Narnia Position and Direction LO to know and

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Narnia: Position and Direction LO: to know and use the language of position and

Narnia: Position and Direction LO: to know and use the language of position and direction.

How do we read/identify the position of an object on a grid?

How do we read/identify the position of an object on a grid?

We can add numbers and letters to allow us to say its position. 5

We can add numbers and letters to allow us to say its position. 5 4 3 2 1 A B C D E

Where is Aslan? Where is the White Witch? Where is her castle? 5 4

Where is Aslan? Where is the White Witch? Where is her castle? 5 4 3 2 1 A B C D E

Aslan = D 4, Witch = A 1 , Castle = A 5 What

Aslan = D 4, Witch = A 1 , Castle = A 5 What words can we use to describe movements around a grid? If we add a 5 compass we can also use 4 this to describe 3 movement 2 on the grid. 1 A B C D E

Narnia’s Enemies Start War 5 N W E 4 3 2 1 S A

Narnia’s Enemies Start War 5 N W E 4 3 2 1 S A B C D E Describe a route the witch could take to attack Aslan.

Narnia’s Enemies Start War 5 N W E 4 3 2 1 S A

Narnia’s Enemies Start War 5 N W E 4 3 2 1 S A B C D E East 1 square, North 2 squares, East 1 square, North 1 square, East 1 square.

10 9 Lantern Wastes 8 7 Ettinsmoor Witches Castle Wardrobe Beaver Dam 6 Frozen

10 9 Lantern Wastes 8 7 Ettinsmoor Witches Castle Wardrobe Beaver Dam 6 Frozen Lake Archen River 5 Cair Paravel Witches camp 4 Stone table 3 Shuddering Wood 2 1 Stormness Head A B C D E F G H I J

Tables 1 and 2 : Draw the creatures in the right squares. Centaur H

Tables 1 and 2 : Draw the creatures in the right squares. Centaur H 2, Dwarf E 3, Father Christmas F 6, Mr Beaver C 7, Mr Tumnus B 8, Minoboar C 9, Giant H 9. Extension: add some characters of your own and note their positions. Tables 3 and 4: Add some characters of your own and describe the grids references. Extension: Describe the route Aslan takes from the stone table to the witch’s castle.

Table 5: Copy the map onto a 10 x 10 grid. Add some characters

Table 5: Copy the map onto a 10 x 10 grid. Add some characters and describe their positions. Draw and describe a route from the wardrobe to Cair Paraval.

A Tabitha Mellor production

A Tabitha Mellor production