Synoptic project pitch Elevator pitch A racing game

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Synoptic project pitch

Synoptic project pitch

Elevator pitch A racing game set in a mad max like environment with a

Elevator pitch A racing game set in a mad max like environment with a large variety of vehicles where you can destroy other racers by ramming them with your car or with a weapon. If mad max was a racing game.

Idea and product • A wide variety of vehicle types none of which need

Idea and product • A wide variety of vehicle types none of which need to be realistic. Could be a car or it could be a mech. • Each vehicle could have their own stats like health, top speed and acceleration. • Each vehicle would have a different weapon type, which would all need to deal different amounts of damage. • Semi realistic high poly art style. • Race takes place in a circuit arena were the race track is covered with traps and obstacle the will need to avoid. • The Game is technically a single player demolition racing game for the PC.

Research

Research

Style Guide

Style Guide

Target Audience • Since the game will only be playable on PC the target

Target Audience • Since the game will only be playable on PC the target audience is limited to people who have computers. • The game will appeal to people that like racing games along with people who enjoy games that have combat. • Since the game has a more realistic art style and involves blowing up other racers the age range will likely be older teens and up.

Playboard

Playboard

Role Breakdown, MVP Goals and Stretch Goals Product – Demolition racing game • One

Role Breakdown, MVP Goals and Stretch Goals Product – Demolition racing game • One programmer – movement of car, damaging other vehicles, your car’s place in the race. Designing AI for the other racers, UI (health bar placement in race etc. ) • 3 D artist to create assets for the environment. • 3 D artist to create vehicle designs. • 3 D artist to create characters. • One animator to animate characters/vehicles (could also model cars/characters if missing a 3 d modeller. ) • Level designer/special effects artist to come up with the layout of the race track, build the scene and create any necessary special effects (explosions for when cars get destroyed, fire or electricity for traps around the level etc. ) I can do this. Minimum viable product • Basic race track. • Vehicle controls finished. • Ai for other riders. • Minimum of one vehicle done. Stretch goals • Car selection screen • Six cars. • Item pickups. • Fully detailed race track with obstacles. • Multiplayer. • Main menu.

Production Schedule This is the initial production schedule, it can be changed depending on

Production Schedule This is the initial production schedule, it can be changed depending on when things are finished.