It is time to play a game Maja

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It is time to play a game Maja Pivec, FH JOANNEUM Overview: Game-based learning

It is time to play a game Maja Pivec, FH JOANNEUM Overview: Game-based learning Uni. Game Project and Platform SIG-GLUE Project e-Learning Tag Graz, 22. 09. 2004

Game-based learning …The reason most kids don‘t like school is not that the work

Game-based learning …The reason most kids don‘t like school is not that the work is too hard, but that it is utterly boring. (Dr. Seymour Papert, Prof. at the MIT) e-Learning Tag Graz, 22. 09. 2004

Game-based learning When using games for education Ø learners are encouraged to combine knowledge

Game-based learning When using games for education Ø learners are encouraged to combine knowledge from different areas to choose a solution or to make a decision at a certain point, Ø learners can test how the outcome of the game changes based on their decisions and actions, Ø learners are encouraged to contact other team members and discuss and negotiate subsequent steps, Ø thus improving their social skills. e-Learning Tag Graz, 22. 09. 2004

Game-based learning Games enhance MOTIVATION and increase students INTEREST in subject matter. . .

Game-based learning Games enhance MOTIVATION and increase students INTEREST in subject matter. . . yet the extent to which this translates into more effective learning is less clear [Druckman (1995) ] e-Learning Tag Graz, 22. 09. 2004

UNIGAME: Game based Learning in Universities and Lifelong Learning - promote game-based learning approach

UNIGAME: Game based Learning in Universities and Lifelong Learning - promote game-based learning approach for universities and life-long learning in Europe - apply different topics for game-based learning - select games and implement them in different countries - focus on social skills - apply collaborative learning and community knowledge building approaches This Projects is supported by the EU Minerva. e-Learning Tag Graz, 22. 09. 2004

Game Platform http: //unigame. fh-joanneum. at This Projects is supported by the EU Minerva.

Game Platform http: //unigame. fh-joanneum. at This Projects is supported by the EU Minerva. e-Learning Tag Graz, 22. 09. 2004

INFORMATION • • Quick info Tour Rules About us • Training and help. It

INFORMATION • • Quick info Tour Rules About us • Training and help. It is composed of several screens which aim to help new users of the game to get information about how to use it. This Projects is supported by the EU Minerva. e-Learning Tag Graz, 22. 09. 2004

COMMUNITY • Chat • Forum • Community Area can be used by visitors of

COMMUNITY • Chat • Forum • Community Area can be used by visitors of the website who do not participate in a game for communicating using the forum or a text chat module. This Projects is supported by the EU Minerva. e-Learning Tag Graz, 22. 09. 2004

Time plan of the game e-Learning Tag Graz, 22. 09. 2004

Time plan of the game e-Learning Tag Graz, 22. 09. 2004

www. sig-glue. net A Special Interest Group for the Game-based Learning in Universities and

www. sig-glue. net A Special Interest Group for the Game-based Learning in Universities and lif. Elong learning EU e. Learning initiative 2004 - 2006 © 2004 FH JOANNEUM GMBH. ALL RIGHTS RESERVED. SUPPORTED BY THE EU ELEARNING PROGRAM.

More and better use of better educational games FH JOANNEUM Gmb. H (A) Research

More and better use of better educational games FH JOANNEUM Gmb. H (A) Research Academic Computer Technology Institute (GR) SCIENTER (IT) Hd. M Stuttgart (DE) Tampere Polytechnic School of Art and Media (FI) Öland Folk Highschool (SE) University of Edinburgh (GB) © 2004 FH JOANNEUM GMBH. ALL RIGHTS RESERVED. SUPPORTED BY THE EU ELEARNING PROGRAM.

SIG-GLUE mission • Convince non-users of games, of their educational value, • Make educators

SIG-GLUE mission • Convince non-users of games, of their educational value, • Make educators aware of how to use games more effectively in education • Encourage and support game developers in the creation of better educational games This Projects is supported by the EU e. Learning Program. e-Learning Tag Graz, 22. 09. 2004

SIG-GLUE objectives • Establish cross-cultural structured collaboration and research in the game-based learning area,

SIG-GLUE objectives • Establish cross-cultural structured collaboration and research in the game-based learning area, • create tools that support propagating of knowledge, skills, experience in the gamebased learning, This Projects is supported by the EU e. Learning Program. e-Learning Tag Graz, 22. 09. 2004

SIG-GLUE objectives • monitor the quality and establish a quality stamp for game-based learning

SIG-GLUE objectives • monitor the quality and establish a quality stamp for game-based learning resources, • contribute to innovation of the European and international institution and Universities This Projects is supported by the EU e. Learning Program. e-Learning Tag Graz, 22. 09. 2004

SIG-GLUE results • International community on GBL • Task Forces • National SIG-GLUE events

SIG-GLUE results • International community on GBL • Task Forces • National SIG-GLUE events & workshops on game-based learning • International SIG-GLUE events & workshops on game-based learning • News letter (bi-monthly & web-site) This Projects is supported by the EU e. Learning Program. e-Learning Tag Graz, 22. 09. 2004

SIG-GLUE results • Guidelines and case studies: application of game based learning • Guidelines

SIG-GLUE results • Guidelines and case studies: application of game based learning • Guidelines for development of educational games • Formalised quality reviewing procedure • Support for various platform users such as Web. CT or „Uni. Game: Social Skills and Knoweldge Training“ This Projects is supported by the EU e. Learning Program. e-Learning Tag Graz, 22. 09. 2004

www. sig-glue. net www. unigame. net CONTACT: Maja Pivec maja. pivec@fh-joanneum. at Anastasia Sfiri

www. sig-glue. net www. unigame. net CONTACT: Maja Pivec maja. pivec@fh-joanneum. at Anastasia Sfiri anastasia. sfiri@fh-joanneum. at e-Learning Tag Graz, 22. 09. 2004