Gagnes Nine Events of Instruction Lesson 2 Part

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Gagne's Nine Events of Instruction Lesson 2, Part B LESSON DESIGN FOR STUDENT ENGAGEMENT

Gagne's Nine Events of Instruction Lesson 2, Part B LESSON DESIGN FOR STUDENT ENGAGEMENT

Gain attention Giving learners a stimulus to ensure reception of coming instruction. Example- our

Gain attention Giving learners a stimulus to ensure reception of coming instruction. Example- our Electric Slide dance and analogy

Inform learners of objectives Telling learners what they will be able to do after

Inform learners of objectives Telling learners what they will be able to do after the lesson The “What you will be able to do” page of the selfdirected models

Stimulate recall of prior learning Asking for recall of existing relevant knowledge Reflection on

Stimulate recall of prior learning Asking for recall of existing relevant knowledge Reflection on how you have done things in the past; review of previous lessons

Present the stimulus Displaying the content Presenting new information or key scripture

Present the stimulus Displaying the content Presenting new information or key scripture

Provide "learning guidance" Supplying organization and relevance to enhance understanding Discussion, examples, questioning

Provide "learning guidance" Supplying organization and relevance to enhance understanding Discussion, examples, questioning

Elicit performance (practice) Asking learners to respond, demonstrating learning Having students role-play or discuss

Elicit performance (practice) Asking learners to respond, demonstrating learning Having students role-play or discuss their own perceptions

Provide feedback Giving immediate feedback on learner’s performance Teacher or peer responses to answers

Provide feedback Giving immediate feedback on learner’s performance Teacher or peer responses to answers or ideas

Assess performance Providing feedback to learner’s more performance for reinforcement Tell the good, the

Assess performance Providing feedback to learner’s more performance for reinforcement Tell the good, the bad, and the ugly

Enhance retention and transfer Providing diverse practice to generalize the capability MAKE IT APPLICABLE!

Enhance retention and transfer Providing diverse practice to generalize the capability MAKE IT APPLICABLE!

Source Gagne, R. M. , Wager, W. W. , Goals, K. C. , &

Source Gagne, R. M. , Wager, W. W. , Goals, K. C. , & Kelle, J. M. (2005). Principle of Instructional Design (5 th Edition). Belmont, CA: Thomson Learning, Inc.