GAME PITCH Cameron Allen MY GAME Elevator Pitch

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GAME PITCH Cameron Allen

GAME PITCH Cameron Allen

MY GAME Elevator Pitch: A 3 D Stealth game set in Sengoku Period japan

MY GAME Elevator Pitch: A 3 D Stealth game set in Sengoku Period japan where the player has to stealth their way through different settings to steal plans, scrolls and other items.

MY IDEA Gameplay Mechanics: Game Idea & Story: • Stealth This is a 3

MY IDEA Gameplay Mechanics: Game Idea & Story: • Stealth This is a 3 D Game where the player is able to control their character while playing from a third-person view as they need to make their way through different environments and steal valuables and plans which will be guarded by enemy clans. In this game the player will be able to customise how their character is dressed and looks, as well as this the player will also be able to pick and choose what equipment to bring with them for the stealth operation this will alter gameplay and allow for a more personal playing experience. • Attacking • Interacting • Character Customisation The Story of this game is that you play as a Shinobi and a rival clan is rumoured to have secret plans to take out your clan, to save your clan you have to sneak your way behind enemy lines and steal the plans and other important items to prevent the attack from happening.

STYLE GUIDE Art Style: The visuals within this game will be kept relatively low

STYLE GUIDE Art Style: The visuals within this game will be kept relatively low poly however I want to achieve a more stylised and “cartoonish” look to make it appeal to a somewhat younger audience, my inspiration for this art style somewhat stems from the game “Okami”.

TARGET AUDIENCE Audience: • This game will have the rating of 7+ therefore the

TARGET AUDIENCE Audience: • This game will have the rating of 7+ therefore the target audience for this game will be children / teens. • More specifically the game will be directed towards an audience that are more interested in the Stealth genre or those who are interested in the history of Japan.

PLAYBOARD

PLAYBOARD

BLOCKOUT

BLOCKOUT

JOB ROLES My Job Role: For this project I will specifically be working as

JOB ROLES My Job Role: For this project I will specifically be working as a Modeler working on the environmental assets for the game. I would need at least one Programmer to be working on the game as I would like this game to Who I need: have quite a lot of features to make it more interesting and fun for the player. 1 Programmer I would also need two more Modelers, one of which I would like to focus on character creation and one 2 Modelers other to help out with the creation of the environmental assets. 1 Animator Lastly I would also need an animator which can give both the player and AI’s characters animations such as Idle animations, walk cycles, attack animations, etc. Job Roles:

PRODUCTION SCHEDULE MVP: Create a working tutorial level showcasing core mechanics of the game.

PRODUCTION SCHEDULE MVP: Create a working tutorial level showcasing core mechanics of the game.