Ask The Experts Professional Programmers Panel Mike Acton
- Slides: 18
Ask The Experts: Professional Programmers Panel Mike Acton, Brett Douville, Yilmaz Kiymaz, Noel Llopis, Jeff Ward
Our Experts ● AAA Leads ● Mike Acton - Engine Director - Insomniac Games ●Ratchet and Clank, Resistance, Alt. Dev. Blog. ADay. com ● Brett Douville - Lead Programmer – Bethesda ● 14 -year vet, most recently: Skyrim ● Indies ● Noel Llopis – Indie Game Developer – Snappy Touch ●i. Phone Games: Casey’s Contraptions, Lorax Garden, Flower Garden ● Yilmaz Kiymaz – Unity Oracle – Ex-Owlchemy Labs ●Snuggle / Smuggle Truck, Aaaaa for the Awesome ● Fearless Leader ● Jeff Ward – Senior Programmer – Fire Hose Games
We’re Watching Tweet at #GCSPPP @mike_acton @brett_douville @Voxel. Boy @noel_llopis @fuzzybinary
What is the best thing I can do if I’m looking for a career in game development?
The Language Question What language do you recommend starting with? What language do you use? Do I have to use C++?
The College Question(s) Do I / Did I need to go to college? Do I / Did I need to go to a game school? I really just want to make games. Do I need a traditional college? Is there room for a self taught programmer?
How do you learn to write a game engine? Do you just have to do it? From @dbgamer
What’s the typical career path if you’re more interested in engine tech (and does such a junior position exist)? From @jhasberstro
As somebody leaving school in X years, what technologies should I focus on? What are you looking to hire? What tech do you see being dominant? HTML 5? Mobile? C++0 x / C++11?
Can I / Should I start my own company right out of college? What advice would you give to this person? What type of talent do you need / not need?
What is the single most important skill for a programmer, especially a junior programmer? And how do you test for it?
More Questions Tweet at #GCSPPP
Resources Will Be Available Online
Books ● C++ Coding Standards ● ● The Pragmatic Programmer ● ● ● http: //www. amazon. com/Code-Language-Computer-Hardware-Software/dp/0735611319/ Effective Series Game Coding Complete ● ● http: //www. amazon. com/Pragmatic-Programmer-Journeyman-Master/dp/020161622 X/ Code ● ● http: //www. amazon. com/Coding-Standards-Rules-Guidelines-Practices/dp/0321113586/ http: //www. amazon. com/Game-Coding-Complete-Third-Mc. Shaffry/dp/1584506806 Graphics Programming Black Book ● http: //www. gamedev. net/page/resources/_/technical/graphics-programming-andtheory/graphics-programming-black-book-r 1698
More Books ● ● GPU Gems Series Game Programming Gems
Talks / Slide ● Deep C ● ● Forensic Debugging ● ● https: //docs. google. com/present/view? id=0 AYqy. SQy 4 JUK 1 ZGNz. Nn. Zm. NWpf. Mz. Jka. G 5 y. M 3 pj. ZA&hl=en Typical C++ Bullshit ● ● http: //channel 9. msdn. com/Events/BUILD 2011/TOOL-835 T Practical Examples in Data Oriented Design ● ● http: //www. gdcvault. com/play/1014353/Forensic-Debugging-How-to-Autopsy Writing modern C++ code: how C++ has evolved over the years ● ● http: //www. slideshare. net/olvemaudal/deep-c http: //macton. smugmug. com/gallery/8936708_T 6 z. QX#593426709_ZX 4 p. Z Three Big Lies ● http: //cellperformance. beyond 3 d. com/articles/2008/03/three-big-lies. html
Blogs (Your Speakers) ● ● http: //altdevblogaday. com http: //www. brettdouville. com/ http: //gamesfromwithin. com http: //jeffongames. com
Community IGDA (www. igda. org) ● Game. Dev. Net (www. gamedev. net) ● Game Dev Stack Exchange (http: //gamedev. stackexchange. com/) ●
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