Cooperate Without Looking Why we care what people

  • Slides: 43
Download presentation
Cooperate Without Looking Why we care what people think and not just what they

Cooperate Without Looking Why we care what people think and not just what they do Moshe Hoffman, Erez Yoeli, and Martin Nowak Program for Evolutionary Dynamics, Harvard University

Motivation…

Motivation…

“Will you do me this favor? ” “What’s in it for me? ” “Let

“Will you do me this favor? ” “What’s in it for me? ” “Let me think about it… OK. ” “Who else is coming? ” VS. “Of course, no problem!” “Action from duty has its moral worth not in the purpose to be attained by it but in the maxim in accordance with which it is decided upon”

VS. “Act in such a way that you treat humanity… never merely as a

VS. “Act in such a way that you treat humanity… never merely as a means to an end, but always at the same time as an end. ”

VS.

VS.

Cannot be explained by… C D b-c -c b 0 δ C D C

Cannot be explained by… C D b-c -c b 0 δ C D C b-c -c D b 0 δ C D b-c -c b 0 δ …

Our model…

Our model…

“The Envelope Game” High Temptation Low Temptation C a, b D c H, d

“The Envelope Game” High Temptation Low Temptation C a, b D c H, d c L, d c. H > c. L > a> 0 bp + d(1–p) < 0 < b

1. Model variation in costs of cooperation

1. Model variation in costs of cooperation

2 2. Model player 1’s choice of whether to “look” Crucial assumption: others (player

2 2. Model player 1’s choice of whether to “look” Crucial assumption: others (player 2) can observe whether player 1 looked

2 3. Player 1 then chooses whether to cooperate or defect 2 is again

2 3. Player 1 then chooses whether to cooperate or defect 2 is again able to observe High Temptation Low Temptation C a, b D c H, d c L, d c. H > c. L > a> 0 bp + d(1–p) < 0 < b

4. Model others’ “trust” in Player 1

4. Model others’ “trust” in Player 1

Results…

Results…

The strategy pair (CWOL) Player 1: Don’t look and cooperate Player 2: Exit if

The strategy pair (CWOL) Player 1: Don’t look and cooperate Player 2: Exit if player 1 looks or defects is a stationary, subgame perfect equilibrium iff: a/(1 -w) > pc. L + (1 -p)c. H

The strategy pair (CWL) Player 1: Look and cooperate Player 2: Exit if player

The strategy pair (CWL) Player 1: Look and cooperate Player 2: Exit if player 1 defects is a stationary, subgame perfect equilibrium iff: a/(1 -w) > c. H

The strategy pair (ONLYL) Player 1: Look and cooperate iff temptation is low Player

The strategy pair (ONLYL) Player 1: Look and cooperate iff temptation is low Player 2: Exit if player 1 defects when temptation is high is a stationary, subgame perfect equilibrium iff: pb + (1 -p)d < 0

The strategy pair (ALLD) Player 1: Defect Player 2: Exit is always a stationary,

The strategy pair (ALLD) Player 1: Defect Player 2: Exit is always a stationary, subgame perfect equilibrium

CWOL, CWL, ONLYL, and ALLD are the only stationary, subgame perfect equilibria of the

CWOL, CWL, ONLYL, and ALLD are the only stationary, subgame perfect equilibria of the envelope game Then…

The strategy pair (CWOL) Player 1: Don’t look and cooperate Player 2: Exit if

The strategy pair (CWOL) Player 1: Don’t look and cooperate Player 2: Exit if player 1 looks or defects is the only cooperative equilibrium provided: c. H > a/(1 -w) > pc. L + (1 -p)c. H pb + (1 -p)d < 0

The strategy pair (CWOL) Player 1: Don’t look and cooperate Player 2: Exit if

The strategy pair (CWOL) Player 1: Don’t look and cooperate Player 2: Exit if player 1 looks or defects is the only cooperative equilibrium provided: large rare temptations defection is harmful

Dynamics…

Dynamics…

Why? Is game theory relevant? Multiple equilibria. Does CWOL emerge?

Why? Is game theory relevant? Multiple equilibria. Does CWOL emerge?

How?

How?

1. Limit to small number of strategies

1. Limit to small number of strategies

2. Strategies “evolve” according to replicator

2. Strategies “evolve” according to replicator

3. Start at random point in parameter region and solve replicator

3. Start at random point in parameter region and solve replicator

4. Classify end points

4. Classify end points

Results…

Results…

CWOL ONLYL ALLD

CWOL ONLYL ALLD

Applications…

Applications…

“Will you do me this favor? ” “What’s in it for me? ” “Let

“Will you do me this favor? ” “What’s in it for me? ” “Let me think about it… OK. ” “Who else is coming? ” VS. “Of course, no problem!” “Action from duty has its moral worth not in the purpose to be attained by it but in the maxim in accordance with which it is decided upon”

VS. “Act in such a way that you treat humanity… never merely as a

VS. “Act in such a way that you treat humanity… never merely as a means to an end, but always at the same time as an end. ”

VS.

VS.

Stewart on flip flopping (at 4: 15)

Stewart on flip flopping (at 4: 15)

More…

More…

VS. Just ask Larry David

VS. Just ask Larry David

Part of broader approach: apply game theory to preferences and ideologies Questions or comments?

Part of broader approach: apply game theory to preferences and ideologies Questions or comments? eyoeli@fas. harvard. edu