PHYS 1443 Section 001 Lecture 3 Thursday May

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PHYS 1443 – Section 001 Lecture #3 Thursday, May 31, 2007 Dr. Jaehoon Yu

PHYS 1443 – Section 001 Lecture #3 Thursday, May 31, 2007 Dr. Jaehoon Yu One Dimensional Motion: • • Motion under constant acceleration Free Fall Motion in Two Dimensions • • • Vector Properties and Operations Motion under constant acceleration Projectile Motion Today’s homework is HW #2, due 7 pm, Monday, June 4 Thursday, May 31, 2007 PHYS 1443 -001, Summer 2007 Dr. Jaehoon Yu 1

Acceleration Change of velocity in time (what kind of quantity is this • Average

Acceleration Change of velocity in time (what kind of quantity is this • Average acceleration: analogs to • Instantaneous acceleration: analogs to • In calculus terms: The slope (derivative) of the velocity vector with respect to time or the change of slopes of position as a function of time Thursday, May 31, 2007 PHYS 1443 -001, Summer 2007 Dr. Jaehoon Yu 2

Acceleration vs Time Plot Thursday, May 31, 2007 PHYS 1443 -001, Summer 2007 Dr.

Acceleration vs Time Plot Thursday, May 31, 2007 PHYS 1443 -001, Summer 2007 Dr. Jaehoon Yu 3

Meanings of Acceleration • When an object is moving in a constant velocity (v=v

Meanings of Acceleration • When an object is moving in a constant velocity (v=v 0), there is no acceleration (a=0) – Is there any acceleration when an object is not moving? • When an object speeds up as time goes on, (v=v(t) ), acceleration has the same sign as v. • When an object slows down as time goes on, (v=v(t) ), acceleration has the YES!! opposite sign as v. Thursday, May 31, 2007 PHYS 1443 -001, Summer 2007 4 Dr. Jaehoon Yu • Is there acceleration if an object moves

One Dimensional Motion • Let’s start with the simplest case: acceleration is constant (a=a

One Dimensional Motion • Let’s start with the simplest case: acceleration is constant (a=a 0) • Using definitions of average acceleration and velocity, we can draw equation of motion (description of Solve for v xf If tf=t and ti=0 motion, position wrt time) For constant acceleration, simple numeric average If tf=t and ti=0 Solve for xf Resulting Equation of Motion becomes Thursday, May 31, 2007 PHYS 1443 -001, Summer 2007 Dr. Jaehoon Yu 5

Kinematic Equations of Motion on a Straight Line Under Constant Acceleration Velocity as a

Kinematic Equations of Motion on a Straight Line Under Constant Acceleration Velocity as a function of time Displacement as a function of velocities and time Displacement as a function of time, velocity, and acceleration Velocity as a function of Displacement and acceleration You may use different forms of Kinetic equations, depending on the information given to you for specific Thursday, May 31, 2007 PHYS 1443 -001, Summer 2007 6 physical problems!! Dr. Jaehoon Yu

How do we solve a problem using a kinematic formula for constant acceleration? •

How do we solve a problem using a kinematic formula for constant acceleration? • Identify what information is given in the problem. – – Initial and final velocity? Acceleration? Distance? Time? • Convert the units of all quantities to SI units to be consistent. • Identify what the problem wants. • Identify which kinematic formula is appropriate and easiest to solve for what the problem wants. – Frequently multiple formulae can give you the answer for the quantity you are looking for. Do not just use any formula but use the one that can be easiest to solve. 31, 2007 Summer 2007 • Thursday, Solve. Maythe equation. PHYS for 1443 -001, the quantity wanted. Dr. Jaehoon Yu 7

Example 2. 11 Suppose you want to design an air-bag system that can protect

Example 2. 11 Suppose you want to design an air-bag system that can protect the driver in a head-on collision at a speed 100 km/hr (~60 miles/hr). Estimate how fast the air-bag must inflate to effectively protect the driver. Assume the car crumples upon impact over a distance of about 1 m. How does the use of a seat belt help the driver? How long does it take for the car to come to a full stop? As long as it takes for it to crum The initial speed of the car is We also know that and Using the kinematic formula The acceleration is Thus the time for air-bag to deploy is Thursday, May 31, 2007 PHYS 1443 -001, Summer 2007 Dr. Jaehoon Yu 8

Free Fall • Free fall is a motion under the influence of gravitational pull

Free Fall • Free fall is a motion under the influence of gravitational pull (gravity) only; Which direction is a Down to the center of the Earth! freely falling object moving? – A motion under constant acceleration – All kinematic formulae we learned can be used to solve for falling motions. • Gravitational acceleration is inversely proportional to the distance between the object and the center of the earth • The magnitude of the gravitational acceleration is |g|=9. 80 m/s 2 on the surface of the Earth, most of the time. • The direction of gravitational acceleration is ALWAYS toward the center of the earth, which we normally call (-y); where up and directions Note down the negative sign!! Thursday, May 31, 2007 PHYS 1443 -001, Summer 2007 9 are indicated with the variable “y” Dr. Jaehoon Yu

Example for Using 1 D Kinematic Equations on a Falling object Stone was thrown

Example for Using 1 D Kinematic Equations on a Falling object Stone was thrown straight upward at t=0 with +20. 0 m/s initial velocity on the roof of a high building, g=-9. 80 m/s 2 What 50. 0 m is the acceleration in this motion? (a) Find the time the stone reaches at the maximum height. What is so special about the maximum height? V=0 Solve for t (b) Find the maximum height. Thursday, May 31, 2007 PHYS 1443 -001, Summer 2007 Dr. Jaehoon Yu 10

Example of a Falling Object cnt’d (c) Find the time the stone reaches back

Example of a Falling Object cnt’d (c) Find the time the stone reaches back to its original heigh (d) Find the velocity of the stone when it reaches its original (e) Find the velocity and position of the stone at t=5. 00 s. Velocit y Position Thursday, May 31, 2007 PHYS 1443 -001, Summer 2007 Dr. Jaehoon Yu 11

Coordinate Systems • They make it easy to express locations or positions • Two

Coordinate Systems • They make it easy to express locations or positions • Two commonly used systems, depending on convenience, are – Cartesian (Rectangular) Coordinate System • Coordinates are expressed in (x, y) – Polar Coordinate System • Coordinates are expressed in (r, q) • +y Vectors become a lot easier to express and compute How are Cartesian and Polar (x 1, y 1)=(r, q) y 1 coordinates related? r q O (0, 0) x 1 Thursday, May 31, 2007 +x PHYS 1443 -001, Summer 2007 Dr. Jaehoon Yu 12

Example Cartesian Coordinate of a point in the xy plane are (x, y)= (3.

Example Cartesian Coordinate of a point in the xy plane are (x, y)= (3. 50, -2. 50)m. Find the equivalent polar coordinates of this point. y q qs x r (-3. 50, -2. 50)m Thursday, May 31, 2007 PHYS 1443 -001, Summer 2007 Dr. Jaehoon Yu 13

Vector and Scalar Vector quantities have both magnitudes Force, gravitational acceleration, momentum (sizes) and

Vector and Scalar Vector quantities have both magnitudes Force, gravitational acceleration, momentum (sizes) and directions Normally denoted in BOLD letters, F, or a letter with arrow on Their sizes or magnitudes are denoted with normal letters, F, or absolute values: Scalar quantities have magnitudes Energy, heat, mass, only weight Normally denoted in normal E Can be completely specified withletters, a value and its unit Both have units!!! Thursday, May 31, 2007 PHYS 1443 -001, Summer 2007 Dr. Jaehoon Yu 14

Properties of Vectors directio • Two vectors are the same ifsize their and the

Properties of Vectors directio • Two vectors are the same ifsize their and the are the same, nos matter where ns they are on a coordinate system!! y A B E Thursday, May 31, 2007 Which ones are the same D vectors? A=B=E= F D Why aren’t the others? x C: The same magnitude but opposite direction: C C=-A: A C=-A: negative F: The same vector direction but PHYS 1443 -001, Summer 2007 15 Dr. Jaehoon Yu different magnitude

Vector Operations • Addition: – Triangular Method: One can add vectors by connecting the

Vector Operations • Addition: – Triangular Method: One can add vectors by connecting the head of one vector to the tail of the other (head-to-tail) – Parallelogram method: Connect the tails of the two vectors and extend – Addition is commutative: Changing order of operation does not affect the results A+B=B+A, A+B=B+A A+B+C+D+E=E+C+A+B+D A A+B B A = B A A+B OR B A+B A • Subtraction: – The same as adding a negative vector: A - B = A + (-B) A -B A-B Since subtraction is the equivalent to adding a negative vector, subtraction is also commutative!!! • Multiplication by a scalar is increasing the magnitude A, B=2 AMay 31, 2007 Thursday, A PHYS 1443 -001, Summer 2007 Dr. Jaehoon Yu B=2 A 16

Example for Vector Addition A car travels 20. 0 km due north followed by

Example for Vector Addition A car travels 20. 0 km due north followed by 35. 0 km in a direction 60. 0 o west of north. Find the magnitude and direction of resultant displacement. Bsinq N B 60 o Bcosq r q 20 A E Thursday, May 31, 2007 PHYS 1443 -001, Summer 2007 Dr. Jaehoon Yu Find other ways to solve this problem… 17

Components and Unit Vectors Coordinate systems are useful in expressing vectors in their components

Components and Unit Vectors Coordinate systems are useful in expressing vectors in their components y Components (+, +) Ay (Ax, Ay) } Magnitude A (-, +) } q (-, -) (+, -) Ax x • Unit vectors are dimensionless vectors whose magnitude are exactly 1 • Unit vectors are usually expressed in i, j, k or • Vectors So the above can be expressed using components and unit vectors A can be A Thursday, written. May as 31, 2007 PHYS 1443 -001, Summer 2007 Dr. Jaehoon Yu 18

Examples of Vector Operations Find the resultant vector which is the sum of A=(2.

Examples of Vector Operations Find the resultant vector which is the sum of A=(2. 0 i+2. 0 j) and B =(2. 0 i-4. 0 j) Find the resultant displacement of three consecutive displacements: d 1=(15 i+30 j +12 k)cm, d 2=(23 i+14 j 5. 0 k)cm, and d 3=(-13 i+15 j)cm Magnitu de Thursday, May 31, 2007 PHYS 1443 -001, Summer 2007 Dr. Jaehoon Yu 19

Displacement, Velocity, and Acceleration in 2 -dim • Displaceme nt: • Average Velocity: How

Displacement, Velocity, and Acceleration in 2 -dim • Displaceme nt: • Average Velocity: How is each of these • Instantaneou quantities s Velocity: defined in 1 D? • Average Acceleration • Instantaneou s Acceleration: Thursday, May 31, 2007 PHYS 1443 -001, Summer 2007 20 Dr. Jaehoon Yu