TDT 69 Artistic Software Products and Processes Letizia

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TDT 69 Artistic Software: Products and Processes Letizia Jaccheri www. letiziajaccheri. com

TDT 69 Artistic Software: Products and Processes Letizia Jaccheri www. letiziajaccheri. com

Formalities 3. 75 SP (6 hours per week work) Support for project but not

Formalities 3. 75 SP (6 hours per week work) Support for project but not only Exam 1 st December 2010, oral 25 minutes Monday 13/09 27/09 25/10 08/11 presentation by students • Workshop OSS technology (arduino, processing, scratch, ? ) from 9. 00 to 14. 00, 4 th october • •

Software Artist Visitor Work

Software Artist Visitor Work

visitor - work

visitor - work

visitor – work visitor - visitor

visitor – work visitor - visitor

artist- software artist – (art)work artist - artist

artist- software artist – (art)work artist - artist

visitor – work artist – work visitor - software

visitor – work artist – work visitor - software

software- work

software- work

visitor- work

visitor- work

Hardware issues

Hardware issues

research questions • The research questions explore the interplay between artwork, technology, artist, and

research questions • The research questions explore the interplay between artwork, technology, artist, and audience. – Who does use which software? – How do users choose their tools? – Why do users choose OSS tools? – Which influence has software technology on the creative process?

W 35 literature • • Buechley, L. , Eisenberg, M. , Catchen, J. ,

W 35 literature • • Buechley, L. , Eisenberg, M. , Catchen, J. , and Crockett, A. 2008. The Lily. Pad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education. In Proceeding of the Twenty-Sixth Annual SIGCHI Conference on Human Factors in Computing Systems (Florence, Italy, April 05 – 10, 2008). CHI ’ 08. ACM, New York, NY, 423 -432. DOI= http: //doi. acm. org/10. 1145/1357054. 1357123 Ryokai, K. , Lee, M. J. , and Breitbart, J. M. 2009. Children’s storytelling and programming with robotic characters. In Proceeding of the Seventh ACM Conference on Creativity and Cognition (Berkeley, California, USA, October 26 – 30, 2009). C&C ’ 09. ACM, New York, NY, 19 -28. DOI= http: //doi. acm. org/10. 1145/1640233. 1640240 Resnick, M. , Maloney, J. , Monroy-Hernández, A. , Rusk, N. , Eastmond, E. , Brennan, K. , Millner, A. , Rosenbaum, E. , Silver, J. , Silverman, B. , and Kafai, Y. 2009. Scratch: programming for all. Commun. ACM 52, 11 (Nov. 2009), 60 -67. DOI= http: //doi. acm. org/10. 1145/1592761. 1592779 For each work, write a summary page (1000 words). Identify, if possible, artist, work, software and hardware, audience, research questions, research process, results. We work with the texts. Important to write well.