time Sonar

Introduction F Phoenix AUV F Artificial Intelligence F Manta UUV F Real Time Sonar Training – Personnel – Machine

Ray Acoustics F Derivation – Helmholtz Equation – Assumed Solution – High Frequency approximation

Ray Acoustics F Derivation – Helmholtz Equation – Assumed Solution – High Frequency approximation (>500 Hz) – Differential Solution – Difference Solution – Transport Solution Io. Ao=If. Af

Visualization F Static Visualization – See how sonar covers an area – Several different

Visualization F Static Visualization – See how sonar covers an area – Several different aspects in the same scene F Dynamic Visualization – See the time dependence in action F Interactive Visualization – Simulate searching an area in a virtual world

Java and VRML F Why Java – Network oriented – Tight integration to VRML

Java and VRML F Why Java – Network oriented – Tight integration to VRML – As fast as compiled C++ code. F Why VRML – Free – 3 D capable – Easy to learn

Power of the Web F Power of parallel computing – Loki Cluster u 1.

Power of the Web F Power of parallel computing – Loki Cluster u 1. 4 Giga. Flops for < $25, 000 u 2100 rays in real time – Even less if network already there F Massive simulation capability – Many people interacting over the MBONE – Each one contributes a “Vehicle” to the scene

Simulation Results

Simulation Results

Simulation Results Ray Theory

Simulation Results Ray Theory

Cool VRML Stuff F Sonar Ray Trace F Sonar Beam Trace – Static –

Cool VRML Stuff F Sonar Ray Trace F Sonar Beam Trace – Static – Dynamic – Experimental F Sonar Lobe Trace – Static – Dynamic

Conclusions/Future Work F Conclusions – 3 D can enhance perception of information – 3

Conclusions/Future Work F Conclusions – 3 D can enhance perception of information – 3 D will likely be an important tool – Real-time sonar simulation is possible – Ray tracing is not the only possible algorithm F Future Work – Enhancements to ray and visualization models – 3 D target localization – Take the fleet out of flatland