CONTRIVED EXPERIENCE Contrived Experience Is edited version of

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CONTRIVED EXPERIENCE

CONTRIVED EXPERIENCE

Contrived Experience � Is edited version of direct experiences � Design to simulate to

Contrived Experience � Is edited version of direct experiences � Design to simulate to real- life situation

EXAMPLES : • Model • Mock up • Objects • Specimen • Simulation •

EXAMPLES : • Model • Mock up • Objects • Specimen • Simulation • Games

Model Is a reproduction of a real thing in a small scale, large scale

Model Is a reproduction of a real thing in a small scale, large scale or exact size but made of synthetic materials

Globe Atom

Globe Atom

Mock up Is an arrangement of a real device or associated devices, display in

Mock up Is an arrangement of a real device or associated devices, display in such a way that representation of reality is created

Planetarium

Planetarium

Projector of Planetarium Heart and Soul

Projector of Planetarium Heart and Soul

Star Theater Pro Home Planetarium

Star Theater Pro Home Planetarium

Objects May also include artifacts displayed in a museum or things displayed in an

Objects May also include artifacts displayed in a museum or things displayed in an exhibit

Animal skull Different horns

Animal skull Different horns

Specimen A small amount or piece of something that can be tested or examined

Specimen A small amount or piece of something that can be tested or examined

Simulation Representation of a manageable real event in which the learner is an active

Simulation Representation of a manageable real event in which the learner is an active participant engaged in learning behavior or in applying previously acquired skills or knowledge

Games �Forms of physical exercise taught to children at school �Mind games �A form

Games �Forms of physical exercise taught to children at school �Mind games �A form of activity that are played to win

Difference between game and simulation �Games are played to win; There is a competition

Difference between game and simulation �Games are played to win; There is a competition �Simulation needs not winner

General purposes of simulation and games in education �Develop changes in attitude �Change specific

General purposes of simulation and games in education �Develop changes in attitude �Change specific behavior �Prepare for participants for assuming new roles in the future �Help individuals understand their current roles �Increase the students’ ability to apply principles

OTHER TYPES OF CONTRIVED EXPERIENCES

OTHER TYPES OF CONTRIVED EXPERIENCES

AQUARIUM Is a representation of plants and animal life in water

AQUARIUM Is a representation of plants and animal life in water

Terrarium is a representation of plant and animal life on land

Terrarium is a representation of plant and animal life on land

AVIARY is a collection of live birds

AVIARY is a collection of live birds

Herbarium is a collection of dried herbs

Herbarium is a collection of dried herbs

Herbary is a collection of live herbs

Herbary is a collection of live herbs

Vivarium is a representation of plant and animals life putting together those of the

Vivarium is a representation of plant and animals life putting together those of the same habitat

Solarium a room with walls and a ceiling that are made of glass to

Solarium a room with walls and a ceiling that are made of glass to allow in sunlight

Diorama a three dimensional representation of events, ideas or concepts against a scenic background.

Diorama a three dimensional representation of events, ideas or concepts against a scenic background.

Orchidarium a collection of orchids

Orchidarium a collection of orchids

Reasons why we make use of Contrived Experiences üTo overcome limitations of time and

Reasons why we make use of Contrived Experiences üTo overcome limitations of time and space üTo edit reality for us to be able to focus on parts or a process of a system that we intend to study üTo overcome difficulties üTo understand inaccessible üTo help the learner understand abstractions

Contrived experiences are substitutes of real things when it is not feasible to bring

Contrived experiences are substitutes of real things when it is not feasible to bring the real thing to the class. The most important thing to remember when we make use of models and mock ups are to make them as close as the real represent. If for one reason or another they could not replicate the real things in size and color and we should at least cautions the reader or the user by giving the scale. Presented by: Jeaneth Rodessa N. Solomon Marefe Padayao Imelda Daludado