Games Production Process Computer Games Digital Games Design

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Games Production Process Computer Games: Digital Games Design F 1 R 2 11 ©

Games Production Process Computer Games: Digital Games Design F 1 R 2 11 © 2012 West Lothian College August 2012/Review date August 2015 Games Production Process

Production cycle Plan n Design n Build n Test n Amend n Re-test n

Production cycle Plan n Design n Build n Test n Amend n Re-test n

Planning Audience n Gameplay n Genre n Environments n Characters n Themes n

Planning Audience n Gameplay n Genre n Environments n Characters n Themes n

Planning - AUDIENCE n. Who will play the game? n. Created to suit intended

Planning - AUDIENCE n. Who will play the game? n. Created to suit intended audience ¨Scary n. Age game not for kids range ¨Pre-school ¨Primary school ¨Teen ¨Adult n. Male or female? n. Special requirements?

Gameplay n Describes the experience of playing the game ¨ Story quality ¨ Ease

Gameplay n Describes the experience of playing the game ¨ Story quality ¨ Ease of play ¨ Desirability n Game mechanics ¨ Rules ¨ Level of interaction ¨ Game balance n Emergent gameplay ¨ Ways unimagined by game’s designers

Gameplay n Bold statement: n All games are computer games. ¨ Game n n

Gameplay n Bold statement: n All games are computer games. ¨ Game n n design is a form of programming. What makes a game? ¨Fun! Games serve an emotional purpose, not a pragmatic one

Gameplay n Games as software: CODE PROCESS REQUIREMENTS RULES GAME ‘SESSION’ ‘FUN’!

Gameplay n Games as software: CODE PROCESS REQUIREMENTS RULES GAME ‘SESSION’ ‘FUN’!

Genre n See previous slides

Genre n See previous slides

Environments n Settings for game ¨ Where Geographical n Indoors or outdoors? n ¨

Environments n Settings for game ¨ Where Geographical n Indoors or outdoors? n ¨ When n Tone ¨ Lighting etc.

Characters Personalities in game n Differences / similarities n Interaction n Identification n ¨

Characters Personalities in game n Differences / similarities n Interaction n Identification n ¨ As player ¨ With NPCs n Avatars

Themes n Subject matter the game deals with, e. g. ¨ Espionage ¨ Gang

Themes n Subject matter the game deals with, e. g. ¨ Espionage ¨ Gang warfare ¨ Managing a sports team n Attracts the interests of users because of theme ¨A bit like musical styles

Summary - Planning n Planning means a developer knows: ¨ Targets to aim ¨

Summary - Planning n Planning means a developer knows: ¨ Targets to aim ¨ Boundaries to stay within n Allows the developer to begin designing the game

Design audio n narration n visual style n concept art n storyboarding n scripting

Design audio n narration n visual style n concept art n storyboarding n scripting n

Audio & Narration n n n Sound effects Music Dialogue Narration Public domain /

Audio & Narration n n n Sound effects Music Dialogue Narration Public domain / record own Volume / clarity synchonising

Visual style n Consider: ¨ Audience ¨ Mood / tone ¨ Genre ¨ Hardware

Visual style n Consider: ¨ Audience ¨ Mood / tone ¨ Genre ¨ Hardware specs ¨ Programming limitations

Concept Art n n n Sketches Give outlines & ideas to programmers Can help

Concept Art n n n Sketches Give outlines & ideas to programmers Can help sell a game Can change during production Use digital sketches, not just pencils

Storyboard n See handout Scripting n See handout

Storyboard n See handout Scripting n See handout

Summary - Design Starts once planning is finished n Deals with creative decisions –

Summary - Design Starts once planning is finished n Deals with creative decisions – audio & visual n Allows everyone to share “vision” n Can evolve during development n n Now building can start

Task Find pre-production design ideas for a well -known game n Compare them with

Task Find pre-production design ideas for a well -known game n Compare them with the finished result. n